CAP_H'S PROFILE

Cap_H
DIGITAL IDENTITY CRISIS
6625
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)

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Your first profile image!

This one is perfect.


I'm so new here, that I had only some four avatars so far. I was so proud on my post-modern take on Malevich, that I must mention it. It's probably my favorite collage of mine.

Let's Talk about Map Design

Yup, It looks terrible. The point was to show how the most basic shop can look like and to demonstrate the main function of it. It could had been written in liberty's post, but it wasn't clear enough.
And Liberty's map works really well, accomplishing the same and adding something extra.

I made a twitter for my game and art! its hard to hunt people down so follow me @charblar and I'll follow back!

I never read anyone's posts on twitter.

Maps Weekly!

This is so cute. And Santa in April, It definitely is a winter throwback. I like functionality of your store. Extreme has the truth about these crates they look strangely. They are not illogical, tho.

And for you, Extreme, that is one more reason to try, isn't it?

Here is my map. I was trying to make the smallest store possible without being only a decorated cash desk. I wanted to use Super Dante rips, but they lacked wares. I used Ocean's chipset from Paradise Blue. Luvely work, that game.



Let's Talk about Map Design

Supermarkets actually want to keep the customer confused, so he is buying stuff he doesn't want, just cuz it's on the place, where thing he needs used to be.
But stores in games don't work as supermarket.
What you need is this very basic layout. It shows exactly player's expectations. The player wants to have his path as short as possible.


Realism is the other thing. You can do better than the classic 8-bit store (There exist all behind cash desk stores, but they are never too visually appealing). You can include shelves, tables, crates. However they are not essential. I haven't seen a game, which does make you walk for your picks. So,liberty's layout is pretty much right.

Can I make a post on my own theme too?

Maps Weekly!

Yippee! New teasin screennie from Pulse. It pulses with style (especially Style's graffiti). My only complain would be perspective of tires. They are too laid-back. They are drawn with a style, tho.

Maps Weekly!

author=CashmereCat
Yeah speaking of that it'd be really cool to have a place to discuss how to map certain areas. Maybe that can be part of what Maps Weekly is about? For example, one week might be how do you map, uh, a village. And everyone can pitch in on how they map it, functionally and aesthetically.


I think that's an awesome idea ^_^

Sure thing, lets make some item shops this week. My ideas for next theme like container, dorm, sewer can all either wait or are so strange that we don§t need to get around them any time soon.

So, the next task is to make an
Item Shop
It's nice and simple thing to do. Or does it only look like being simple? Are Items shops rain men of mapping?
Also, The day will come, I'll be finished with my clock tower and my map for Wyrm warriors. I'm just sooo exhausted. Some would call me a sloth.
Also do you have any themes you want feedback on? Like areas with houses, areas with trees, areas with cliffs. Write it loud, I'm listening. And If I'm not listening to you, I'm listening Portuguese surf rock. Don't worry If your suggestion is not used right away. There can be more suggestions and my goal is to keep variety in settings across weeks. I don't want you making three interiors in a row. I'm trying switching between nature, structures, interiors and dungeons (it's not an exact dividing).

Screenshot Survival 20XX

author=unity
Edit:
author=CashmereCat
Yeah speaking of that it'd be really cool to have a place to discuss how to map certain areas. Maybe that can be part of what Maps Weekly is about? For example, one week might be how do you map, uh, a village. And everyone can pitch in on how they map it, functionally and aesthetically.


I think that's an awesome idea ^_^


Sure thing, lets make some item shops this week. My ideas for next theme like container, dorm, sewer can all either wait or are so strange that we don§t need to get around them any time soon.

What are you thinking about right now?

I'm finished with my hiding session as well. We can have discussion about first four episodes of fifth season on IRC later today. I haven't dropped in since McBacon Jam (Where are our achievos by the way? Only three people seem to have them.).

Also, I have a brief question. I'm doing a film as an school exercise and I need to use some music. How does Creative commons licenses work? Can I use any of them. I won't be doing any remixes nor any profit. It won't be presented anywhere. I just can't use normally licensed music as I have a pact with the school and I would have to contact OSA and pay them royalties.


Edit: I figured it out. It's as unimportant as it is small now.

Befuddle Quest VII: Advent Children

author=Seiromem
I haven't done anything.

yet