CASHMERECAT'S PROFILE

CashmereCat
Self-proclaimed Puzzle Snob
11638
About Me
C-c-c-cashmere.

I've made puzzle games.
I want to make other games now.

Past Avatars
12/04/19-26/04/20: https://i.imgur.com/Ce4rxjZ.png
14/06/17-12/04/19: https://i.imgur.com/TlcgQBh.png
colour event-14/06/17: https://rpgmaker.net/media/content/users/1013/locker/green.png
7/09/16-colour event: http://i.imgur.com/65hCWaM.png
24/06/16-7/09/16: http://i.imgur.com/d4Emtcz.png
21/04/16-24/06/16: http://i.imgur.com/eSKIzcs.png
09/01/16-21/04/16:
http://i.imgur.com/d4Emtcz.png
25/12/15-09/01/16: http://i.imgur.com/6GLtezX.png
24/11/15-25/12/15: http://i.imgur.com/d4Emtcz.png
17/11/15-24/11/15: http://i.imgur.com/nKXErFn.png
02/11/15-17/11/15: http://i.imgur.com/99pPCIX.png
10/09/15-02/11/15: http://i.imgur.com/eTaYWjM.png
05/09/15-10/10/15: http://i.imgur.com/DV6ga1s.png
26/08/15-05/09/15: http://i.imgur.com/Ag8LxH3.png
19/06/15-26/08/15: http://i.imgur.com/vvqUswh.png
18/06/15-19/06/15: http://i.imgur.com/izA1fPZ.gif
09/06/15-18/06/15: http://i.imgur.com/ZXN026p.png
21/05/15-09/06/15: http://i.imgur.com/hNZQQsn.png
20/04/15-21/05/15: http://i.imgur.com/ZXN026p.png
12/04/15-20/04/15: http://i.imgur.com/mE0WHS6.gif
08/04/15-12/04/15: http://i.imgur.com/hr8M0zD.png
08/04/15-09/04/15: http://i.imgur.com/ZXN026p.png
01/04/15-08/04/15: http://i.imgur.com/1iWqRK6.png
19/03/15-01/04/15: http://i.imgur.com/ZXN026p.png
27/02/15-19/03/15: http://i.imgur.com/TsIKw7Z.png
18/12/14-27/02/15: http://i.imgur.com/AiHz1Hi.png
31/10/13-18/12/14: http://i.imgur.com/odzSLPz.png
Account Mu
It's a puzzle game.

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Good day to everyone

Nice to meet you Siegfried. Hope all is well on the Russia/Ukraine front. Wish all the best for you and whatever you wish to do on this site.

Ellenor's pixel template.

This is awesome in so many ways. I hope we can use this soon. Did you say you were going to release all RTP characters at some future date?

Another Sprite I made

The head looks a little too small, and like Avee said the shoulders too wide. I like the hair though.

Is this story too cliche?

I like Crystalgate's/Wikipedia's definition. If something is used so much that it's lost it's power, then it makes it more difficult to have power. However, the reason why cliches were used so much in the first place is because they had power. So they should probably be used sparingly.

WYRM WARRIORS! The Legend Must Go On!

We believe in you, unity. You are the arbiter of good things. I have faith that if you are able to make a great game like Luxaren Allure, you can pull off an ambitious project like Wyrm Warriors with aplomb.

Alternate Forms of Mana

Or you could go the route of Magicka and use combinations of collected orbs to create spells. I think that's how it works, except the orbs are infinite. But that idea springs to mind that RPG that Itaju is making where you have to put puzzle pieces together or something to create attacks. That's just what I gathered from the screenshots anyway.

Light, Medium, and Heavy Armor: A Conundrum

author=InfectionFiles
I believe if you went against the standard set by all JRPGs before you can make it interesting.


Yeah but the good thing about going with peoples' expectactions and the standards is that they will always expect that, and they won't be surprised by some random anomaly like "all of a sudden robes are not magical anymore" which makes them confused.

author=Crystalgate
Trying to justify something will sometimes just cause the player to notice even more holes. When it comes to characters wearing awkward robes, you're probably better of not trying to justify it and hope the player doesn't care. This seems to be what most RPGs does.


I agree with this, although I think it's less like "hope the player doesn't care" and more like "if the player cares, they don't matter". I'm a bit arrogant when it comes to the developer-player relationship, in that I think the player's opinion doesn't matter squat and the developer should know what the player needs rather than wants. They want everything to be uber-realistic, but when they get what they want, they realize it isn't what they need and they can't pinpoint why. That's the art of the developer - they know better than the player. Yeah, I'm arrogant that way.

The Screenshot Topic Returns

to megaman8x What engine are you using to make that game? is there such a thing as RPG Maker 3d like you say on your Stupidest RPG Ever Re-Duh gamepage?

to JosephSeraph that does look very nice and retro like the old classics. Maybe fill up the grassy area with a couple of trees? Or would that be too crowded for the map style you're going for?

to Tom_Bombadil_ Those curved cliff tiles get me every single time. I like the couple of little mushrooms. What does the rest of it look like?

to Lisker Looks very slick for XP. I like the HUD thing you've got going on. I especially like the quaintness of the cafe tiles and tables with the blue/white umbrellas.

Reusing resources

But yeah, I guess reusing sprites can provide some sort of consistency of style between your games. Plus if you think like the hassle of getting new resources is going to spend way too much time for the return that it brings, then it's OK to reuse resources. In fact I think that a lot of good developers reuse resources to make stuff quicker. The more practice you get, the easier it is to create stuff because you've done it before, you just tweak it a little bit.

How many hours or days does it take you to make an hour of game?

All depends on the type of game you're making. If there's a lot of things like battles and stuff which clog up gameplay time, then it makes it easier to create hours of gameplay. However if it's just an exploration game, then you have to map so many maps to make up hours of gameplay.