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A Traitor's Hold Review
Thanks for the great review Iddalai. I thought all critique was fair and balanced and it has certainly given me a lot to think about in terms of potential improvements.
A Traitor's Hold
author=iddalai
I had a lot of fun with this game! :) It's pretty long for a game made in about a week.
Some stuff to fix:
- Berserk didn't work, you need to change it to have 100% hit rate on the conditions tab or make the hero 100% susceptible to it.
- I can get behind the shop counter in the village near the desert, all you need to do is add an impassible barrier at the end of the counter near the south wall (unless you plan to do someting secret here).
- A man in the pub in Nasadas says "thjs food is disgusting", shoul be "this".
- Also in Nasadas "welcome to nasdadas not get out", sould be "now".
- The first screen in the swamp is missing a cliff tile next to the barrels.
- In the world map, south of the cave, theres a small error in the mountain tiles.
- I don't remember where this was, but a character says something along the lines of "Tybalt much better looking than Tybalt", shouldn't it be another name there?
- For a total bastard, Cernus sure can tell some cool stories! :P
More feedback incoming! :)
This piqued my curiosity for The Difficult Second Quest! I'll give it a whirl once I finish playing all games in the contest :D
I'm pleased to hear you had fun :). I really did miss a lot of mistakes in my feeble attempt at testing didn't I :P? Thanks for the reports. I'll work on getting those changed. Yeah, that line should have read "Cernus is much better looking than you Tybalt." I realised I bunged up that joke after I submitted version 1.3.
That's awesome that you want to give The Difficult Second Quest a try! I would be very interested in hearing what your thoughts are on that once you have the time. Cernus is a playable character and Tybalt, Henriet and Skidds appear as NPC's (although you do get to play as Skidds' son Edmund).
It sounds like you managed to get all the way to the end. I'm glad someone was able to see it as I'm quite pleased with how it turned out. Hopefully it was quite surprising and chilling. Cernus is quite a despicable person :P.
I really enjoyed Tsukuru 9 and hopefully I'll get to play part 2 soon! Still going to stick with the Ninja :P.
A Traitor's Hold
author=nhubi
This is fun so far, though it's a little uneven in its execution, still I'm enjoying it, one small glitch, your Kraken shield is off, the description says it adds 30 endurance, but it only adds 20.
Thanks Nhubi! That's fair. I traded off testing and balancing in order to get a fairly lengthy game so it is very much in it's "first draft". I'll fix the Kracken Shield error and do a lot of work on balancing the game and improving the dialogue when I eventually release the post-event version.
Tsukuru 9 ~The Golden Week Project~
No problem. I enjoyed playing! I must admit that it was quite satisfying playing as the Ninja - I felt quite powerful :P. Looking forward to playing the future dungeons you make in episode 2.
Tsukuru 9 ~The Golden Week Project~
author=iddalai- what level were you when you beat the boss?
- Would you say you started with little money?
- Did you check barrels, cabinets, crates and stuff to find items in the village?
- Did you enjoy the humour? What are your thoughts on where the "story" is going?
- Was the Ninja still too strong when fighting against "Deadmeats" and "Gators"?
- What was your party?
- Did you feel the random encounter rate to be too high?
Once again, thanks for playing me game! ;)
I'm still playing all the other games and will provide you feedback once I finish yours, man, I just can't find the time to finish them all right away!
- My Ninja was Level 5. The rest of the party were level 6.
- I did start with a little money but I like how that makes you choose carefully what you spend at the shops.
- I did check all barrels etc. I enjoyed exploring your town.
- I enjoyed the humour. There were lots of little things in item descriptions etc that made me smile. Given the time constraint of the event there was never enough time to achieve a fully fledged story arc. At the moment the story is essentially all exposition regarding their quest so apart from that I'm not sure where the story is going but I am interested in finding out.
-Probably. I picked up a powerful spear in the dungeon so ended up wielding that with a boomerang. I never actually used any of the other party members in battle until the final boss because the Ninja one-shotted every monster party I came across :P.
- My party was Ninja, Archer, Bard, Healer.
- I thought the rate of random encounters was at a good level for the size of the maps and battles never felt like a chore.
I should also say that I enjoyed your mapping. I thought it was very good :).
An odd way to start.
author=kory_toombs
Also killing someone for their incompetence as a healer is a bit extreme. Why they could have just escorted the guy back to the nearest village and told him that he was no longer needed in the party?
Because it's a black comedy.
An odd way to start.
author=El_WaKa
I think the problem is that the scene that plays when you exit the cave tells you "go back, you will not find anything outside"
The same happened when I played, died in the cave, but I restarted and found the rest of the game...
I think the dialogue could do with a bit of tightening up as a few people seem to have got a bit confused about where they need to go.
I feel I should say however that no-one says "you will not find anything outside" or words to that effect. Henriet says they have gone the right way and suggests they should push on. Tybalt and Skidds say they should go back into the cave because there might be treasure.
An odd way to start.
Thanks very much for playing. Sorry you weren able to get very far.
Skidds' motivation for murdering Vinae is explained in the introduction - due to Vinae's incompetence the party have had to use all their recovery items just to keep him alive so Skidds decides they are better off without him.
The Escape command can be found below the Item command.
Skidds' motivation for murdering Vinae is explained in the introduction - due to Vinae's incompetence the party have had to use all their recovery items just to keep him alive so Skidds decides they are better off without him.
The Escape command can be found below the Item command.
Tsukuru 9 ~The Golden Week Project~
I enjoyed playing this one. Really good use of the random dungeon generator. I did a tiny bit of grinding and the random element really helps with the replayability. I put a fair bit of thought into my party set up and I ended up having the Ninja wreck everything with dual-wielded boomerangs :P.
Would definitely want to play future episodes of this as I really enjoyed the dungeon and your mapping of the town was excellent.
Would definitely want to play future episodes of this as I really enjoyed the dungeon and your mapping of the town was excellent.
A Traitor's Hold
author=El_WaKa
I gave up on the tower... I died when we were going to the basement and I don't want to see all the cutscenes again, neither try to grind...
One problem is that hated going to a dungeon because of the random battles, maybe is because the encounter rate is too high or maybe is because we never gain levels, and never get stronger, even after a hour or two playing the battles feels the same, is not like other RPGs when random battles stop being a problem when you reach a certain level
I liked the sub-class system and I would like to see it again, but the problem is that we never got stronger, the bonuses are nice, but a 5 HP regen doesn't make much of a difference neither a skill that I will never use, maybe gaining a few stats would fix this? (So if you level up the monk orb you get a bit extra HP, and maybe if you have it equipped too)
Everything else was good... 2.7/5
Thanks very much for the feedback. I'll take what you said into account when I eventually get round to doing a post-event version.
Originally the party did gain stats at level up but I cut this mainly due to wanting the player to be able to explore the dungeons in any order they wanted. New equipment is the primary way in which the party gets stronger. Henriet can also gain summons by finding them in the world and defeating them and Cernus can acquire Blue magic after mastering the Thief Orb.
I can see how perhaps the party doesn't get significantly stronger because the bonuses gained from Class Orbs are admittedly too varied and random in their usefulness and this would be something to look into. I like the idea of orbs increasing stats.
Thanks again for the feedback and I'm sorry you didn't manage to get to the final boss. You were so close! :P














