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post=135005
Like I said, I'm talking about ethnicities.. Europeans and Americans are usually pretty ethnically similar (seeing as how most of them originate from the same areas in Europe).
Dude... Americans = "Indians" = Native Americans? If you're talking about Americans in the sense of United States citizens that ranges from Caucasian to Asian to Hispanic to whatnot.
post=134971
I mean to give you an example, Asian people generally have NO problem differencing between Koreans, Chinese, and Japanese people based off of glance alone; hell, anyone could do it given experience. People just look different. Sometimes its subtle, but its there.
I assure you, this is incorrect.
I am essentially, as PUREBLOOD CHINESE as you get, I'm first generation immigrant descended from a bunch of rural Chinese farmers and natives of Shanghai.
When I was last in China, and I go pretty often, I was with my mom in a taxi, and my mom spoke English to me. The taxi driver though we were Japanese.
I've been called everything by other Asians from Japanese, Chinese, Korean, and whatnot. Once a Vietnamese kid told me I looked just like his cousin (also Vietnamese).
So now, it's not as clear as you might think.
Sorry, but I love the idea of making fangames.
post=135020post=135019I think it is pretty absurd to assume that these are separate notions, or at least not related.
If you are actually passionate about game design, then you should first care about making a good game. People-pleasing comes later down the line.
I didn't say they are separate, now did I? I just said that quality should come before success.
Otherwise you get this: http://en.wikipedia.org/wiki/Transformers:_Revenge_of_the_Fallen
post=135021
IMO, WiiSports did so well primarily because it was (or still is idk..) bundled with the Wii. I've played mine once and never touched it again, but that's besides the point I guess.
Why do you think the Wii sold well?
Sorry, but I love the idea of making fangames.
post=134937
You missed the point as well. MY point was this; in the example of the Chrono fangame above, it was a success. The guy who made the game made it with an intended audience in mind, released it to said intended audience, and intended audience loved it and played the fuck out of it. Mission accomplished.
The Chrono Trigger fangame guy is, by default more successful than a grand majority of us because he did BOTH of the things most people in the community lament about and ultimately fall short on; 1. He FINISHED a game, and 2. He got a LOT of people to play and enjoy it. And honestly, that's what most of us here want. Should we set our standards to be higher? Sure. Should we pander to people by releasing substandard products? No. Should we make games we ultimately enjoy and hope other people will play and enjoy? Yes.
Period.
No one missed your point. We aren't talking about success, we are talking about quality.
Success is measured through things like response, download numbers, sales, etc. Quality isn't really measured at all, or at least it's not quite the same.
WiiSports is the most successful videogame of all time. It's sold over 60 million.
Why has it sold so much? The same reason the Chrono Trigger fangame is popular. Not necessarily because they are good games, and not because they are fangames, because WiiSports is no fangame.
They are people pleasers. The developer(s) look at the target audience and sell it specifically to them. The CT fangame was linked to from a major Chrono Trigger fan website, thus it got many downloads there. WiiSports was marketed to people of all ages, which is why the Wii sold so well. I would never say WiiSport is the greatest video game of all time, in fact, I'd say it's a pretty mediocre game and I got bored of it really really fast.
If you are actually passionate about game design, then you should first care about making a good game. People-pleasing comes later down the line.
What Videogames Are You Playing Right Now?
..:: RMN 2010 Event Calendar ::..
http://rpgmaker.net/forums/topics/6067/
This started on 4/20 btw. It's going pretty fast, I forgot to post it here.
This started on 4/20 btw. It's going pretty fast, I forgot to post it here.
Sorry, but I love the idea of making fangames.
post=134917post=134914One of the quickest downloaded games in the past few months was that Chrono Trigger fangame mostly released to Chrono Compendium. Everyone there loved it.post=134912maybe. We maybe are.post=134906You do realize most of the people in this community won't even read this at all, right? And that's why we're renaming the site to not rpgmaker.net.
I love how we've managed to find yet another way to discourage people from feeling welcome in the community by saying "go ahead and make this but no one here will play it 'cause we're too smart for that".
And people play fangames. Maybe not the people that frequent the forums, but a fangame is a frequent target to drive-by visitors looking for a familiar feeling RPG to play.
Yeah, I think it's the game on the site with the most views or something?
Just because people play it doesn't mean it's good. Like someone already mentioned earlier in the topic, it's easy to be a people pleaser and tag your game with Final Fantasy and get lots of download, but it doesn't mean you will make a quality game. Fangames tend to either receive NO attention or a lot of attention.
Sorry, but I love the idea of making fangames.
post=134906
I love how we've managed to find yet another way to discourage people from feeling welcome in the community by saying "go ahead and make this but no one here will play it 'cause we're too smart for that".
You do realize most of the people in this community won't even read this at all, right? And that's why we're renaming the site to not rpgmaker.net.
Boobquake
RM RPGs...you have beaten
post=134840
AznChipmunk that makes you the man²
You should write more reviews then.
I'd rather spend the time playing and making games though!
Sorry, but I love the idea of making fangames.
post=134864
It seems as if you want me to say 'ha ha, Star Wars V/VI is fanfiction!' so you can all laugh at what a ridiculous idea this is.
I did not say this. I was saying that what you said about KOTOR = Chris Avellone writing a fanfic that has George Lucas keeping an eye on it to make it officially sanctioned is the same thing as saying Star Wars V/VI is some fan-made film with just "official" sanction. It's like you're only trying to take in the example of KOTOR and block out other examples like Star Wars V/VI.
Budget is not a defining quality, but budget is a major factor. The way you mentioned it, you downplayed it, which it shouldn't be. Most games are not made by a single person. If you're talking about RPGMaker, most games are made by teenagers in their spare time, and most never end up being released.
What does money do? It gives incentive to release since people get paid to finish what they are working on, or they have to finish a product to make a profit. Without a budget, you are unlikely to get the highest quality gameplay, graphics, music, and whatnot unless you are very talented or very lucky. (Although if you are very talented, you probably do that stuff for money.) That's why people make game design teams, so different people can do different work, and that's also why the best people at making games in the industry are people who are actually paid to do it. And these people make the highest quality and most polished games.














