CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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ROBOTS!
Yeah, it's an interesting concept to have both. Imagine weaker robots getting critical damage from electricity and then encountering stronger ones, which would heal instead. That would present an interesting twist and players would need a new strategy.
Introducing both at once would be confusing on the other hand.
Introducing both at once would be confusing on the other hand.
1.44 Floppy Disc Event
So, I started scouting options and using a fantasy console (such as Pico-8) def looks like one. Bitsy is another option, but that one requires internet browser to run (methinks).
What is a Stable Map size ?
Yeah, lighting script might be quite demanding on a larger map. I would recommend to create overlays instead, especially if you only have four maps total.
What is a Stable Map size ?
try to divide these huge maps into section and give each section a personality. You don't need slums and market square on a single map.
That said, huge maps weren't a problem in VX ace, but the newer engines are far more demanding, because of higher resolution and because of plugins being an external solution. XXL sprites of yours are many times more demanding than 32x32 sprites (check sizes of files).
Also, I think some events might cause more troubles than others. If you want a big map, try to make your eventing as clear as possible and try to make it smooth before you start adding plugins.
That said, huge maps weren't a problem in VX ace, but the newer engines are far more demanding, because of higher resolution and because of plugins being an external solution. XXL sprites of yours are many times more demanding than 32x32 sprites (check sizes of files).
Also, I think some events might cause more troubles than others. If you want a big map, try to make your eventing as clear as possible and try to make it smooth before you start adding plugins.
2021 Gaming Diary
April:
1.Overland
This is a pretty game. Take a look at some screenshots! I haven't seen many other games, which managed to perfect low poly. It's also a tactics game and that's where problems start, because the best part of the game are cutscenes, in which your vehicle passes some amazing environments. The gameplay is lacking. It doesn't feel tactical. It might be because your goal in every location is to gather resources and leave and the actual fighting is more of a necessity. That means there aren't any cool attacks or abilities and the whole game is about your characters being able to carry only 2 items at once. And characters or narration is the other problem. The game doesn't do anything to make you care. There's no character progression or narrative connected to individual people. They're just generic survivors. I wish the game had more ways to interact with its world. As it is now, it's a pretty paint and your ride is the most important character as it's the only thing you customize with various attachments.

1.Overland
This is a pretty game. Take a look at some screenshots! I haven't seen many other games, which managed to perfect low poly. It's also a tactics game and that's where problems start, because the best part of the game are cutscenes, in which your vehicle passes some amazing environments. The gameplay is lacking. It doesn't feel tactical. It might be because your goal in every location is to gather resources and leave and the actual fighting is more of a necessity. That means there aren't any cool attacks or abilities and the whole game is about your characters being able to carry only 2 items at once. And characters or narration is the other problem. The game doesn't do anything to make you care. There's no character progression or narrative connected to individual people. They're just generic survivors. I wish the game had more ways to interact with its world. As it is now, it's a pretty paint and your ride is the most important character as it's the only thing you customize with various attachments.

1.44 Floppy Disc Event
Great idea for an event!
I probably won't have time to do anything, but if I do I'll try to include an episode of friends.
Also, it would be really cool to send Libby an actual floppy with your game for an extra achievement.
I probably won't have time to do anything, but if I do I'll try to include an episode of friends.
Also, it would be really cool to send Libby an actual floppy with your game for an extra achievement.
2021 Gaming Diary
March, part 2:
I played 2 more games.
17. Northgard
This is a brilliant take on the rts genre. Basically, it's closer to survival city builders such as Banished and turned based games such as Civ. You have several win conditions and defeating your enemies with soldiers usually isn't an optimal strategy. The game focuses a lot on keeping your population happy. That means sufficient food, wood and housing among other things. Also, you need villagers to run all your buildings and maintaining an army makes this more difficult. The pacing is very different from other rts games I've played and I enjoyed it a lot.
18. Imperator: Rome
I finished my first game in Imperator and It's a really good grand strategy game. The way most things work is very satisfying, it just lacks flavour for some regions (you don't get Germanic military traditions for example). I hope they'll add few more flavour packs and not a whole lot more to keep the game relatively fast, yet little more diverse for various regions.
I played 2 more games.
17. Northgard
This is a brilliant take on the rts genre. Basically, it's closer to survival city builders such as Banished and turned based games such as Civ. You have several win conditions and defeating your enemies with soldiers usually isn't an optimal strategy. The game focuses a lot on keeping your population happy. That means sufficient food, wood and housing among other things. Also, you need villagers to run all your buildings and maintaining an army makes this more difficult. The pacing is very different from other rts games I've played and I enjoyed it a lot.
18. Imperator: Rome
I finished my first game in Imperator and It's a really good grand strategy game. The way most things work is very satisfying, it just lacks flavour for some regions (you don't get Germanic military traditions for example). I hope they'll add few more flavour packs and not a whole lot more to keep the game relatively fast, yet little more diverse for various regions.
2021 Gaming Diary
March:
1. Quadrilateral Cowboy
I started playing this and it's fun cool hacking game, but after about an hour in I had to stop as I need the precision of mouse to finish the next mission. The game is a combination of stealth and hacking with no direct violence. I probably write more about it later.

