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Toying with the idea of starting a weird side project - a tamagotchi/clicker game hybrid about scarecrows.
In rpg maker.
Because why the hell not.
I got the general idea nailed down, but I'm kinda stuck because I don't really know how to balance a clicker game... <.<
In rpg maker.
Because why the hell not.
I got the general idea nailed down, but I'm kinda stuck because I don't really know how to balance a clicker game... <.<
Selling Sunlight Review
author=liandersonYou can always try it and leave a nicer review if you like it!~
1 star seems pretty harsh for this game, especially since it´s still in development. :(
(Joking aside, thanks <3)
Selling Sunlight Review
author=QZProductionsThanks :D I think it's important to get reviews from all kind of people, so folks with similar tastes can decide whether the game is for them or not!
I have absolutely zero involvement, interest, or stake in this game, I haven't even PLAYED this game, but I personally wouldn't put too much salt in a review complaining about the amount of reading - in an RPG Visual Novel! - when the reviewer is clearly barely literate themselves.
But, hey, that's just me.
The important part for a developer is to distinguish between subjective and objective feedback ^^
Selling Sunlight on KICKSTARTER!
author=Cap_HUh, I hadn't though about the association. Though now that I've reread the lyrics, the song is definitely ending up in my writing playlist. Thanks for the suggestion!
I wanted to buy some light...
Is this inspired by that song from David Bowie (The Man Who Sold The World)?
Selling Sunlight
author=BraveadventurerThanks for your feedback.
I have wrote a rewiew. When it will be published you'll found there all my feedbacks, suggestions and critiques.
Selling Sunlight
author=BraveadventurerHello! We're sorry you didn't enjoy the game. Any feedback about how we may improve the experience would be much appreciated!
Tried. For me the game isn't good. May be someday will be better
[RMMV] scenario dl
If you create a new project, right-click on a map and click "load", you can see an handful of sample maps you can use for your project.
rpgmkr.png
Happup
Dungeons in RPGs - Which types do you prefer?
I only played two Tales of games (Symphonia and Abyss), but I liked the dungeons there: visible enemies, a theme for every dungeon, and some light puzzles that you usually solve by using your magic light ring.
Knowing that you can only interact with puzzle elements with the ring is very cool&useful, imho - you will NEVER get stuck because you're missing some item or didn't see something; you always have all the "ingredients" of the puzzle clear in your mind. They also manage to tie fights and puzzle solving quite effectively.
Two examples I remember:
- A dungeon with an elevator you can activate only by charging a battery first. To do it, you had to fight certain electric enemies in the dungeon and use the battery in the middle of the battle to charge it.
- A military base when you can turn the alarm to lure the guards in a corner and then silently dispose of them, this accessing the rooms they were guarding.
Speaking of real-time rpgs, on the other hand, I always loved Boktai's dungeons. THAT GAMES ARE TOO UNDERRATED. They had puzzles, strong themes, stealth sections, and just a lot of things done right.
(In Boktai 1 you go to the boss dungeons to fight a vampire, and then you have to drag its coffin outside to burn it - so you have to backtrack, but having this big casket to carry completely changes the way you approach the dungeon. Woah.)
Knowing that you can only interact with puzzle elements with the ring is very cool&useful, imho - you will NEVER get stuck because you're missing some item or didn't see something; you always have all the "ingredients" of the puzzle clear in your mind. They also manage to tie fights and puzzle solving quite effectively.
Two examples I remember:
- A dungeon with an elevator you can activate only by charging a battery first. To do it, you had to fight certain electric enemies in the dungeon and use the battery in the middle of the battle to charge it.
- A military base when you can turn the alarm to lure the guards in a corner and then silently dispose of them, this accessing the rooms they were guarding.
Speaking of real-time rpgs, on the other hand, I always loved Boktai's dungeons. THAT GAMES ARE TOO UNDERRATED. They had puzzles, strong themes, stealth sections, and just a lot of things done right.
(In Boktai 1 you go to the boss dungeons to fight a vampire, and then you have to drag its coffin outside to burn it - so you have to backtrack, but having this big casket to carry completely changes the way you approach the dungeon. Woah.)