CERNUS'S PROFILE
Search
Filter
DSQ24.png
The Future for A Traitor's Hold
Thanks very much! I'm still working on The Difficult Second Quest, although I admit I have been procrastinating recently. The Class Orb system is essentially a simplified version of DSQ's Support Class system so they are quite similar.
A Traitor's Hold Review
Thanks very much for the great review! It's nice to think that people are still playing this game months after the contest. Thanks again!
The Difficult Second Quest
Winner of Misao 2015's "Most RTP Game Award"
Tsukuru 9 ~The Golden Week Project~
Glad to hear that you're still working on this. You're going to do four episodes now eh :P? Are you going to add anything that wasn't allowed in the contest rules?
The Golden Age of Game Making
author=iddalai
I really wanted to make something for this event since RPG Maker 2000 was my gateway into Gam Mak, but I have no inspiration at the moment.
Ditto. It's sad to see that a few people have dropped out but I can remember how stressful the RPGMaker2003 event was so I can't blame those that have. Although I would say that when you're working to a deadline you can sometimes surprise yourself with what you can come up with :).
How is everyone doing with their entries? Does anyone feel like they are on track?
The Golden Age of Game Making
The Goddess Blade
I remember downloading this game from another site years ago and I really enjoyed the storytelling. I think I actually promised to review another game you made - RPG2KBRPG! - but never got round to it :P.
Screenshot Survival 20XX
author=CashmereCat
I think it looks good, except the top edge of the roof should be shift-mapped so it doesn't connect with the top of the screen.
Thanks. I've corrected the top of the roof.
author=JosephSeraph
I like the idea too, though it could be potentially a daunting task depending on the type of maps and game you're making.
Thank you. I don't think it would take me too long as the building interiors aren't too large and it's just a case of taking a few screenshots and merging them.
author=Blindmindauthor=ExtremeDevelopmentAgreed. Perhaps you could make the buildings more compact in general, as I'd imagine the exterior looks rather huge.
I do love the idea behind it altough the roof looks really strange. I recommend changing it. I like what you were trying to do with the walls but it kinda breaks the perspective:extended edition.
Another alternative is to use Charsets for the building tiles (the "outside" of it) and have them disappear when you go through the doorway or something. That way you wouldn't have to include a Teleport event, and things would be even more seamless.
I can see why it would break perspective. I'll probably need to come up with some way to sell the idea that the shorter walls are cutaways.
I did actually use Character Sets in that manner for a previous project and it worked quite well. The only issue would be that I use a different chipset for the interiors and the exterior so I would have to add an event that swaps chipsets and I've not sure how smooth that is in rm2k3.
author=JosephSeraph
^that, or even a picture.
EDIT: I think Final Fantasy 1 for rm2k3 does exactly this
There is actually one instance in the village where I have a picture in a very similar way to this and it looked alright. It might be something to think about.
author=Puddor
New sprites and message display. How's the texture/grit looking?
I like it. Have you considered changing the background in the faceset so it contrasts better with the rest of the message box?