2. Memory Leak
A small city building puzzle, which I failed to grasp. There are several very simple tutorial missions, which don't explain mechanics of the game at all. That resulted in me repeatedly failing at the first real mission. The idea and presentation is cool, it's just the gameplay part, which falls short. I don't see any reason to return to this.

3. Cuckoo Castle
This is a really solid little metroidvania with og gb esthetic and well executed ideas. Progressing through this game was enjoyable and mostly rewarding. Boss fights were on an easier side, but this was compensated by fairly difficult regular section. Also, the whole game feels and plays as a real gb game. Cute graphics are accompanied by fitting soundtrack. If you have 90 minutes of time to waste, give it a shot. You can play it for free here.

4. Radishock
I love the lo-fi esthetic and overall concept of this low rez jam entry. It's a metroidvania with a good feel exploration and progression. Unfortunately, the game's controls are terrible and executing individual movement, especially double jump, is a nightmarish experience. Take a look at its trailer for inspiration in audio and video departments, tho.

5. Brave
This is a demo of a game combining random generation, crafting and metroidvania. So, probably something like Terraria, which I've never played. The presentation is nice, but the demo includes very little to keep you interested. I either failed to discover some mechanics or they aren't implemented in. Also, it's not really a metroidvania, so take a look elsewhere if you're looking for a platformer with satisfying non-linear progression.

6. Hippoxxus
At first look a fairly fine Metroid clone, this one has bugged controls on Linux. I enjoyed the first minutes of it, but it was impossible to see more without an ability to jump. My only criticism to even the first few minutes is that the environment is fairly generic and sterile.

7. Detour Theater
Basically, it's an environment, in which you can watch a public domain film, walk around and talk with several characters. It's a neat idea and it's surprisingly boring trying to watch a film like this. Maybe the film Detour is boring. Dunno, I might try to watch it on youtube.

8. Bleakshore
This is quite a gem of a walking simulator. Hackett managed to pin down the environment's atmosphere perfectly. Shades of blue, green, grey and brown are filled with sentiment and glitching trees make it slightly unsettling. It was really cool walking around beaches and woods of this game. The narrative gives it a good direction and I think that the end is more rewarding than seeing something disturbing. My only complain is that the music might be little too abrasive. With something more ambient I would be able to stroll around the forest and think about the messages more.

9. Auto Museum 64
This hardly classifies as a game. It's an exhibition of car models from Nintendo 64 games. Leo Burke uses panels to explain his admirable work and I'm more fascinated by the idea and the process than the actual models. I think this is the kind of media we need more of in digital space.

10. DREAMDISC
The game contains a sequence of five dreams, which probably are too brief for me to immerse myself in them. It's a nice exercise in environmental design and I would like to see something with more content from the creators.

11. Carcavas
A walking sim created for a PS1 jam. I enjoyed the esthetic more than the usual shiny approach of colorfiction, but the landscape despite a night twist lacked any dominant features to make my contemplation more fruitful.

12. Iketsuki
This game took me longer to complete as it has (at least on touch pad) fairly challenging platforming and a cryptic way to hint you at your goals (I spent fifteen minutes jumping around, trying to figure out what else I'm supposed to collect). The game plays well and outside of free camera feels like a PS1 game. The crumbling world is an interesting minimalist setting with few strokes of maximalist ambitions. Some animations can drag, especially as you're waiting for them to finish repeatedly. It's a good amount of game for the money (free), so I recommend giving it a shot.

13. No Players Online
This is a polished short horror game, which takes place inside of an abandoned multiplayer game. It's short, sweet and it presents you with an interesting moral choice. I don't adore it as much as game journalists, but I admit that it's original and that it uses its limitations well. Scary parts are more unsettling than jump scary and I like that. The progression is steady and builds up towards the final choice.

14. Take Your Time
This is a driving game, in which you're supposed to make laps and listen to music. The game's two visual styles are slightly clashing and the game itself isn't as visually appealing as screenshots. The driving itself is a nightmarish experience. I ended up all tracks either stuck in barriers or falling off the track. Turning is overly sensitive too.

15. Islanders
This is a stripped down city builder taking place on tiny islands. It was quite a compelling game to hunt down achievements for and while it is fairly relaxing, it's surprisingly time consuming. The game is all about score and score bonuses and penalties for adjacent buildings. You need to plan ahead too as some late buildings can be placed for massive points but you need to have the right spot for them. The lack of space can be partially solved by building various platforms, but in most games, these are the last structures you unlock.
16. Roborazzi
A small browser game, in which you're a robot taking pictures of people. It has cool look, smashing music and while really small I enjoyed my time with this relentless piece.

