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What are you thinking about right now?
author=Corfaisus
I'm ashamed of this community. It's no wonder people are leaving. Roden, I don't blame you. Luchino, I agree with you. Blindmind, you're my brother.
Amen brotha
I never agreed with most of what Corf posted (lol) and I don't wanna beat a dead horse/rehash anything, but it's a bit disappointing to see him leave RMN...over, what exactly? Why was this situation handled so badly?
Are members here not allowed to discuss the merits of Indie Projects or RPGMaker Games without developers or moderators taking the criticisms to be a personal attack? Is that not why we're here? Nothing he said was actually directly at Me-Patra... last time I checked, verbalizing a criteria of quality wasn't against the rules. Compared to how harsh people were in the community ten years ago, this is negligable.
Quite frankly I don't think he's the only one who felt like it was an insult to the more serious developers on this site that POM continues to rule the front page for what's been...now years and years at this point.
We try to get every active RMN user to post in this topic.
I'm not making cat videos~ (Youtube Channel Informational Gathering)
author=Porkate42
-Maybe a short video about the featured game?
-Tutorials obviously
-Dog videos
That's all I got.
Agreed tbh
Is there any way we could get someone to generate monthly video reviews on the Featured Games - like "official" reviews for RMN or something?
We could also look into:
- Hosting RMN Podcast Audio on YouTube (doesn't have to be the official podcast)
- "Question and Answer" interviews with notable developers
- Maybe like silly "top 5" videos, like "top 5 horror RPGs", "top 5 animal games", etc
Operation Kentonfall (kentona steps down)
author=Craze
no. more the shift from a few years of great users and a lot of creativity everywhere into more a political, stuck-up mess on the forums and slack. the past few weeks have been as angsty as the #shump departure imo
lol
But yeah, Kentona has been a great presence on this site overall, even if things became a bit complacent in the past year. I actually agree with Craze that the site/forums have seemed a bit more angsty and venomous than usual, even for the RM community. Perhaps in an ironic sort of way, the shifting of staff can revitalize the focus on games and go "back to basics" with WIP's original vision.
I'd be willing to help with the social media components specifically if necessary. Especially with Tumblr, there's a whole user-base related to RPGMaker that may not be aware a community like ours even exists. XD And conversely, many projects here could use more exposure outside RMN.
Legrand Legacy
How does this have so few subscriptions!? The game looks brilliant.
I'm wondering what the exploration/map traversal mechanics will be like? It's hard to discern from the screenshots. Will the characters simply move around on pre-rendered backgrounds, etc, like the PS1 era jRPGs? XD
I'm wondering what the exploration/map traversal mechanics will be like? It's hard to discern from the screenshots. Will the characters simply move around on pre-rendered backgrounds, etc, like the PS1 era jRPGs? XD
out the door
Like I said before, this is really unfortunate. I'm glad to see this game ultimately continued XD, but I'm frustrated Luchino won't be able to broadcast it here. It leads me to wonder, what's causing some members to feel that RMN is "unhealthy"? What's the eventual solution, so that we don't lose anymore talented developers?
But yeah, I'll PM ya my email etc. :n_n:
But yeah, I'll PM ya my email etc. :n_n:
My very first parallax map
post your picture
Is the "what are you thinking about" thread really locked just because LockeZ has a different opinion to other people? Would people really prefer a community where everyone agrees with one another 100% of the time? What is the matter with you, darlings?
As long as the thread is restarted, it's probably permissible in this case. That topic has been notorious for being pretty volatile/toxic/mean-spirited etc for a long time now.
The main problem with the WELP forum is that RMN's rules (and decency in general) tends to go out the window - and then those attitudes spill into other parts of the site. People on RMN shouldn't necessarily be in fear of the staff, but they should feel that their posts have consequences.
But yeah, in this case, it could go either way. LockeZ has said much worse in the past tbh.
The main problem with the WELP forum is that RMN's rules (and decency in general) tends to go out the window - and then those attitudes spill into other parts of the site. People on RMN shouldn't necessarily be in fear of the staff, but they should feel that their posts have consequences.
But yeah, in this case, it could go either way. LockeZ has said much worse in the past tbh.
Screenshot Survival 20XX
author=Kaempfer
@Blimmins:
No. The earlier palettes are obviously different when you hold them up against one another, but that doesn't really ever happen in game. Also, the areas near the beginning are meant to feel more upbeat, so the more vibrant colours make more sense. The most I'd suggest is to just do quick palette swaps with some of the hues from the newer graphics (although I really think they look great already and this is unnecessary!), but even that seems like too much. Again, the effect is only noticeable when you hold them up next to eachother. In game, the palette slowly gets darker as the storyline progresses, which is perfectly fitting.
Yeah - about the progression of the palette, I agree. Since you're the only one who's actually played BR recently, I'll give your comments a bit more weight. XD Even though it might seem trivial, changing the beginning could have unexpected consequences; it could change the tone of the Prologue, or even take away the novelty of the later areas, etc. I'll have to think a lot about the decision.














