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IntelScreen77.png
Lol, really? Thats one of Celliana's parallax mapping tiles, but I just put it in a tileset instead. Same goes for the Fridge, Bath and Toilet in that screenshot.
Intelligence: Net-Ready!
Sorry for the delay of posting, folks.
This the big patch for Intelligence, almost to the point of being expansion worthy.
The changelog is in the Public Profile as well as here.
There's also a trailer, which has been updated to get rid of errors and better music timing.
Patch 1.1 Download
General:
- Maw has been relinquished to the realm of non-existence. But his Death only fuels the five other Ancient Ones rage, shortly after the three adventurers defeat maw and start chilling, Pyro decides instead of going to them, he will wait patiently in his own Prison, deciding it is best if the so called slayers are the challenge he wishes for. He sends out a few minions in his stead to 'test' the so called heroes as well.
- This update will give you access to a Galaxion Cruiser once you have completed Act 1, once it is yours you will be able to ride through the universe and explore the worlds that never made it on the rpg maker, you can get a look at Galaxia, Spriteopia, Hope and Byteopia. There will also be more planets you can explore, but for now that remains a mystery.
- Once you have completed Act 1 and walk outside Tristy's house, you are greeted with the beautiful and unbeleivably large world map. which is more or less a seamless merge of all exterior earth areas with the exception of Departure Island and whatever other landmasses I created that aren't attached to the East coast of Australia. The gaps will be filled in with optional areas and shrines, theres also a never before seen ingame town; Ballina. A coastal port village with mostly residential housing. A new section of Brisbane has also been added, West Brisbane has a variety of differently shapes skyscrapers, to the south of this new area, is a road down to Casino, and a narrow forest path to a graveyard, when you go into the crypt, you enter the necropolis yet again, this will play into Limbo learning a new ability, as well as getting his Ultimate weapon. - Done.
- Changes to the A2 tileset and Tile E, The blood/bloodied sand is now replaced by snow and snowy grass, and tile E has been reorganised and a proper looking blood trail has been added to Tile E.
- The Necropolis has Been split up into five maps, basically abolishing any lag that may have existed therein.
- The End Credits are now skippable, and the interactivity has been scrapped.
- Spruced up The High Road and aquarium.
- Spruced up Gaseous, Final Room and Prison.
- Spruced up tons of other maps I've forgotten.
- Added so many maps I couldn't possibly list them all.
- Puzzle/Mini-game to enter aquarium added.
- Added Rolly and Pep flashback of when they meet.
- Added Tristy's Flashback of imprisoning Maw.
- Added Reunion Junction becoming Messenger's Landing flashback.
- New brighter more saturated tilesets.
- Brand new never before seen Battlebacks.
- Animated Facesets for the three main characters, as well as their Disguises.
- New monsters are coming to the aquarium, big powerful ones.
- Many new monsters.
- All Final Fantasy music and sound effects are gone. and have been replaced by more fitting tracks.
- New music tracks have been added, as well. Feeling the scene has never been easier.
- An Hour and a Half of Linear content beyond Act 1.
- Atleast half an hour of content added prior to Act 2.
- Game Length increased to three and a half hours on my end, and I know how everything works, your mileage may vary.
- 6 new items, which permenantly boost your stats have been added, and look delicious enough to do their intended effect. - Done
- 35 new armour items, all accessories, all with a unique icon and picture.
- New equip system, now the only armour is accessories, and six of them can be equipped to provide optimal character customization.
- 4 stat boosting items that last temporarily, great for tough battles.
- Item Tooltips for every obtainable item, weapon, and accessory have been added.
Characters
Rolly
- Rolly has wandered the halls of the Necropolis, travelled the open void of space, taken breath into the lifeless planet of Gaseous, defeated an Ancient One, slain an immortal demigod, rescued his buddies on multiple occasions, eaten every dish known to man, walked around an entire state, been greeted as friends by the Guardian of the Universe, been resposible for the promotion of a Demigod, walked around with an undead partygoer and still he does not feel whole, but once he reaches level 20, all that changes, he learns to strike, like a Titan, the Titan Strike ability hits all opponents with moderate damage, and also decreases their defence by 50%, not only that, it increases the parties defence twofold. Now Rolly can defend his friends before the fire starts getting hot, and send the enemy to their unnailed graves before anything critical can become of anyone or anything he cares about.
