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author=Linkis
WAIT!!!! if this game PG or NR :)

Yeah, this game probably isn't suitable for younger players :P. Sadly, I don't think I would be able to create the graphics needed to realise that scenario, which I think we all can agree is a shame.

Another person who expresses an interest in Rievaulx is Todd, the butchers son, who has a gammy leg and smells of gamon but would still like to "give it a go".

ATH_07.png

author=Turbo852
It's kind of like how the movie, The Princess Bride does it! Nice!


I've never seen that movie. That's my excuse and I'm sticking to it! :P
I thought I was being so original as well lol. Well at least I've still got the mechanic where you summon powerful creatures as spells. As far as I know no other RPG has done that.

Her Dreams of Fire

I found this game wonderfully dark. I liked how, as a player, you never were entirely sure what was going on and it complimented the protagonist's situation.

Starship TsukuruNova 20003

I loved this game. I had a lot of fun playing and thought it was balanced perfectly. I tend to be a bit of an item hoarder so I had all my SP restoring items saved for the final boss :P.

I thought you did a really good job creating a sci-fi feel using only the RTP graphics! Very impressive.

ATH_07.png

Thanks very much! These "storyteller" scenes were actually born out of necessity due to the time constraint but I think they actually added an extra dimension to the story.

Dule

Just finished playing now. I thought it was a pretty solid game. Your use of the RTP was outstanding, especially with the maps! I got a serious case of map envy while playing this :P

A Golden Week of RPG Maker 2003

I've just uploaded A Traitor's Hold v1.3. Liberty found another error that made the game pretty much impossible to beat :P.

I really hope it works now because I really want to leave it alone and give some of these projects a try :p. In particular I've been eyeing up Dule and Starship TsukuruNova 20003 but I intend to try all of them.

A Traitor's Hold

author=Liberty
Why do my Orbs unequip themselves randomly all the time? It's driving me crazy. I battle for the XP to get new skills but nope, orbs unequipped themselves yet again. You might want to look into that. >.<;

Thanks for the report Liberty! That's another major error that would render the game almost impossible to complete. Once again I never had this error when I play tested my game. I went through the common events very carefully and I think I have identified what might have been causing it. Basically there is a parallel process that is constantly updating your class and there is a common event that auto-starts after battle. If the parallel process triggers before the auto-start common event then that would explain why the class orbs were constantly being unequipped.

I really hope that is it because otherwise I am completely perplexed as to why that happened.

author=unity
The download seems to have vanished ;_;

Yeah, that was me :P. Like the other day I had a few minutes to leave for work and then found out that my game had a horrendous error in it. Seeing as last time when I tried to rush out a fix I ended up making things worse I decided that this time it would be better to hide the download and then fix it properly once I had finished work.

I really, really hope that the game works as intended now but if anyone else encounters any massive errors then please let me know!

A Golden Week of RPG Maker 2003

author=pianotm
Well, A Traitor's Hold has some kind of a game breaking bug. When you go back in the game, your sprite disappears, and then if you get into a random encounter, the game crashes.


Sorry about that. This is incredibly frustrating. I play tested my game and I didn't get the error message that everyone else was getting. When I realised there was a game breaking bug, I tried to do a fix. Unfortunately I had to go to work so I rushed out a fix that actually contained another bug!

I've uploaded a new version of the game, with the game breaking slime battle removed so it should work fine now if anyone would like to play it.

A Traitor's Hold

author=thesacredlobo
Sadly, the same error pops up when you get into a normal encounter as well. I also had my entire party magically disappear after I got past the initial cut scenes and had re-entered the cave on the grounds that the only proper way to advance is to go in the wrong direction.

Thanks for trying the game thesacredlobo. Sorry that it was bugged. That battle with the slime ended up being more trouble than it was worth so I have uploaded a fixed version of the game with that battle removed completely. The game should work fine now.

I enjoyed your Let's Try video and it would be great if you could do one for the version that is playable :P

@Unity - I would really like to get this joke battle to work. I think I may go down the route that a few others have mentioned in the event page and release an extended version at some point in the future, which will include all the stuff I had to cut out.

@pianotm - I made a bit of a noob mistake in my haste and put some vital functions in a conditional branch, which ends up rendering the game unplayable. Version 1.2 should work fine though.