Also, I probably should start curating my first post with games I played. It looks like I might have enough games for a nice end of year list after all.
1. Quadrilateral Cowboy
I started playing this and it's fun cool hacking game, but after about an hour in I had to stop as I need the precision of mouse to finish the next mission. The game is a combination of stealth and hacking with no direct violence. I probably write more about it later.

2. Memory Leak
A small city building puzzle, which I failed to grasp. There are several very simple tutorial missions, which don't explain mechanics of the game at all. That resulted in me repeatedly failing at the first real mission. The idea and presentation is cool, it's just the gameplay part, which falls short. I don't see any reason to return to this.

3. Cuckoo Castle
This is a really solid little metroidvania with og gb esthetic and well executed ideas. Progressing through this game was enjoyable and mostly rewarding. Boss fights were on an easier side, but this was compensated by fairly difficult regular section. Also, the whole game feels and plays as a real gb game. Cute graphics are accompanied by fitting soundtrack. If you have 90 minutes of time to waste, give it a shot. You can play it for free here.

4. Radishock
I love the lo-fi esthetic and overall concept of this low rez jam entry. It's a metroidvania with a good feel exploration and progression. Unfortunately, the game's controls are terrible and executing individual movement, especially double jump, is a nightmarish experience. Take a look at its trailer for inspiration in audio and video departments, tho.

5. Brave
This is a demo of a game combining random generation, crafting and metroidvania. So, probably something like Terraria, which I've never played. The presentation is nice, but the demo includes very little to keep you interested. I either failed to discover some mechanics or they aren't implemented in. Also, it's not really a metroidvania, so take a look elsewhere if you're looking for a platformer with satisfying non-linear progression.

6. Hippoxxus
At first look a fairly fine Metroid clone, this one has bugged controls on Linux. I enjoyed the first minutes of it, but it was impossible to see more without an ability to jump. My only criticism to even the first few minutes is that the environment is fairly generic and sterile.

7. Detour Theater
Basically, it's an environment, in which you can watch a public domain film, walk around and talk with several characters. It's a neat idea and it's surprisingly boring trying to watch a film like this. Maybe the film Detour is boring. Dunno, I might try to watch it on youtube.

8. Bleakshore
This is quite a gem of a walking simulator. Hackett managed to pin down the environment's atmosphere perfectly. Shades of blue, green, grey and brown are filled with sentiment and glitching trees make it slightly unsettling. It was really cool walking around beaches and woods of this game. The narrative gives it a good direction and I think that the end is more rewarding than seeing something disturbing. My only complain is that the music might be little too abrasive. With something more ambient I would be able to stroll around the forest and think about the messages more.

9. Auto Museum 64
This hardly classifies as a game. It's an exhibition of car models from Nintendo 64 games. Leo Burke uses panels to explain his admirable work and I'm more fascinated by the idea and the process than the actual models. I think this is the kind of media we need more of in digital space.

10. DREAMDISC
The game contains a sequence of five dreams, which probably are too brief for me to immerse myself in them. It's a nice exercise in environmental design and I would like to see something with more content from the creators.

11. Carcavas
A walking sim created for a PS1 jam. I enjoyed the esthetic more than the usual shiny approach of colorfiction, but the landscape despite a night twist lacked any dominant features to make my contemplation more fruitful.

12. Iketsuki
This game took me longer to complete as it has (at least on touch pad) fairly challenging platforming and a cryptic way to hint you at your goals (I spent fifteen minutes jumping around, trying to figure out what else I'm supposed to collect). The game plays well and outside of free camera feels like a PS1 game. The crumbling world is an interesting minimalist setting with few strokes of maximalist ambitions. Some animations can drag, especially as you're waiting for them to finish repeatedly. It's a good amount of game for the money (free), so I recommend giving it a shot.

13. No Players Online
This is a polished short horror game, which takes place inside of an abandoned multiplayer game. It's short, sweet and it presents you with an interesting moral choice. I don't adore it as much as game journalists, but I admit that it's original and that it uses its limitations well. Scary parts are more unsettling than jump scary and I like that. The progression is steady and builds up towards the final choice.

14. Take Your Time
This is a driving game, in which you're supposed to make laps and listen to music. The game's two visual styles are slightly clashing and the game itself isn't as visually appealing as screenshots. The driving itself is a nightmarish experience. I ended up all tracks either stuck in barriers or falling off the track. Turning is overly sensitive too.

15. Islanders
This is a stripped down city builder taking place on tiny islands. It was quite a compelling game to hunt down achievements for and while it is fairly relaxing, it's surprisingly time consuming. The game is all about score and score bonuses and penalties for adjacent buildings. You need to plan ahead too as some late buildings can be placed for massive points but you need to have the right spot for them. The lack of space can be partially solved by building various platforms, but in most games, these are the last structures you unlock.
16. Roborazzi
A small browser game, in which you're a robot taking pictures of people. It has cool look, smashing music and while really small I enjoyed my time with this relentless piece.

Also, I probably should start curating my first post with games I played. It looks like I might have enough games for a nice end of year list after all.