Pep
- Countless times casting has given Pep quite a good array of new abilities, the newest of these, available at level 20, puts the nail in the coffin for any enemies in Pep's path, Elemental Fury allows Pep to grow and his brainpower increase, allowing to cast the spells, Fire, Ice, Lightning, and Water in that order on all enemies.
Tristy
- In most cases, Tristy is the healer, dedicated to keeping her party alive, though she was taught to use discipline only when absolutely nessecary, recent face offs with despicable foes have made Tristy aware that sometimes disciplinary measures are the ONLY way to solve a problem, and thus, she learned a decent offensive ability, that shadowed her other offensive abilities in power and righteousness, this ability, Rain of Stars, is like Zealotry, in that she jumps in the air, levitates and throws objects around at different things, thats where the similarities end, the holy stars are propelled at enemy targets, like a shower of heavenly justice, the stars... while doing a rather small amount of damage on their own, are thrown twelvefold, and the ability is quite devastating.
Limbo
Due to the loss of his broken and buggy ability, Dark Sacrifice in 1.0, Limbo will now be taught two new abilites.
- Angel of Death: Attempts to inflict death on the target, if the target is unaffected, it will do damage instead.
- Summon Necropolis: At level 20, The Grim Reaper gives Limbo the power to summon the necropolis to the players location.
The reason for the extended wait is simply because I put in it on vx.net and omega-dev.net first, got tired, went to bed, and then I woke up, and thought; "Hey, those guys at rpgmaker.net might actually want to see this".
Have fun guys.
This the big patch for Intelligence, almost to the point of being expansion worthy.
The changelog is in the Public Profile as well as here.
There's also a trailer, which has been updated to get rid of errors and better music timing.
Patch 1.1 Download
General:
- Maw has been relinquished to the realm of non-existence. But his Death only fuels the five other Ancient Ones rage, shortly after the three adventurers defeat maw and start chilling, Pyro decides instead of going to them, he will wait patiently in his own Prison, deciding it is best if the so called slayers are the challenge he wishes for. He sends out a few minions in his stead to 'test' the so called heroes as well.
- This update will give you access to a Galaxion Cruiser once you have completed Act 1, once it is yours you will be able to ride through the universe and explore the worlds that never made it on the rpg maker, you can get a look at Galaxia, Spriteopia, Hope and Byteopia. There will also be more planets you can explore, but for now that remains a mystery.
- Once you have completed Act 1 and walk outside Tristy's house, you are greeted with the beautiful and unbeleivably large world map. which is more or less a seamless merge of all exterior earth areas with the exception of Departure Island and whatever other landmasses I created that aren't attached to the East coast of Australia. The gaps will be filled in with optional areas and shrines, theres also a never before seen ingame town; Ballina. A coastal port village with mostly residential housing. A new section of Brisbane has also been added, West Brisbane has a variety of differently shapes skyscrapers, to the south of this new area, is a road down to Casino, and a narrow forest path to a graveyard, when you go into the crypt, you enter the necropolis yet again, this will play into Limbo learning a new ability, as well as getting his Ultimate weapon. - Done.
- Changes to the A2 tileset and Tile E, The blood/bloodied sand is now replaced by snow and snowy grass, and tile E has been reorganised and a proper looking blood trail has been added to Tile E.
- The Necropolis has Been split up into five maps, basically abolishing any lag that may have existed therein.
- The End Credits are now skippable, and the interactivity has been scrapped.
- Spruced up The High Road and aquarium.
- Spruced up Gaseous, Final Room and Prison.
- Spruced up tons of other maps I've forgotten.
- Added so many maps I couldn't possibly list them all.
- Puzzle/Mini-game to enter aquarium added.
- Added Rolly and Pep flashback of when they meet.
- Added Tristy's Flashback of imprisoning Maw.
- Added Reunion Junction becoming Messenger's Landing flashback.
- New brighter more saturated tilesets.
- Brand new never before seen Battlebacks.
- Animated Facesets for the three main characters, as well as their Disguises.
- New monsters are coming to the aquarium, big powerful ones.
- Many new monsters.
- All Final Fantasy music and sound effects are gone. and have been replaced by more fitting tracks.
- New music tracks have been added, as well. Feeling the scene has never been easier.
- An Hour and a Half of Linear content beyond Act 1.
- Atleast half an hour of content added prior to Act 2.
- Game Length increased to three and a half hours on my end, and I know how everything works, your mileage may vary.
