CORFAISUS'S PROFILE
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
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I played through it on a Discord stream and I feel like it's on the right track. A couple of bugs I found while playing:
1. "This resturaunt has been complete turned over." The player can still walk diagonally during this message box.
2. At the end of battle if one or both of the characters have used an adrenasol, the Atk+25 graphic remains during the victory pose.
Suggestions: If there's any way to speed up the battles, I'd recommend it. Also, I feel Auxi should get their turn first so that the player can scan the enemies and not use any abilities that they know the enemy will be immune to. I lost at least a couple of turns due to this during the demo.
Also, the game has a glut of tutorials that really felt like more than was necessary. At least during my stream, it felt like the game pumped the brakes whenever it had new information to tell. If at all possible, "show, don't tell".
1. "This resturaunt has been complete turned over." The player can still walk diagonally during this message box.
2. At the end of battle if one or both of the characters have used an adrenasol, the Atk+25 graphic remains during the victory pose.
Suggestions: If there's any way to speed up the battles, I'd recommend it. Also, I feel Auxi should get their turn first so that the player can scan the enemies and not use any abilities that they know the enemy will be immune to. I lost at least a couple of turns due to this during the demo.
Also, the game has a glut of tutorials that really felt like more than was necessary. At least during my stream, it felt like the game pumped the brakes whenever it had new information to tell. If at all possible, "show, don't tell".
1.44 Floppy Disc Event
4 Years Later
author=Sgt Mauthor=CorfaisusHave you ever actually put a game on Steam, Corf? Because I can assure you that putting a game on Steam isn't a guarantee that you'll see a return, and hasn't been the case for a number of years now. You're making some pretty big assumptions here.
You could've easily gotten your Kickstarter money back by becoming a Steamworks partner and putting your game on there for the $100 submission fee.
Yes. I'm not asking anyone to do something I haven't already done myself. You all are welcome to disagree - that's up to you.
author=CashmereCat
You have no authority to tell them to do so. And if you wanted to encourage them to do something that would be best for them - the way you delivered it was, in my opinion, way off. I would consider first examining whether they actually want to finish their game before trying to convince them to do something they clearly don't want to do.
In love,
Cash.
In response to this very blog:
author=Koi
I prefer having this project on the sidelines now, with no expectations or obligations. I'm proud to start working on it again, regardless of how far it will go.
Perhaps holding out hope for completion was a step too far? Was Ozzy as wrong as I was? Aside from this, all we've been told is that it's a matter of how much interest is garnered. There's room to speak for "striking while the iron is hot" and that years on the back burner has caused it to grow cold, but I'm also aware of the concept of the illusory "die-hard fan".
author=CashmereCat
Usually I would let drama slide, but when it comes to things where I feel users should be protected and cared for, I think a reply is necessary.
And before anyone forgets this: the intent behind this was not to cause drama. An inquiry into the business dealings and ultimately a push towards not using time or what-have-you as a crutch to not get something done. On the opposite side of the coin, we have:
author=Superstroke
TLDR: Fuck you corfaisus, go fuck yourself
Which does what for the community exactly? This is what we should be discouraging, not honest to goodness game development discussion, if not a bit uncomfortable. I understand the desire to coddle and play it safe, but I've seen how that doesn't always result in growth.
This will be my last response to this matter because we've moved away from Koi's game development towards, well, this. You all are more than welcome to send me a private message and I'll take time to read over them all. If anything came from this, it's put Qui Domi in the trending part of the main page, which - ideally - should translate to more traffic and, thus, more productive discussion.
author=Superstroke
This will fall of deaf ears but I suggest you take a bit of a look inwards and maybe practice some of that do unto others golden rule.
Do unto others as you would have done unto you? I have and do. Accountability is paramount to success. I'm putting this at the bottom as an example of the world using the Bible to override responsibility. Having read the Bible, what is said around it is this:
"Ask, and it will be given to you; seek, and you will find; knock, and the door will be opened to you. For everyone who asks receives; he who seeks finds; and to him who knocks, the door will be opened. Which of you, if his son asks for bread, will give him a stone? Or if he asks for a fish, will give him a snake? So if you who are evil know how to give good gifts to your children, how much more will your Father in heaven give good things to those who ask Him! In everything, then, do to others as you would have them do to you. For this is the essence of the Law and the Prophets."
If no one admonishes you from bad behavior and allows you to continue in it, do they love you? We are told to "love your neighbor as yourself". Do you actively harm yourself? If so, do you also harm others in that way? Why do parents always tell their children "do as I say, not as I do?" Because they're trying to provide for their needs and - perhaps - instruct them into a better life than they had ("if you who are evil know how to give good gifts to your children"). Let's continue to the following verses.
"Enter through the narrow gate. For wide is the gate and broad is the way that leads to destruction, and many enter through it. But small is the gate and narrow the way that leads to life, and only a few find it."
What seems good might not be good. What this says to the Christian in their walk is to follow God's discipline, not rely on their own sense of good. The narrow gate is single file, not two at a time. This goes back to shepherds counting their sheep under their staff, protecting them. If you'd like to take this into the secular world, you might consider this saying "if all your friends jumped off a cliff, would you?" Or perhaps more apt "nothing worth doing came easy."
Now you - as one quoting the Law for justification - ask "and who is my neighbor?"
4 Years Later
author=Darken
@Corf: What works for you isn't going to work for everyone, kind of common knowledge... Insisting your lifestyle on others isn't very persuasive either.
