CIEL'S PROFILE
i got the devils luck and play the devils music
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Map cloning has commenced! =)
glad to see these breath of fire 2 maps are reproduced with such accuracy
rest assured i will be checking every tile
rest assured i will be checking every tile
Vote 4 Character Design
Treasure chests!
author=Peaceful_Chaos
I'm tired of useless chests in video games. Especially when I realize I missed one by taking the path I need to go to advance further, and a chest is on the path I didn't take. So I go back, open it, and it's something like 50 zenny, or a potion. This is okay at the start of a game. I hate this in the middle or near the end of a game.
aint a problem with treasure chests it's a problem with bad level design
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Why does ice beat fire?
Why does ice beat fire?
elemental mechanics are usually just an illusion of depth but create a foregone conclusion. it's weak to x , use x. compelling gameplay!
like you're supposed to feel clever when you use fire against ice , i really 'gamed' the system
like you're supposed to feel clever when you use fire against ice , i really 'gamed' the system
What's the new Featured Game?
Rubi
Cool game, best ABS I have played in RM! The only problem was the balance, the fire line skill was so strong and you could use it a lot without running out of FP. Of course I don't expect fine tuned balance from a 3 day game though. :D Having the regular attack reach 2 spaces and adding knockback when enemies get hit were good choices and solved many of the problems other RM ABS games had.














