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I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

So far, the first formula works great if the line is straight, IE, the curve is 0. However, it doesn't work if the line is curved, but this is awesome progress! I haven't had a chance to try out the second formula. I'm a little unclear on the purpose of the second formula however. Do they both do the same thing?

I just can't seem to get the c value to work, if we get that to work, we could have a hell of a spread sheet on our hands. :)

If it helps, I'll show you where I'm going with this.

So, this is the first sheet. Ideally, you should only have to enter data in those boxes on the left. This first page displays the stats for each level. Currently, the stats have to be manually entered.


Now, this second page is where the resulting damage happens, these are calculated with data from the first page. It shows the damage to and from both parties at all possible levels of each hero.


There is also another page that deals with skill damage. The spreadsheet so far works perfectly, but it's completely annoying to manually enter the data. But if we didn't have to enter the data, this thing would be awesome. :)

I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

Okay, so I'm still working on this spread sheet used for balancing damage and skill damage in Rpg Maker VX. This could be the most useful thing ever, except that it's completely ridiculous to enter in the character's stats all the time.

So here's the mystery: How does RMVX's "Generate Curve" button work? I've always been okay at math, but for whatever reason, I cannot figure this out. If you don't know what I'm talking about, take a look:



So, what is the math behind this? More specifically, what is the formula? My end goal is to have the same thing in my spread sheet, where you enter that max and min values, as well -10 to +10 late and early factor, with the output being the entire array of that stat for every level of the character.

So, can anyone help me with this? Go!

SHOW ME YOUR SCREENSHOTS - Fall Edition

Heh, you are the FIRST person I've seen actually use that chipset. It is probably the rarest chipset I know of, and I thought I was the only one that knew about it :). Then again, I did post it on rmn last year I think. It's very versatile isn't it? If there is one chipset that you could possibly make an entire game with, it's that one ^_^.

EDIT: I should also mentioned that you have used it very well :)

Villages, Towns, and Cities.

In terms of general aesthetics and atmosphere, I think Final Fantasy 12 had the most impressive cities I've scene. But for the purpose of gameplay, Pokemon and Dragon Quest win. In these games, if the city is huge, it's generally because there is a shit load of stuff to do. I like cities with casino's!

Algorithms

I made a spread sheet that calculates damage and skill damage for VX using the default algorithms. If you're interested in that I could send it to you.

EDIT: I also made a 2k3 version as well. :) I suppose if you filled out the whole spread sheet, you could graph the results to get a visual perspective.

Any of you guys/gals swim?

What? This is crazy, how is it that there is so many people who don't swim. I live in Canada, and pretty much everyone likes swimming, I don't know who anyone who doesn't. Rivers and lakes are great, I don't like the ocean much though, I don't like salt water. The best is Cliff jumping (I prefer about a 25 ft high cliff), which is something that EVERYONE should do if they are a reasonably good swimmer. Cliff jumping and tarzan ropes are great :).

Summer Screenshot Spectacular!



This isn't actually really anything, just testing out some futuristic stuff :)

This 'invalid color depth' thing is infuriating.

I suggest you use Idraw. Not only is it an excellent program for pixel art, it works only with 256 (or less) colour palettes. It works similar to paint, but has much better options for selecting, zooming, and grids. Learn to use Idraw, you'll never regret it! Seriously! Anyone who doesn't like it doesn't know how to use its features. It can be a little confusing considering the complete lack of documentation ^_^.

The Most Important Aspect of a Game

post=83642
This seems like an odd and general answer, but accomplishing whatever your game set out to do usually leads to great success.


That is very insightful, and probably the best answer! Video games (RPGs esspecially) are interesting because they are a whole slough of different mediums. While this makes it challenging because you must adapt to all these mediums (music, graphics, story, gameplay, setting, sex, etc), it also gives your game many different options for ways in which it can shine.

Trailers for amateur games?

I haven't made a trailer, but I've always liked working with Windows Movie Maker ^_^