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CASHMERECAT'S PROFILE

CashmereCat
Self-proclaimed Puzzle Snob
11638
About Me
C-c-c-cashmere.

I've made puzzle games.
I want to make other games now.

Past Avatars
12/04/19-26/04/20: https://i.imgur.com/Ce4rxjZ.png
14/06/17-12/04/19: https://i.imgur.com/TlcgQBh.png
colour event-14/06/17: https://rpgmaker.net/media/content/users/1013/locker/green.png
7/09/16-colour event: http://i.imgur.com/65hCWaM.png
24/06/16-7/09/16: http://i.imgur.com/d4Emtcz.png
21/04/16-24/06/16: http://i.imgur.com/eSKIzcs.png
09/01/16-21/04/16:
http://i.imgur.com/d4Emtcz.png
25/12/15-09/01/16: http://i.imgur.com/6GLtezX.png
24/11/15-25/12/15: http://i.imgur.com/d4Emtcz.png
17/11/15-24/11/15: http://i.imgur.com/nKXErFn.png
02/11/15-17/11/15: http://i.imgur.com/99pPCIX.png
10/09/15-02/11/15: http://i.imgur.com/eTaYWjM.png
05/09/15-10/10/15: http://i.imgur.com/DV6ga1s.png
26/08/15-05/09/15: http://i.imgur.com/Ag8LxH3.png
19/06/15-26/08/15: http://i.imgur.com/vvqUswh.png
18/06/15-19/06/15: http://i.imgur.com/izA1fPZ.gif
09/06/15-18/06/15: http://i.imgur.com/ZXN026p.png
21/05/15-09/06/15: http://i.imgur.com/hNZQQsn.png
20/04/15-21/05/15: http://i.imgur.com/ZXN026p.png
12/04/15-20/04/15: http://i.imgur.com/mE0WHS6.gif
08/04/15-12/04/15: http://i.imgur.com/hr8M0zD.png
08/04/15-09/04/15: http://i.imgur.com/ZXN026p.png
01/04/15-08/04/15: http://i.imgur.com/1iWqRK6.png
19/03/15-01/04/15: http://i.imgur.com/ZXN026p.png
27/02/15-19/03/15: http://i.imgur.com/TsIKw7Z.png
18/12/14-27/02/15: http://i.imgur.com/AiHz1Hi.png
31/10/13-18/12/14: http://i.imgur.com/odzSLPz.png
Account Mu
It's a puzzle game.

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Can I use music from other games

author=Link_2112
Clearly people who ask this have never played RM games before haha


Ain't that the truth. Even if you rip all the songs from Final Fantasy and Dragon Quest no-one will really care. It's not like they're gonna sue you, unless you start selling your game.

Wills_House.png

Nice graphics. Really colourful.

Eagledale.png

Why is there a tree on the footpath...

Your favorite game EVER!

Even if Minecraft is a tool it's a fricking sweet tool. I think Minecraft and RPG Maker are actually pretty similar... you're mostly just creating things for the sake of creating them. The end product is good and all, but it's you creating something that provides some kind of reward. I've yet to find out what that reward is.

I still haven't clocked RPG Maker VX Ace to this day.

Captain Statistics: The Winter Soldier

The question is - how do I get on the top posters of the month ranking and still not clog the forum with my statements that clearly lack of knowledgable input? Is Welp, Welp a good forum to vent my existential frustrations into an unfiltered environment? I mean, at the end of the day, I'd rather be a silent pest than a loudmouth.

IM SORRY, FOR ANY TROUBLE I MADE.

I wouldn't have even guessed Addit would be banned, he's one of the nicest people on this site. Good man.

Your favorite game EVER!

My view on Minecraft is, whatever it is it was fun, and I played it for about 2 years actively. It ruined a couple of my grades. I don't think any other game has done that for me.

How do you hand-hold the player?

author=Rave
Q: HOW DO YOU HAND-HOLD THE PLAYER?
A: You don't.

That's all.


What is your definition of hand-holding and why don't you do it? Does that mean you don't have a tutorial level, you don't tell the player how to access the menu, or even to move their character? How much should they have to figure out themselves? Everything? Then won't it move at a snail-like pace? Elaborate further, I'd really like to know.

Is this story too cliche?

@Rave I think you're right actually. Cliche doesn't have to be avoided like the plague. JRPGs use cliches all the time. A considerable portion of the audience may roll their eyes at this, but honestly I think JRPG-fans like cheesy stuff.

WYRM WARRIORS! The Legend Must Go On!

1) In a game where you'll end up with a 30 character party, what's a good way to handle equipment? The normal way? Or will players get annoyed buying stuff for that many characters?

I don't know that much about how you're organizing the actors in the party, but I think it would be a cool idea to have shared equipment that you don't have to manually equip. If there's a way to automatically optimize the equipment each character wears, that would be fantastic. e.g. You buy 5 daggers, and they automatically equip with those who can wield daggers. That way, gaining equipment via chests or buying it would provide some bonus, but without having to micromanage every single piece of equipment.

If auto-optimization is out of the equation, you can always group party members into classes, and then provide equipment for each group of classes. e.g. You have a group of heroes called "Warriors", and you can equip "Iron Swords" into the Weapons Slot. I'm not sure if either idea is viable, but it certainly looks cool in my head.

2) ... Do you all have any neat ideas for how you'd like to see recruitment done? Fetch quests? Finding an item that the character needs? Dialog trees? Or would that be tedious? Any ideas would be great!

Having 30 fetch quests for 30 characters might be a bit tedious. I think perhaps you can group characters into locations, and then do a single fetch quest to unlock, say, 4-5 characters. Then you can switch whatever party members you want in a pub setting, or something.

3) ... when you beat the boss, do all the monsters go with him/her/it? That would keep people from using the leftover monsters from previous areas to grind to get to the next level-cap prematurely.

I think that's a good idea. I just hope that there won't be a situation where the player can't overcome the next dungeon or grind for it. Did we discuss a way to allow a place for grinding to happen if the player ever gets stuck progression-wise (from killing too few monsters before the boss)?