There being so little requested here astounds me that there's any room for debate. It's the same as literally any other obligation, though it's the easiest to submit to. That your post shows no desire to adhere to a schedule is concerning, though this is something that anyone with any manner of employment already does, which Koi has. If you so much as draw a circle, you've done something for the day. An artist - whether by passion or responsibility - wouldn't call this unreasonable.
And I know you make games, too, if even just as a hobby. But here's the kicker: the ideas I'm positing produces results while your lack of a call to action towards one thing or another produces nothing. Are you going to tell Koi to make this game? If not, I don't see why you're here. For me? That would've served better as a private message.
author=OzzyTheOne
I wish you the best in your future endeavours and hope that you can manage to finish this game at some point!
With this, your contemporaries are giving a gentle call to action, which is 'get it finished'. We want people to be making, which is why I addressed the other game developer as I have. It seems a mighty shame that projects die for reasons other than the death of the author.
I came seeking answers based on the history of this project, yet I've concluded by putting forth the idea of 'get it finished'.
4 Years Later
author=Koiauthor=CorfaisusThe Kickstarter states clearly that the money was for music. Besides the soundtrack, it's a solo project where I was writing, coding, and creating every asset on my own. This game was a very ambitious project and sadly life got in the way with work and injuries. I now have a full time job as a content creator and I don't have time to make this a priority, especially when I have no financial incentive since the game is free and the music has already been commissioned and paid for.
I went back and looked at the Kickstarter which was successfully funded and one thing came up.
"Died with a cash grab," are you insinuating I was making a cash grab? When I came to grips with the fact that I had failed my Kickstarter, I contacted each of the 47 backers individually and offered them refunds. Most accepted, some were very kind and rejected the refund with the understanding that sometimes solo projects fall through. I did the right thing, if they wanted their money back, they got it back.
I prefer having this project on the sidelines now, with no expectations or obligations. I'm proud to start working on it again, regardless of how far it will go. I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.
You can have your excuses, but this?
author=Koi
I don't need someone coming in telling me I could have had it finished by now without knowing anything about my life.
I don't need to know you because I've been there and accomplished it myself using the "Don't Break The Chain" method.
https://blog.doist.com/dont-break-the-chain/
My first goal (finish the core game) was wrapped up in a year. You'd be surprised how little I got done each day in order to reach that goal, but I told myself that if I did literally anything on it that day, that's a day. Some days I'd just put an NPC in there or add a door event. It gets done, and I know that - by experience - four years later, it would absolutely be done by now. You could've easily gotten your Kickstarter money back by becoming a Steamworks partner and putting your game on there for the $100 submission fee.
All I'm saying is you could have. I'm not saying anything about the quality of your game, only that you could have.
4 Years Later
I went back and looked at the Kickstarter which was successfully funded and one thing came up.
Question: if the goal was just to pay for the music, why didn't you factor in the rest of the costs in the goal? Were you ever unclear to the backers that this was the case?
With this game bubbling back up to the top of my consciousness, that makes two titles I'm familiar with that lived and died with a cash grab and that have spent longer out of development than in it. You could've finished by now. This other game I'm talking about I just want to see get done for the sake of it being done, but it appears that once there was no money in it, that translated to the developer taking their ball and going home. There's been no money in this community for longer than some have been alive, yet some of us have kept at it regardless of Kickstarters and GoFundMes (were those also refunded?) to find a ship come in and an opportunity to fund ourselves into professional game development - say, the English RPG Maker 2003.
Question: if the goal was just to pay for the music, why didn't you factor in the rest of the costs in the goal? Were you ever unclear to the backers that this was the case?
With this game bubbling back up to the top of my consciousness, that makes two titles I'm familiar with that lived and died with a cash grab and that have spent longer out of development than in it. You could've finished by now. This other game I'm talking about I just want to see get done for the sake of it being done, but it appears that once there was no money in it, that translated to the developer taking their ball and going home. There's been no money in this community for longer than some have been alive, yet some of us have kept at it regardless of Kickstarters and GoFundMes (were those also refunded?) to find a ship come in and an opportunity to fund ourselves into professional game development - say, the English RPG Maker 2003.
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author=Arandomgamemakerauthor=ManifestoThat is so true.
holy crap, someone figured out the ship chipset.
I'm from the future. We're still trying to figure this out.
1.44 Floppy Disc Event
author=Aegix_Drakan
I just realized that the reason why my RPGmaker 2000 un-compressed project was under 1.44 mb is because literally none of the RTP is in there.
X) I think I'm in trouble.
I need to figure out how to make it playable without the installer thigny before I can even START trying to make anything...
Just take your project folder, the files that you used (use RMTool to find/import them) and add "FullPackageFlag=1" in the .ini file and you can bypass the installer, which is already highly recommended.
1.44 Floppy Disc Event
Rainbow Nightmare: Libra
author=orochii
You know, it gives me peace of mind to know that it's not 100% stagnated.
Keep up the good work! :D
That's the spirit! See TFT? You've got two consumers right here. I've been asking about you on Discord, so hopefully that gets more people asking "whatever happened?" Don't let us down, mate. We're not here for Octopus City Blues ("Release Date: Eventually"); we're here for you.
Truth be told, I didn't used to believe in your product, but after completing my own after a decade and a half of development hell, it just seems a shame that this was never finished and released after all the promise you showed. I still remember the main trailer theme. BOM dedede bom BOM! BOM dedede BOM BIM BOM!
PS: The default English RPG Maker 2003 even lets you use pictures in battle now, so I know you could bring those big baddies to life in a whole new way.