- 6 new items, which permenantly boost your stats have been added, and look delicious enough to do their intended effect. - Done
- 35 new armour items, all accessories, all with a unique icon and picture.
- New equip system, now the only armour is accessories, and six of them can be equipped to provide optimal character customization.
- 4 stat boosting items that last temporarily, great for tough battles.
- Item Tooltips for every obtainable item, weapon, and accessory have been added.
Characters
Rolly
- Rolly has wandered the halls of the Necropolis, travelled the open void of space, taken breath into the lifeless planet of Gaseous, defeated an Ancient One, slain an immortal demigod, rescued his buddies on multiple occasions, eaten every dish known to man, walked around an entire state, been greeted as friends by the Guardian of the Universe, been resposible for the promotion of a Demigod, walked around with an undead partygoer and still he does not feel whole, but once he reaches level 20, all that changes, he learns to strike, like a Titan, the Titan Strike ability hits all opponents with moderate damage, and also decreases their defence by 50%, not only that, it increases the parties defence twofold. Now Rolly can defend his friends before the fire starts getting hot, and send the enemy to their unnailed graves before anything critical can become of anyone or anything he cares about.
Pep
- Countless times casting has given Pep quite a good array of new abilities, the newest of these, available at level 20, puts the nail in the coffin for any enemies in Pep's path, Elemental Fury allows Pep to grow and his brainpower increase, allowing to cast the spells, Fire, Ice, Lightning, and Water in that order on all enemies.
Tristy
- In most cases, Tristy is the healer, dedicated to keeping her party alive, though she was taught to use discipline only when absolutely nessecary, recent face offs with despicable foes have made Tristy aware that sometimes disciplinary measures are the ONLY way to solve a problem, and thus, she learned a decent offensive ability, that shadowed her other offensive abilities in power and righteousness, this ability, Rain of Stars, is like Zealotry, in that she jumps in the air, levitates and throws objects around at different things, thats where the similarities end, the holy stars are propelled at enemy targets, like a shower of heavenly justice, the stars... while doing a rather small amount of damage on their own, are thrown twelvefold, and the ability is quite devastating.
Limbo
Due to the loss of his broken and buggy ability, Dark Sacrifice in 1.0, Limbo will now be taught two new abilites.
- Angel of Death: Attempts to inflict death on the target, if the target is unaffected, it will do damage instead.
- Summon Necropolis: At level 20, The Grim Reaper gives Limbo the power to summon the necropolis to the players location.
The reason for the extended wait is simply because I put in it on vx.net and omega-dev.net first, got tired, went to bed, and then I woke up, and thought; "Hey, those guys at rpgmaker.net might actually want to see this".
Have fun guys.
Intelligence: Net-Ready!
Made a new trailer, guarenteed to be 300% more awesome than the one that used to be in the post above.
Please enjoy Gentlemen, on another exciting note, Patch v1.1 is nearly complete, all thats left is a small amount of bugfixing.
Expect an update now.
Please enjoy Gentlemen, on another exciting note, Patch v1.1 is nearly complete, all thats left is a small amount of bugfixing.
Expect an update now.
Interesting Boss Battles
author=thepurplearchmageauthor=GreatRedSpiritThis can be done with XP, the 2K series, and possibly RM95. You can perfectly copy intresting VX Boss making techniques with XP, and I'm sure the 2K series can perfectly copy this as well.
Maybe "How to Create Boss AI" would be a bit more specific but the article is already specified as a RMVX article. Labelling it "Interesting Bosses in RMVX" would just be including redundant information.
Well, yes, I'd imagine so, it was untested at the time, but generally eventing systems are backwards compatible if you feel like doing it. Granted, the reflect centric bosses may not work in XP, as I'm not sure there is a Tankentai for it, but it can likely be done with a script.
I have very little knowledge of rm2k and 2k3, from what I have played around with it though there are many eventing options and making a reflect skill may be very easy, and you can already event auto-life. The amount of eventing commands and different options are to make up for the lack of a script editor. Which is the only reason (asides from 16 bit graphics) I haven't indulged in rpgmaker 2k or 2k3, after using vx and seeing the amount of incomprehensible bullshit scripting can pull off it makes it look rather diminuitive in the stuff it can do, not to mention the small font size makes it hard to read anything, anyway. I'd imagine most things here would be doable in all the aforementioned rpg maker systems could be done.
