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Screenshot Survival 20XX

Hi guys. I've been trying to achieve seamless transitions in my game.

The following is the interior of a house where the front wall has been cutaway. Everything outside the house is a parallax background that exactly matches the exterior.

Before I apply this to the rest of the interiors I was wondering if people think this would work as a design choice or if there is any potential room for improvement?

[Poll] Where do you write your dialogue?

My most recent approach has been:

1) Create a Beat Sheet in Word
2) Create first draft in editor
3) Copy dialogue into Word and save it in screenplay form
4) Do second draft as screenplay.
5) Copy dialogue back into editor.

Obviously everyone's different as a writer but I've found this works well for me.

Battles shouldn't be bad sex! It shouldn't be something to merely 'tolerate' in a game simply to play through it. Make your battles fun enough to actually encourage the player to look forward to them.

It's so nice of the battles to give you some gold once it's over. I think you're supposed to use it to get a taxi.

GoldenGuard

Congratulations on winning the contest :). After playing this game I can see why. It was really impressive what you managed to do in such a short space of time and with such limited resources.

The gameplay was surprisingly solid and the game had a lot of polish. I guess you had to cut a lot of content out due to time constraints but it's clear that this project has a lot of potential. I liked how the objects you found along the way opened up new paths/treasures in old areas.

I vaguely recall someone on the events page saying that it would be good if there was an Inn as recovering lost health is expensive through potions alone. That's really the only criticism I can think of. :)

The Future for A Traitor's Hold

Yeah. That was very much what I was thinking too.

I'm still working my way through the contest games also. I'm currently getting my arse handed to me by the boss of the second dungeon in Sellsword :P.

The Future for A Traitor's Hold

Thank you!

Showing the origins of the characters was something I was considering. However, it's difficult to think about where that could fit within A Traitor's Hold.

All of the character's appear in The Difficult Second Quest where the player can see what they are really like (and thirty years on). I'm actually writing a scene with Henriet at the moment and I'm quite pleased with what I've got planned for her story arc.

A Golden Week of RPG Maker 2003

Foiled again! I'll get my revenge Golden Guard - the next time we meet! :P

author=Ratty524
This was surprising! I didn't even think A Traitor's Hold would be considered ever since the initial broken state of its release (though how lenient were you guys in terms of hotfixes after the contest deadline?)

Nonetheless, congratulations to TrueMG and Cernus for winning their respective prizes! This event was awesome!

Yeah, I had similar thoughts. I was absolutely gutted when I realised that my released version had a game breaking bug in it so thank you very much Liberty, Unity and GreatRedSpirit for your leniency as I know you didn't have to make that allowance. This was quite a nice surprise. Thanks so much :D! What surprised me by this event was not only the high quality of games people made but just how diverse they were. I imagine it must have been quite challenging for the judges to compare them all against each other. Where do you start?! lol

I'm actually working my way through Sellsword at present and I'm really enjoying it so far. Ghost Visit was amazing and made me quite angry that goldenroy had thought of such a great idea :P. After I've completed Sellsword I'm definately going to try Golden Guard! Congratulations to TrueMG, Ratty and goldenroy and to everyone else who made such great games!

author=unity
A Traitor’s Hold

Interesting use of narration in an RPG, as well as a neat class system. An impressive amount of locations for the time allotted, and some of the humor worked well. Exploration was a blast, and there were plenty of secrets to find. Several aspects felt buggy and not optimal, and some class level up skills were useful while others were not. The battles lacked balance and were very hit or miss, but worked overall. This game was an odd one for me, as it started off very weak. The first dungeon literally tells you to go back and get all the treasures, and given the random nature of the loot, may or may not be worth it, and if you don’t get healing items or revives, you could be in trouble. Also, you literally just leave whenever you want to advance the story, and there are no events or any other point to going back into that dungeon other than that the game told you to go get items there, which felt odd. Only after that first dungeon does the game get good. 16 points.

Thanks very much for the feedback unity! I'm glad you got some enjoyment out of it after the horrible start :P. I've got a long list of things that I need to improve lol. I really wanted to make a large game world as I was dead set on evoking a feeling of openness and non-linearity but this was at the expense of polish that I slowly came to realise every other game in this event had and it is not much of an exaggeration to say that two days before the deadline when I had no story beyond the sunken cave, no monsters, shops or NPC's - I was sat at my computer in tears... in my pants. :P

Ghost Visit

I really enjoyed the concept and the way this was written. Obviously I knew what the massive twist at the end was going to be given that it is mentioned in the summary but I appreciate that it would have been a shame to keep such a great idea secret. There was plenty of other stuff about the ending that surprised me anyway.

About the ending (spoilers):
I've been hearing a lot about the ending being rushed but personally I enjoyed it. I think sometimes a more minimalist approach can be more effective and given that all we see is two people talking in a room and nothing else then that really mirrors the confusion that the protagonist is feeling at that point.

A Traitor's Hold Review

I agree. I would say that the Class Orb system wasn't as good as it could have been in regards to clarity and balance and I've had a few thoughts about how I might be able to improve it.

A Traitor's Hold Review

Thank you very much for the well written review nhubi! I felt your overview on the story gives a highly accurate and representative description and your critiques and comments are very interesting and useful and will definitely be taken into account.

Amongst other things, it has made me wonder if the current ending might work better as a twist instead of the resolution.