CORFAISUS'S PROFILE
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
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Nearing The End
author=Addit
I must give you tremendous credit for managing to stick with this project all the way throughout the years, as it takes a special type of patience to see something like this completely through. I’m sure there were a lot of moments that you doubted not just if this game was ever going to see the light of day, but also the game itself, as judging by the lack of comments on its game page and general interest in it.
I believe in this project, but I need to let it stand on its own. Interest, comments and otherwise, it is what it is. It's final success isn't in the number of people who buy and play it but if it's a good game.
Reading about the Mary Sue in literature has made me super paranoid about the characters I write.
I'd like to imagine I subverted the Mary Sue by having my female main be largely reliant on her father figure until he's no longer around, then she takes up the mantle of domineering hard-ass, even if it's only specifically when addressing things that require a hard-ass. She has a stare-down with a villain in the process of leaving when he tells her to move aside as his violent tendencies aren't to be trifled with (going as far to say that if she doesn't move, someone's going to die), but she stands her ground and tells him to go around as she won't be moved by idle threats. As the heir to her people's throne, she's learned through her confrontation with her fears when to exercise her matriarchal birthright, but outside of that, she's largely the same full-hearted lady you met at the beginning.
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Will the owner of a underwear clad old man please stand up
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Final Fantasy: Sky Warriors
author=SadrackVonArten
The next bug, and the game breaking one, is in the Flying Fortress. Specifically in Tiamat's Room. Once entered, for some reason, I was immediately able to start walking through walls, thin air, and so forth. It essentially removed all collision detection on my character. I reloaded my save, tried again, and had the exact same results. This persisted even when I left to the world map, and the only way I was able to fix it is by heading to Onrac (which I couldn't enter due to having no collision) and pressing the 'use' key, which prompted me to enter the town, which fixed the bug.
I dunno if that last one will be an isolated incident, but I thought I'd report it, as it's pretty severe. Hopefully that helps!
Whoa, it wasn't just me. I saw this happen in my own playthrough and reported it under "WHAT?", but I figured maybe it was just my eyes playing tricks on me. I went back to the first town to restock before what I assumed was going to be the Tiamat battle when this happened.
04/08/2019 02:32 AM
WHAT?
• I used EXIT to leave the Sky Castle and go back to Lufenia, but I was able to walk over the buildings outside of town and it only let me enter upon hitting the Space Bar.
FF:SW IS COMPLETE
author=Avee
There's a major bug when you board the airship outside Lufenia, after Cid leaves town with the 4 orbs: My character doesn't board the airship but starts walking south and stops at the shore for a while, then I'm teleported to Crescent but my character walks south again and is blocked there.
Also, I can't switch back to Garland after making Ruby the party leader.
Looking forward to keep playing :)
author=Avee
EDIT2: Tried to recreate the airship bug. Now a different bug happens: I do ride the airship but remain in it when I enter Crescent. And entering the menu can also mess the game up at this point.
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jontron_what_what_the_fuck.mp4
How did I miss this when I checked pretty much everything else... I had like a thousand notes and everything...
The sad thing is, I know exactly what's causing this. When Cid drops the airship on the world map, you board it and fly it to Crescent and have this scene where you stand there and he tells you something and you gain control. What the problem is, is clearly if you don't board the ship, the movements are set up to take you to Crescent and by that point, it should've already used up all its move events (hence why you walk to the coast and stare out at sea like a legendary weirdo).
When you don't mount, it waits a period of time (instead of using the "Wait All Movement" command) and then just assumes you're there.
The second bug is a complete mystery to me because you're set up to land outside. Also, there wouldn't be that menu bug if it weren't for the wonky way the menu comes up. If it were just the default menu, the events would override the menu being accessed (or you could deny menu access using the proper command), but because there's 3 common events being referenced if you click the menu button, it starts the sequence.
Day 1 bug fixes are a GOOOOOOO!!
(I suck as a tester)













