CORFAISUS'S PROFILE
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
"Winning" internet arguments via dismissive hyperbolic falsehoods and selective ignorance.
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
Unallocated Skill Points
"Take this beautiful moment and make a joke out of it. If you can't, you're a slave to it."
"The imperfections show the face."
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Elemental Weaknesses (and battles that make you think)
How I see it, without EW there's little to no point in having magic in the first place. Why not just put in weapons with differentiating strengths and critical hit probabilities instead of bothering with the same but the other method actually costs you something per turn?
I mean, sure, "Bug is weak to fire. KILL IT WITH FIRE!" is a no-brainer, and unless you're clever (don't get your hopes up) there's going to be a very few games that can build beyond that, but why else would you have a MP bar? Perhaps people need to start working less with EW specifically and make the enemies more prone to status effects with a basis in the elements, such as a fire type would be more susceptible to a water-based status effect that lowers their agility (Watered down? Eh...heh). Then again, that would downplay the usefulness of the usual status effects, as you'd most likely have to adjust those to be less likely.
Or perhaps I'm just not thinking as clearly as I could.
I mean, sure, "Bug is weak to fire. KILL IT WITH FIRE!" is a no-brainer, and unless you're clever (don't get your hopes up) there's going to be a very few games that can build beyond that, but why else would you have a MP bar? Perhaps people need to start working less with EW specifically and make the enemies more prone to status effects with a basis in the elements, such as a fire type would be more susceptible to a water-based status effect that lowers their agility (Watered down? Eh...heh). Then again, that would downplay the usefulness of the usual status effects, as you'd most likely have to adjust those to be less likely.
Or perhaps I'm just not thinking as clearly as I could.
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Darkenya.jpg
post=208821
I don't think you get it.
Well shit, maybe I don't...? Perhaps you should elaborate so that I may "get it".
What I see are tiles thrown around on an otherwise empty map that used a stock photo as a panorama.
heavenJPG.png
Darkenya.jpg
Fable of Heroes I: Legendary Edition Review
post=208791post=207590This comment, especially the part about your games easily being shoo-ins for 5 stars, made me laugh a little bit.
If this is a 4 star game, my games are shoo-ins for 5 stars easy. Thank you for giving me hope for the future.
Then again, regardless of my personal feelings about this game, your review does make it sound more interesting and worth a second, er... third shot (fourth?), and I'd be lying if I said that it didn't give me something to think about.
I'm glad that you could see the humor in it.
I'm Leaving
Slew of Oldies
I honestly wouldn't mind seeing them in their original format to truly show how "bad" it was a decade ago.













