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Generica - [RMVX..?]

We should still have keys. Just weird ways to get them, or you can lock pick. But I mean, you could steal the key from someone, or you could lockpick. Just none of that keys in treasure box shit.

Generica - [RMVX..?]

Nay. Just let you know, I probably won't be on IRC for a long time. Since I moved, it hasn't been working. I'm not entirely sure why.

Generica - [RMVX..?]

What's the status of this? I just moved, so I've been away for a couple days.

We Did It First screenshot thread

I remember your demo UPRC, hot damn it was good.

Generica - [RMVX..?]



There, it's a simple edit. I don't know what it is. It was supposed to be a samurai, but I blew it. But I'm sure it's something!

Generica - [RMVX..?]

I'm down for it, sounds fun.

Stories in Games: A Counterpoint to Usual Thinking

Items in Zelda games are not equipable and don't increase Link's non-existant stats.

That's not entirely true. They are certainly equipable, I mean, you have to manually change tunics and swords and items in order to use them. And while they might not change numbers, they change other kind of stats. I mean, the red tunic allows you to go in hot areas, thats a stat in a way.

I'd consider zelda more of an rpg if there were more characters to control. Since it's just link, I don't know if its an rpg, but it certainly has rpg elements.

Hero's Realm [A review is up!]

Heh, I'm going to try it again. The main reason I wanted to wait was because I didn't want to run into the memory bug. But since it's apparently gone... I"m going to play this!

Indie games that have impacted you

Was crossbone a complete game?

New Article: Your Intro Sucks

I was impressed by A Blurred Line's intro, it really has you guessing on what the hell happened. The intro was sort of similar to FF7, only the introduction was actually the end. That's a cool way to start things. It worked really well, especially since your starting characters are villains, who aren't really bad people.