CAZ'S PROFILE
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
Search
Filter
How should I go about writing the story for a game?
I don't see anything wrong with the way you're doing things now, but damn, LockeZ just gave you the most AWESOME article on writing a story. Take the advice in the article and use it to spruce up your current methods!
Also, if I feel that words don't do the scene I want justice, I'll get out my notepad and draw a crude picture of the scene happening. I can always put that into nicer words later. It doesn't really matter what the picture looks like to anyone else, because I'm the only one who needs to understand the reasoning behind it.
Also, if I feel that words don't do the scene I want justice, I'll get out my notepad and draw a crude picture of the scene happening. I can always put that into nicer words later. It doesn't really matter what the picture looks like to anyone else, because I'm the only one who needs to understand the reasoning behind it.
Help with Hunter
Icons to look at
These are really nice, but there's something about the armour I just can't put my finger on.. It might be the way you're using your outline colour to split up the segments of the bottom frill-things (I honestly have no idea what those are called). It makes the golden colours you've used look blocky and without detail in comparison to the rest of the icon. Maybe use a darker shade of yellow to split it instead?
Otherwise good work! I love that little potion bottle!
Otherwise good work! I love that little potion bottle!
Steam Greenlight went live this afternoon. Already five generic RTP VX games spotted.
What are you thinking about right now?
author=MirrorMasq
Amnesia? Pfft. You should play some real horror game like any generic jrpg (Future Helper, yay).
That game gave me nightmares! :(
Amnesia is not as scary as I was told it would be. In fact, I haven't really been scared by it so far.. whereas my friend almost cried. When I was talking to her over Skype whilst we both played it, she sorta screamed a little and then refused to play it anymore..
How should I go about writing the story for a game?
I write down everything. Like, as soon as I get an idea for anything I will tap it into my phone memo's for later use. I am.. very forgetful.. >_>
I start by waiting for a gimmick or main plot point to hit me (normally at weird times). For example, I was watching a Bounty advert earlier and it involved a desert island, so I started thinking about a game where you're on a plane to some destination or whatever and you have to pick your seat. The plane OBVIOUSLY crashes into the sea (because planes must crash in games/films/books) and you just so happen to save the person you chose to sit by. That person becomes your companion on a desert island and you could play the game over and over again with different companions from the plane. I rarely sit down and think, "I need a plot, let's make one" or my brain explodes.
Then I go on a walk, listen to some music and think of cool scenes that might happen in the game or the relationships between the characters and write all that down. Later on, I'll develop those ideas into something better or scrap the worse ones. Maybe there's a fight between the two survivors and they split up, or maybe one of them is very clingy and can't bear to be alone.
Like Marrend said, don't worry about making it too stream-of-consciousness or even keeping a journal of your thoughts. Or even recording yourself speak as you think so you can listen back on ideas. Or even roleplaying in your head. Take the position of each character and really try to make them feel realistic.
I once read a bit of a book by a guy who wrote comic books, and he said you should aim to tack "and" onto the end of every sentence. Don't just say "he's a 14 year old boy," say "... and he's got red hair.. and he plays the trumpet.. and he collects spiders.. and his parents were murdered by spiders.."
From what I gather from your situation, you've got too many ideas which you think are too unrelated to be within the same universe. What you need to do is put them all into the same world without them seeming too disjointed, or scrap various ideas which you don't think are quite so cool as the others. You can come back to them later, but if they were really that cool, you'd have no doubts on which to pick.
I start by waiting for a gimmick or main plot point to hit me (normally at weird times). For example, I was watching a Bounty advert earlier and it involved a desert island, so I started thinking about a game where you're on a plane to some destination or whatever and you have to pick your seat. The plane OBVIOUSLY crashes into the sea (because planes must crash in games/films/books) and you just so happen to save the person you chose to sit by. That person becomes your companion on a desert island and you could play the game over and over again with different companions from the plane. I rarely sit down and think, "I need a plot, let's make one" or my brain explodes.
Then I go on a walk, listen to some music and think of cool scenes that might happen in the game or the relationships between the characters and write all that down. Later on, I'll develop those ideas into something better or scrap the worse ones. Maybe there's a fight between the two survivors and they split up, or maybe one of them is very clingy and can't bear to be alone.
Like Marrend said, don't worry about making it too stream-of-consciousness or even keeping a journal of your thoughts. Or even recording yourself speak as you think so you can listen back on ideas. Or even roleplaying in your head. Take the position of each character and really try to make them feel realistic.
I once read a bit of a book by a guy who wrote comic books, and he said you should aim to tack "and" onto the end of every sentence. Don't just say "he's a 14 year old boy," say "... and he's got red hair.. and he plays the trumpet.. and he collects spiders.. and his parents were murdered by spiders.."
From what I gather from your situation, you've got too many ideas which you think are too unrelated to be within the same universe. What you need to do is put them all into the same world without them seeming too disjointed, or scrap various ideas which you don't think are quite so cool as the others. You can come back to them later, but if they were really that cool, you'd have no doubts on which to pick.
What are you thinking about right now?
Keyboard input
This recent tutorial might help if you were willing to mess around with the scripts of the game, but this would also ruin any possibility of naming actual characters. I'm not confident with RGSS so I can't really help you there, but you could try asking the tutorial's author for some pointers?
Genesis is going commercial
author=Link_2112
Is that what I was trying to do? That sounds more noble than my actual reasons for posting xD
I like to think that's how it started out..
Genesis is going commercial
I.. I can't tell if this is a God debate or a fight about going commercial. Either way, this is stupid and the first part of what Sbester said is right (well.. I mean the part where he doesn't denounce a religion :P).
I don't think Link is trying to troll you, and I understand where he's coming from having once been forced into a religion. He's just trying to warn you of the dangers of going commercial too early with the few resources you have. Build a rapport with people who could help you, make freeware with them, build up your own skills.. Most importantly, build a fanbase BEFORE trying to sell anyone anything.
I don't think Link is trying to troll you, and I understand where he's coming from having once been forced into a religion. He's just trying to warn you of the dangers of going commercial too early with the few resources you have. Build a rapport with people who could help you, make freeware with them, build up your own skills.. Most importantly, build a fanbase BEFORE trying to sell anyone anything.














