ASHLEY_LACURE'S PROFILE
Not much to know, was an older designer known as Alucardxdemon, but I left the RM community a few year ago. I'm back now to simply complete one of my favorite projects and share it with this community.
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What Are You Listening To?
The Screenshot Topic Returns
@Liberty: Im a perfectionist so honestly every comment helps. I keep my 3 style consistent I think the only time it changes is when youre crawling through a 2 tile tunnel and a 1 tile airshaft. Other than that 3 tiles are used on all outside and inside buildings. Also I fix things a bit to see how they looked, I know its silly that Im working on a bathroom but everything has a purpose haha.
Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games
LockeZ you brought up a good point, Im in the process of populating a big town. As seen in the examples provided, I have the daunting task of deciding whether these NPCs should interact with my players or completely ignore them and pursue their own random agenda (i.e. animated sprites that you cant talk to). If I were to make every NPC interact with the player, the amount of valuable information and depth of NPCs in general would fly out the window. 20 NPCs talking about the same horrible plague is repetitive, likewise 20 NPCs giving you hints and clue strikes me as odd, is everyone in this helpless town that helpful? Now if you go the route of FF13 where the NPCs just kind of stand there and may have some random dialog pop up, it almost makes you wonder if the NPCs are there for any other reason than to make the world seem alive. I like what Happy did with his NPCs.
What Are You Listening To?
Im sure this topic has been posted before, but I didnt want to necropost. Anyways post links to Youtube instead of embedding them I know it may slow down some peoples computers. (Maybe?)
Swimming Pools (Drank) by Kendrick Lamar
Swimming Pools (Drank) by Kendrick Lamar
Music Pack by Aaron Krogh. Free, no usage restrictions!
This stuff is nice, I read on your Sound Cloud youve been making games since 06, could you PM me a link or two, Id like to see what youve been working on.
Developer's Spot#1: I'm an NPC, The Role of NPCs in Your Games
Developer's Spot: Whenever I'm not working or working on my game I have ideas and questions that I would like to share with others. But because very few of my school/work friends are interested in game development I never get the chance. These Developer Spots will be a means of communicating with other developers about mechanics and ideas in games. Please feel free to participate and if you like to talk about these kind of things or your game in general feel free to PM me.
What is the purpose of NPC's? By definition they are Non-Playable Characters and they possess a variety of uses that range from the population of cities to contribution to a games story and central plot. But my question really deals with the role that they play in your games. NPCs are indeed crucial to the story as not every character presented can be a playable character (Chrono Cross nearly made this possible) but why are these NPCs so intertwined in your party's quest to save the world? Why do they lurk around enemy hot spots and sell you items just in the nick of time? Why are they always so helpless and if not helpless, is it necessary for these characters to join you party?
In Short:
These are just a few questions I had for myself last night when populating one of my games towns, also why the hell do NPCs just let you come into their houses and take their stuff? If you cant think of anything, this is one of my personal favorite articles on this site.
I'm an NPC, The Role of NPCs in Your Games
What is the purpose of NPC's? By definition they are Non-Playable Characters and they possess a variety of uses that range from the population of cities to contribution to a games story and central plot. But my question really deals with the role that they play in your games. NPCs are indeed crucial to the story as not every character presented can be a playable character (Chrono Cross nearly made this possible) but why are these NPCs so intertwined in your party's quest to save the world? Why do they lurk around enemy hot spots and sell you items just in the nick of time? Why are they always so helpless and if not helpless, is it necessary for these characters to join you party?
In Short:
- What is the purpose of NPCs in your games?
- How does your story affect the lives of these NPCs?
- Do all characters who appear useful have to join your party?
- What is the purpose of NPCs in town?
- Why bother giving Bob the Farmer dialog if he has no life outside of "The weather is great today" *Move Event: Bob, Move Right, Move Right, Move Left, Move Left*?
These are just a few questions I had for myself last night when populating one of my games towns, also why the hell do NPCs just let you come into their houses and take their stuff? If you cant think of anything, this is one of my personal favorite articles on this site.
Whatchu Workin' On? Tell us!
@InfectionFile: How do you feel about skipable cut scenes? I tend to make events a little longer than necessary so Im going back and making the longer scenes skipable. I feel like with RPGmaker games you have people who just like the story, people who just like gameplay, and then people who appreciate both aspects. This way players wont be forced to watch long scenes.
Also working my Relationship System. Allows the player to make friends or enemies with key NPCs, since the game is a dungeon crawler there will be no random chests in peoples houses. But if you befriend them you will get gifts that can be obtained at Save Points or in town.
Also working my Relationship System. Allows the player to make friends or enemies with key NPCs, since the game is a dungeon crawler there will be no random chests in peoples houses. But if you befriend them you will get gifts that can be obtained at Save Points or in town.
The Screenshot Topic Returns
@thatbennyguy&NevermOre: Its honestly just a style thing, I wanted to make higher ceiling and two tiles felt constricting to me so I went with 3. If it really bothers you Im sorry, :3 Pwease play my game still.
@Avee: You're spot on with the reasoning also Ill increase the space between Lacure and Residence its harder to see the separation on a dark background.
@facesforce: Thank you I appreciate it, Ill have to post something new for y'all again.
@Lotus: This video was pretty cool, shows off a lot of the key mechanics of the game which I have to say Im impressed of. Loved the ocarina scene awesome feature another thing I liked was the BGM change when you became strengthened. Poor Mr. Will-O-Wisp
:(
@Avee: You're spot on with the reasoning also Ill increase the space between Lacure and Residence its harder to see the separation on a dark background.
@facesforce: Thank you I appreciate it, Ill have to post something new for y'all again.
@Lotus: This video was pretty cool, shows off a lot of the key mechanics of the game which I have to say Im impressed of. Loved the ocarina scene awesome feature another thing I liked was the BGM change when you became strengthened. Poor Mr. Will-O-Wisp
:(
The Screenshot Topic Returns
Man I feel dumb for not spotting, that I guess Hooked on Phonics hasnt covered that chapter yet.
Chana I appreciate the spell check and the comment :)
Chana I appreciate the spell check and the comment :)