BRADY'S PROFILE

Brady
Was Built From Pixels Up
3134
Eclipse
Concept Game: Comic meets "Choose your own Adventure" in game format!

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Skinwalker

You'll always have folk who are just interested in reading visual novels, so don't worry about that.

Problem is that trying to please both people is what creates the issue; those who just want to read a scary visual novel will be put off by having to run back and forward to collect wood, while the people who want to interact will be put off by the lengthy ending cutscene.

Not that I'm saying no one will be happy with the game, just that it's generally better to select your demographic and focus on catering to that genre and what you specifically want to include in the game. Adding in or taking away features to suit others outside your primary target audience won't likely do much good in the long run.

Personally, I'd prefer it with more gameplay elements, but if that's not the kind of game you want to create, then fuck me; it's your game, at the end of the day, you're the only person that needs to be happy with it, so do what feels right to you :)

Skinwalker

^ Is a better way to describe what I tried to say earlier in the blog post.

Just felt like pointing that out, as it more clearly states the issue without sounding like it detracts any support for the game itself.

Wee Hero

I've no idea what that is at all; I've not experienced it at all. I presume your machine runs fine and that this doesn't happen with other RPGM games?

Skinwalker

One thing that hasn't been acknowledged yet is the SFX.

Closest thing I have to a complaint with that is the quarter-second breaek when it loops, but that's easily let go. The SFX all sounds fantastic and adds a great atmosphere.

Skinwalker

One thing that hasn't been acknowledged yet is the SFX.

Closest thing I have to a complaint with that is the quarter-second breaek when it loops, but that's easily let go. The SFX all sounds fantastic and adds a great atmosphere.

Skinwalker

Looks good! Not nearly enough true horror games so should be a fun project to work on. Art and lighting is nice too; good atmosphere, and that's only the pics~

Syma

After mentioning the bestiary there, I've thought about it more and decided to implement one. It's set up already and working nicely, and looks good with the current UI. It's a basic one that doesn't give item drops or anything fancy, but dos give the enemy stats and image, and is unlocked after fighting them for the first time.
Unfortunately it won't update retroactively for current save files (although the VR enemies from the tutorial will be automatically added).

This feature will be available in Episode VIII :)

Syma

There's no scan command or bestiary features in game. Have ben toying with the idea of a bestiary area, but nothing's come of it yet.

Syma

There already is a megaboss in Episode V. A sort of "boss mission" to challenge all the other missions before it.