It might be possible to make a special client for rm2k and/or 2k3 that would allow for scripting, but having to make something that should have been there from the beginning seems a little silly, but I don't know the true power of rm2k or 2k3 so I can't say for sure when its an rpg maker I have only made a few maps and changed a few database entries in.
Intelligence: Net-Ready!
I'm back, or more I've been back for a while, but have been too busy with dev, gotten my spirit in it again, and its going well.
Intelligence: Net-Ready!
Okay, I'm moving back to my hometown, so I won't have internet connection for four days.
Just thought I'd let you all know. Toodles.
Just thought I'd let you all know. Toodles.
Intelligence: Net-Ready!
Dev is coming along slowly but surely, did a lot of it in the last two days, but now I have a strange error occuring in a cutscene, a picture is dissapearing bfore it completes its cycle, and is stopping further events from playing.
So after this post has been made, I will go try to figure out what kind of shenanigans are in place. I keep thinking the game is just getting too big, but that can't be the problem, as RPG Maker VX games I've made before have not had this issue, I'm beginning to think some data may be corrupted.
Alternatively, it could simply be a script I'm using, I'm largely suspecting Modern Algebra's Animated Parallax script. But Modern Algebra is a good coder and I can't see any of their scripts being game-breaking.
Just gonna place scripts below main untl shit starts working, if I remove all custom scripts and this shit is still happening, then my fears may become reality.
Data is corrupted... not that this is completely unfixable, it may just take a while.
Anyhow, off I go. I'm also posting in a site that is basically 'dead to me' because I just figured out how to set multiple genres and flavours, and I couldn't be assed going through several pages of games just to see if it worked, so I'll simply play the 'bump' game.
To finish off, I do like the new site design, not so unbeleivably awkward now. And that is always a good thing. It may even tempt me to visit it more than once a fortnight.
Edit: Managed to figure it out, very simple self switch bug that was causing one of the problems, and rotating pictures that are too big just stops them showing, and so I was able to fix that error. No script was incompatible, no data was corrupted, it was a simple overlooking of something I didn't consider.
Which is a massive relief. And I feel satisfied that I fixed it.
So after this post has been made, I will go try to figure out what kind of shenanigans are in place. I keep thinking the game is just getting too big, but that can't be the problem, as RPG Maker VX games I've made before have not had this issue, I'm beginning to think some data may be corrupted.
Alternatively, it could simply be a script I'm using, I'm largely suspecting Modern Algebra's Animated Parallax script. But Modern Algebra is a good coder and I can't see any of their scripts being game-breaking.
Just gonna place scripts below main untl shit starts working, if I remove all custom scripts and this shit is still happening, then my fears may become reality.
Data is corrupted... not that this is completely unfixable, it may just take a while.
Anyhow, off I go. I'm also posting in a site that is basically 'dead to me' because I just figured out how to set multiple genres and flavours, and I couldn't be assed going through several pages of games just to see if it worked, so I'll simply play the 'bump' game.
To finish off, I do like the new site design, not so unbeleivably awkward now. And that is always a good thing. It may even tempt me to visit it more than once a fortnight.
Edit: Managed to figure it out, very simple self switch bug that was causing one of the problems, and rotating pictures that are too big just stops them showing, and so I was able to fix that error. No script was incompatible, no data was corrupted, it was a simple overlooking of something I didn't consider.
Which is a massive relief. And I feel satisfied that I fixed it.
Instant Transition. [VX]
Instant Transition. [VX]
code tag
Where code tag = the script? That's what I did.
It's doing double lines and being all stupid. I don't know whats going on.
I'm glad your happy with it though. Have fun.
#--------------------------------------------------------------------------
# Player Transfer Processing
#--------------------------------------------------------------------------
Why does it do that? and it prints it just like that in rpgmaker script editor. Is there something I'm missing or is this site's framework kind of... stupid?
Oh and hide tags do not work... at all
These need to work dudes, you're site is pretty popular and crowded, you can do it, bro. You can be making this hapen.
See? they don't work, you can see the "show" button, you click it and it does nothing.
I didn't mean to double post, the site, like I have said, is like nothing I have used before, but I suppose there has to be a unique snowflake somewhere.
Just wish some important features like spoilers worked, you know? It's kind of important. (There could be something I'm missing, I do the basic "hide" and then after the text "/hide" where " = [
If the script doesn't work, grab the demo and get it from it, the demo shows off a neat common event too. :)























