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BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I make cool stuff you should definitely try out.
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IntelScreen190.png

Oh, its no big! Its simply parallax mapping with player touch events to make the picture overlay transparent.

Also, shortly after I started on 1.2 for real, I noticed this parallax map had an outdated roof, since that ladders space is now occupied by an elevator.

Its fixed on my end, but its only a cosmetic error that unless youre looking for it, you wont notice.

Thanks for the sub though! I'll keep you informed of any future developments, or more, I simply wont have a choice about it now will I? >;)

IntelScreen177.png

Really? Thanks! Its a franken/recolour of People 0 (the kid) and Monster 1 (The Skeleton.) The kids sprite is really good in battle for him because it looks like hes moonwalking or shuffling the whole time. Which is undeniably hip.

Though I must admit, i didn't expect compliments on the sprites for this patch, but I'm not going to complain, since I'm generally a pretty terrible spriter, so any ethusiasm is music to my ears.

Intelligence: Net-Ready!

1.1.9 (Build 2) is out, and fixes a gamebreaking bug I didn't notice and a few other things.

The game also now has a seperate zipped BGM folder because Enterbrain thought a size cap on games was a genuously good idea. Retards.

Intelligence: Net-Ready!

So yeah, Patch 1.1.9 is here, changelog in the first post, its more than just a new coat of paint, trust me!

The image it shows on the games list is outdated and I have actuaslly deleted it from the site and computer, no dice.

Must be hosted on some sort of temporary server, or it might just be that the old file is in my cache and will require cClean to nullfiy it.

Im not that worried though, any good reviewer wont judge a game by its image alone.

Intelligence: Net-Ready!

Glad to hear, I just did some insane awesome renditions of the 'Ancient Ones' like Maw and Pyro.

Intelligence: Net-Ready!

You be the judge.

Hehe, anyway, I've been absent from here a while, been practising a new art style that may hopefully be more appealing.

Intelligence: Net-Ready!

Download and changelog updated with a few changes.
Patch 1.1.5
General:
- Improved Training halls in Necropolis, you now only fight two of each monster rather than 4, the experience has been doubled per to make up for the loss of numbers.
- Reduced amount of Mawed Reapers from 4 to 2, yet again doubling there experience value to level it out, and adjusted the required kill count variable.
- The East Coast fusion map now has dynamic weather.
Bugfixes:
- Fixed missing file error that was gamebreaking, and I'm really sorry about that.
- Did a full playthrough to make sure there were no more game-breaking bugs, which there now should not be.
- Fixed a few typos.
- Fixed an event in the starting area that would allow you to ascend the ladder before you were supposed to.
- Fixed a ton of smaller minor bugs.

Amerkevicius found most of the bugs, thanks go out to him!

Intelligence: Net-Ready!

Small Bump to Version 1.1.4

This versions key features are bugfixes, however, there are a couple extras I snuck in.
Patch 1.1.4
General:
- Galaxia has been redone map wise, Galaxia is the first map of this game to use Parallax Mapping and (now that I have discovered how to do it) probably not the last.
- Two music Tracks have been added, one for the reprint of Galaxia and one for Poolington of Byteopia.
- New music track composed by RavenBlueIndigo, Purple Forest is now played in the Darkvoid, meeting its Green Forest counterpart in Spriteopia.
- Party Room now has a few Treasure Chests.
- A Fair few Hope maps redesigned to be better and more appealing. This change can be seen in the updated trailer.
Bugfixes:
- Fixed Transition from Party Room leading to the wrong map.
- Fixed Doom's Gameover Sequence failing to Initialize. Simple ID Change can do so much damage.
- Postmartia has been slightly adjusted so the tint of the Mail Turret firing is more suitable.
- Corrected a few bits of Polish.
- Loads of other imcomprehensible bugs.

Galaxia looks like an empire turned to stone now, instead of a rocky cave with a few statues. Don't beleive me? You can see part of the new Galaxia and most of hope at certain parts in the below Trailer.
Enjoy all, and sorry this bugfix patch was late in coming. Recently I bought a playstation 2 and have been going wild with Ratchet and Clank 3.

Added an Item tooltips video as well, thanks go out to Stormcross for giving me an excuse to use all those pictures I wasted my endless void of time drawing.

Started work on Menagerie, it will hopefully provide some fresh new stuff to ogle at and mess around with, for those who don't know, Menagerie is the next Project coming along the Bizarre Monkey Productions line, a new IP I will be concentrating on greatly in the following months, it will likely be released as a demo, and then upgraded with versions until 1.0, much like how this game was. If you want information on it, the biggest source of it is on my blog, if you don't want the entire story synopsis spoiled, I'd recommend reading past the most recent post on my blog.

It seems the main poster in this thread is me now, while I'm sure there are still people who would love to play this, I'm not going to take it down, but updates will cease until Menagerie 0.1 is released.

7/10, I'm happy to take that for my second 'real' project, compared to Terra's 2/10 and the difference in development time for each, this game has shown me what being original and innovative can yield. Next year I will be learning scripting, and hope to in time, make my own engine. I will likely make Intelligence again from scratch, utilizing the same oddball sense of confusion and offscale color, characters and story that made this game good, and changed my life in the process.

Back to working on Menagerie for me. See you all in the world of Menagerie, which takes place on a planet which has yet to have a name. (I'm serious, I haven't though of a name for it yet. But I'll likely make it something odd and quite likely tied into the time the events of Intelligence have taken place.)

It's placeholder for now is Azuron. But I'm likely going to change that.

IntelScreen38.png

author=Ratty524
... Better yet, why is that cat's overworld sprite white when its face graphic is pink?
They are actually pink now, and the dogs and sheep are correctly colored for the rpg makr 2000 faceset as well.

author=mongoosezxc
Well, Ratty. why is your cat sprite a poptart?
Probably because Ratty likes nyan.cat? :D

IntelScreen76.png

It's recoloured Lava, its "The Soulriver", basically, when you want to rest eternal, you jump into it. In the map gameover screen, you can choose to resume adventure (by activating the green crystal), go back to the year 2032 (title screen) or "Rest Eternal" which basically ends up with the player jumping in the Soulriver. In turn, this will close the game, which is the true 'game over' I guess.

And Cookies face seems to be a big hit, actually.

Though the rest of him isn't so pleasantly stitched together.

Two rooms below the one the player is currently in, is a library with a few readable books. Which explain the soul river, abominations, the founding of the Necropolis, the start of it all, and when you return there in Act 2, there are about three more.