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Generica - [RMVX..?]
We should still have keys. Just weird ways to get them, or you can lock pick. But I mean, you could steal the key from someone, or you could lockpick. Just none of that keys in treasure box shit.
Generica - [RMVX..?]
Nay. Just let you know, I probably won't be on IRC for a long time. Since I moved, it hasn't been working. I'm not entirely sure why.
Generica - [RMVX..?]
We Did It First screenshot thread
Generica - [RMVX..?]
There, it's a simple edit. I don't know what it is. It was supposed to be a samurai, but I blew it. But I'm sure it's something!
Generica - [RMVX..?]
Stories in Games: A Counterpoint to Usual Thinking
Items in Zelda games are not equipable and don't increase Link's non-existant stats.
That's not entirely true. They are certainly equipable, I mean, you have to manually change tunics and swords and items in order to use them. And while they might not change numbers, they change other kind of stats. I mean, the red tunic allows you to go in hot areas, thats a stat in a way.
I'd consider zelda more of an rpg if there were more characters to control. Since it's just link, I don't know if its an rpg, but it certainly has rpg elements.
Hero's Realm [A review is up!]
Heh, I'm going to try it again. The main reason I wanted to wait was because I didn't want to run into the memory bug. But since it's apparently gone... I"m going to play this!
Indie games that have impacted you
New Article: Your Intro Sucks
I was impressed by A Blurred Line's intro, it really has you guessing on what the hell happened. The intro was sort of similar to FF7, only the introduction was actually the end. That's a cool way to start things. It worked really well, especially since your starting characters are villains, who aren't really bad people.