CORFAISUS'S PROFILE

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.

Unallocated Skill Points

"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."

"The imperfections show the face."
Tales from Zilmurik
Epic of Damnation and Redemption

Search

Filter

MainThumb.PNG

Damn, Libby's looking good.

protagonistroom.png

author=AMoonlessNight
I don't really like the pillar right in front of the desk.

My thoughts exactly.

I also feel like the graphics used for the windows weren't originally supposed to be windows. They seem like they were supposed to be flat against the ground like a fountain with the upper part dipping down into the water. Remove the dip and it should be fine.

screen3.PNG

Yeah, but your eyebrows might get themselves involved. They look like they've got lives of their own.

screen7.PNG

I feel like that house in the trees is a little too in the trees, if you know what I'm saying. Maybe clear out a couple around the left and right walls?

Chronicles of Tsufanubra Review

author=KyleLascar
It irritates me that the aspects that distinguish this game from other RPG Maker (2000) JRPGs - especially the cutscenes and the gameplay (balance) - are labeled as cons.

To be fair, I do agree that the bubble animations take up too much of the player's time just for some graphical flair. Maybe have one character respond to it with a bubble or just have them say something? The dialogue can also seem rather stilted at times, but I'm not the guy to talk to about that.

And about additional side quests: admittedly, Ephiam approached me after I had finished the final dungeon and asked me if I wanted to make some more maps for optional content, and I told him that this was his brainchild and that I had done my part. It's really my fault for why there isn't more content in the game, because Ephiam was excited about doing more while I was starting to burn out.

While I appreciate people telling us what they liked and didn't like about the project, a strongly worded review of someone else's review doesn't really help, and I don't feel like aquatorrent necessarily subtracted two stars strictly because of one thing or another (as that would assume the game is otherwise a perfect five out of five), but that they gave an average score of all that the game did well and not-so-well, which is how it's meant to be.

If you want, you could write a review of your own telling us exactly how you felt about what our team put together. I'm sure Ephiam would appreciate it.

lakebottom.png

Is that a pool of water underwater?

Here's wishing to all you women a happy Women's Day!

International Women's Day

I haven't touched RPG Maker in about seven years. It's time.

I know this feeling. I figured I was finally going to break my procrastination last Friday... it's now Monday.

Yume Nikki just released on steam, along with a countdown

author=Pancaek
apparently content that never made it into the original game will be added to this one

Unused charactersets? Uboa's brother? Another floating block meant to make you think the game is more than just an exercise in wandering through empty areas? The game was a full wardrobe with nothing to get dressed for. This is why I'm still not a fan of this "masterpiece".

It is unlike any other RPG especially in the fact that there really is no action or dialogue to speak of.
No gameplay/story to speak of. It's unlike any other RPG by the very nature that it's not a game, nor is there a role to play. A role is granted by a force. There is no force in this world than what the player seeks out, therefore there is no inherent role. If you don't project your own sense of wonder onto this world, you will find no purpose, no role to serve.

This gives the game a very dark and foreboding atmosphere.
Maybe if the player projects that onto the world. I didn't and found nothing. I expect the world to tell me what it is or at least start handing me the pieces to finding out what it is. If you advertise the game in this way (that having a bunch of nothing makes something), you've already failed at introducing new faces to your product. There needs to be something (anything, and it must be consistent) for there to be an "atmosphere".

Can you make it to the secret ending?
There's more than just that. one. ending? I'd love for someone to reveal this "secret" ending to me, because the one that's given is just a slap in the face for how much trouble the player has to subject themselves to in order to reach it.

author=Pancaek
It doesn't seem bad, per se, however it doesn't seem to be particularly good either... Not something that should have the Yume Nikki tittle slapped on it.

I'm not sure who had the bright idea to turn a game known for aimless open exploration into a linear side scroller, but, yeah...

The problem I'm finding with this statement is that you're judging how proper it is to call this a thing based on something that had very little of such a "thing" in the first place. Theoretically, one could say that Mega Man 2 shouldn't be called a Mega Man because it introduces Energy Tanks and that puts the difficulty of the game largely on the player. It turns survival in a threatening world into stopping for lunch when you get hungry. You're in no real danger and that really can ruin the game if that's what you're looking for.

They added more to what the original game had and suddenly this makes it improper to call it what it is? Whether you like it or not, intent rules the day. It had the graces of the original author (apparently), so even if they took a good thing and made it bad, you can't just throw out this one sour spot for the sake of preserving the "integrity" of the original product. You can't just ignore the entire Gungan species because Jar Jar was an idiot, or throw Star Wars Episode 1 under the bus because he played a pretty big fucking role in it (no matter how disappointing it was).