BLIND'S PROFILE

Beloved Rapture
A dark fantasy RPG inspired by the SNES era. Now on Steam.

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Path_to_Tinsdale.png

Really fantastic screen tint and ambiance here. I love the trees~

Kinda thrown off by the chibi hero though, especially considering the palette of your other screenshots.

SNES_Box302.png

Thanks DHM! What do you think? XD

Tbh, I'm still experimenting if I can find a way to integrate them smoothly with Rm2k3. They might just be for fun.

Screenshot Survival 20XX

author=Luchino

A desert town.

Looking very good~

I'm glad you re-shaded the trees (?) and added shadows - nice touch. Maybe you could add some variance to the roofs? The buildings in particular are looking a bit square and monotonous. Also, the "wall" tiles could benefit from some harder edges.

How did we do it? (A discussion on the new generation's expectations with games)

I replayed DKC2 on Virtual Console with my teenage brother, which resulted in him continuously dying on the 4th stage... 'nough said.

~___~

My lazyness in game development.

author=UPRC
I can relate all too well. My last RPG Maker 2003 game took ten years to finish. Granted there were breaks during that period, sometimes for almost a year, but still.
...
With my current game, if I became INSANELY motivated and worked on it for 4-5 hours on weekdays and more or less all day on weekends, I could finish it by the end of February since I'm getting close to the final chapters. Unfortunately, and even though I do have enough free time, I don't possess the superhuman levels of motivation to be able to pull that off. Because of this, I'm shooting for an unspecified "first half of 2016" completion date since I know that it is a largely realistic goal.

Wow, glad I'm not alone. XD

Much like anything else, Game Dev is a discipline. If nothing else, that's what I've really learned through the years. It's not meant to be easy.

Fatigue is a pretty common symptom though... especially with Indie stuff where there isn't really a central leadership or design team to hold things together. Most people also have the natural inclination to compare our work to SNES/PS1-era RPGs (visually or functionally), but we forget that there was a robust staff behind most of our childhood favorites... not one person huddled on a laptop.

(They also largely didn't have a day job to worry about~!)

But yeah. It was probably my own stubbornness and immaturity that led to the reprehensible development time on BR. As an adolescent developer, I frequently refused to compromise on my vision. I prioritized the wrong things. Now that I've come back to designing games, my sensability is more more grounded and realistic. I'd settle for a compelling 8-hour opus, than a larger experience that's muddled by filler.

Whatchu Workin' On? Tell us!

Beloved Rapture chibi chars~ (WIP)

It was kinda tough to translate the original artist's costumes into something so condensed, but I think they've came out decent so far. XD

Ara Fell Greenlight Campaign

Wow yeah, I'm excited you opted for the self-publishing route. :) I think this is probably the best direction the project could have taken.

Did I say January 8th release date? I meant that.. in FF15 terms... XD

Checked the "last edited" date on some images I'm working on for Sore Losers: Riot Grrrl. It said 2010. I really need to finish this project...

I feel your pain tbh

Did I say January 8th release date? I meant that.. in FF15 terms... XD

hmph.. it's my dream to walk in nomura's directorial footsteps..

(yes)