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BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
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I make cool stuff you should definitely try out.
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Interesting Boss Battles

author=thepurplearchmage
author=GreatRedSpirit
Maybe "How to Create Boss AI" would be a bit more specific but the article is already specified as a RMVX article. Labelling it "Interesting Bosses in RMVX" would just be including redundant information.
This can be done with XP, the 2K series, and possibly RM95. You can perfectly copy intresting VX Boss making techniques with XP, and I'm sure the 2K series can perfectly copy this as well.


Well, yes, I'd imagine so, it was untested at the time, but generally eventing systems are backwards compatible if you feel like doing it. Granted, the reflect centric bosses may not work in XP, as I'm not sure there is a Tankentai for it, but it can likely be done with a script.

I have very little knowledge of rm2k and 2k3, from what I have played around with it though there are many eventing options and making a reflect skill may be very easy, and you can already event auto-life. The amount of eventing commands and different options are to make up for the lack of a script editor. Which is the only reason (asides from 16 bit graphics) I haven't indulged in rpgmaker 2k or 2k3, after using vx and seeing the amount of incomprehensible bullshit scripting can pull off it makes it look rather diminuitive in the stuff it can do, not to mention the small font size makes it hard to read anything, anyway. I'd imagine most things here would be doable in all the aforementioned rpg maker systems could be done.

It might be possible to make a special client for rm2k and/or 2k3 that would allow for scripting, but having to make something that should have been there from the beginning seems a little silly, but I don't know the true power of rm2k or 2k3 so I can't say for sure when its an rpg maker I have only made a few maps and changed a few database entries in.

Instant Transition. [VX]

Tried to edit and accidentally double-posted, please disregard this.

Instant Transition. [VX]

code tag

Where code tag = the script? That's what I did.

It's doing double lines and being all stupid. I don't know whats going on.

I'm glad your happy with it though. Have fun.

wow, thats weird, use two of the "code" and two "/code" tags and it compresses it all together neaty, if you don't it has double spaces, thats kind of silly. Oh well... it should work now.Nevermind, this site is just showing it as that in the editor, when I submit it and reload the pgae it still has an empty line between each line of code, like this

#--------------------------------------------------------------------------

# Player Transfer Processing

#--------------------------------------------------------------------------

Why does it do that? and it prints it just like that in rpgmaker script editor. Is there something I'm missing or is this site's framework kind of... stupid?

Oh and hide tags do not work... at all

These need to work dudes, you're site is pretty popular and crowded, you can do it, bro. You can be making this hapen.

See? they don't work, you can see the "show" button, you click it and it does nothing.

I didn't mean to double post, the site, like I have said, is like nothing I have used before, but I suppose there has to be a unique snowflake somewhere.

Just wish some important features like spoilers worked, you know? It's kind of important. (There could be something I'm missing, I do the basic "hide" and then after the text "/hide" where " = [

If the script doesn't work, grab the demo and get it from it, the demo shows off a neat common event too. :)

Interesting Boss Battles

Na, it's just a few examples that may help people design interesting boss battles.

Should I rename it?
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