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Final Fantasy Provenance

If you're looking for help with graphics, let me know! I do more than just little edits. Also, ff4 styled is my favorite to do given how simple it is

Double post -_-

Final Fantasy Provenance

If you're looking for help with graphics, let me know! I do more than just little edits. Also, ff4 styled is my favorite to do given how simple it is

Final Fantasy Essence 2k3

I just wanted to give everyone an update:

I know I haven't posted in a bit, but I'm still working on this project. My work hours and days changed because all of a sudden we are short staffed at my job, so I haven't exactly had the time to do a whole lot. I have recreated some monster graphics that I'd like to show in the near future and I did away with a certain character that I didn't like in the OG Essence. Please be patient and hopefully I'll have some new stuff to share. I'm just really exhausted from real life and want to relax most of the time. Hopefully my job will go back to normal sometime soon and I can work on this more.

Thanks everyone!

Final Fantasy Essence 2k3

author=BurningTyger
I know you said you lost some items and music. I'm pretty certain I have all the original midis as well as my arrangements, many of which I'll admit went off course because I wasn't working in tandem with you. If you'd like, I can try again. I also have rips and the like you used in the past. I think I even have a copy of the original title screen.



Hey! Sure, send as much as you can. It'll help.

battleshot.png

Haha yeah. I had called then wererats. I changed it to Direrat just to hit a FF12 reference in there somewhere

Final Fantasy Essence 2k3

author=LordBlueRouge
author=Celes_Cole
I think I'll skip on Libra only because it just seems like a lot of work arounds and stuff. I mean, it's a FF thing, but I don't think its completely necessary. I can deal with not having it.
Ah, sorry to hear that. I spent a few hours throwing together what it might look like but with FF5's Scan animation, it's super rough. The first Scan show's Guardians stats while at full health, the second scan, shows how the HP and MP has lowered after a few turns after tracking it's stats through variables.



Go with what you feel is best. the biggest problem with RM2k3 games these days is feature creep and I feel like it's one of the main reasons why we haven't seen more final fantasy fan games hit the finish line. But yeah, go with what you feel is best. Looking forward to more with this.



I meeann if you already made it, I guess I could use it XD It just sounded complicated to do. I'm decent with event scripting, but I'm definitely no pro. That looks absolutely amazing

Final Fantasy Essence 2k3

author=Dyhalto
You can also activate something like Libra/Scan from a Skill menu by checking MP differences, which is probably ideal considering you're doing Final Fantasy.

Have a simple battle event with condition Xavier uses WhiteMagic Command. Use it to...
1. Store Xavier's current MP into Variable 1
2. Turn on a Switch

Have another battle event that activates with condition Switch is ON. Use it to...
1. Store Xavier's current MP into Variable 2
2. Do Variable Operation : Variable 1 - Variable 2
3. Condition Branch : Does Variable 1 = 0 MP. If so, do more branches for If Monster #1-8 is the current target and go to town.
4. Don't forget to turn the Switch to OFF

The purpose of using a Switch to separate the code is because uses Command activates BEFORE your character does his cast animation, whereas the Switch condition won't be checked until AFTER.
The ultimate caveat to this method is that you can NOT have any other skills cost the same MP. You also have to be wary of Gold Hairpins (1/2 MP equipment) making more expensive skills go into range of activating your event. You can mitigate this a little with skill subsets (WhiteMagic, BlackMagic) but otherwise you just have to plan accordingly.

Fun Fact
You can get rid of the MISS by having your skill add a State that does nothing, then include Change Monster Condition in your code to get rid of it so the player never even knows it was there.



I think I'll skip on Libra only because it just seems like a lot of work arounds and stuff. I mean, it's a FF thing, but I don't think its completely necessary. I can deal with not having it.

As for that fun fact thoooooooo. I like that. I never thought of that. I'll try it with Steal and see what happens.


As for the update on Essence, I'm done with pretty much everything up to the end of the Povs section. I am trying to rewrite Cyn to make him less of a Kefka ripoff, though. It kind of bothers me. Fun fact, though. In my original version of Essence, I did have plans to make Cyn a Kefka-in-spirit character, but female. Closedworlds changed it, though but I was fine with it. Nowadays, though, not so much.

Final Fantasy Essence 2k3

Kinda off topic,

I just wanted to show everyone the first version of the battle theme I did a year ago when I was learning to make music and how ew it sounded. I lost that original file but of course I remade it (which is the one in the game)



Idk. Just wanted to share that. Take a listen to the other 2 songs too. They wont be used in Essence, but they're fun to listen to I suppose lmao.

Final Fantasy Essence 2k3

author=Dyhalto
Impressive :o Add some sound effects to those animations and you have something neat happening.


Yeah. I was just testing it out to see if it worked. I haven't experienced a bug yet so hopefully it'll be pretty good. It looks a little awkward but then again, gilgamesh and headhunters looked awkward too. Staying true to FF lmao

Tried making a scan/libra ability but I don't think its possible...

author=ShadowDCST99
Hi, sorry that I had struggle to login my email due to issue with my password
but anyways, I am excited for that project game


Great to have you here Shadow! Hope you enjoy the full project once I'm eventually done. Things are moving pretty fast!

Final Fantasy Essence 2k3

So, in the OG FFEssence for XP, the dragoon soldiers didn't jump. Well, I made them.


Is it perfect? No. But I think it works pretty well given the limitations.

I had to use 3 switches for the trigger and animation, and 3 monsters (visible and invisible) to make this work.