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How much to charge for videogame music?

I got my music diploma a few months ago, so now I'm a professional musician, recently I contacted a videogame company in my country (it's a new and small company) and they asked me to give them an estimated cost of my services as a musician, the problem is that I have absolutely no idea how much to charge for this, we're talking about 5 themes that last around 30-60secs and around 30 sound effects.
I've never actually charged for this type of work before, so I'm just wondering if anyone in here has any idea how much I should charge for that.
Thanks in advance!

The Screenshot Topic Returns

author=Saya
Ermmm... Not much to say. Because I'm crazy on aesthetics, I make my own chipsets. Unfortunately, I have looping issues. And I think the grass is too bright and the dirt looks ugly. But it's a start, I hope. =)

But that chipset isn't really custom, it's mostly an edited version of Secret of mana chipset, with a super SAI filter or something like that, that explains the problems with the looping. I'm not really fond on how it looks though...

To chib or not to chib.

XP characters are still chibi, just less than VX's.
I think you should use more serious graphics for such a game, but I know how hard can it be to find them, so I guess it's oka enough.
The new characters are really an improvement over the VX ones.
Good luck with the project, it looks good so far.

The Screenshot Topic Returns

Thanks for the comments guys, I finally decided to use the regular top down view,most people think it looks weird.

The Screenshot Topic Returns

Thanks for the answer!
That would look better indeed, but it's much harder to get movement right in rpgmaker that way, and also it would take much longer to map, my way is much easier and faster, that's why I'm asking if the angle looks weird to you.
I want to make something that looks different from the rest, I think a different view might really make it. Like 99% of rpgmaker games use the same top down view and I want to vary that a bit. (without of course making it too hard or too long to mage maps)
I think I'll probably make a small demo with maybe a dungeon and a town and see the reactions, for now I'm liking it.

The Screenshot Topic Returns

I want an opinion guys, ignoring the ripped graphics, do you like how this looks? Or does this view looks weird to you?

The Screenshot Topic Returns

I don't like the sunrays, but I like the rest.
Queasy, I'm doing graphics like old SNES games, like final fantasy 5,6 and breath of fire 1,2. All of those games used black outlines for sprites, so it's staying, I think it's just a matter of preferences.

The Screenshot Topic Returns

I think you should make smaller houses, they're gigantic compared to the character.
Other than that I like it a lot.

The Screenshot Topic Returns

Whoa, good memory Nightblade XD
The dungeon from the intro was scrapped, I went back to the old intro where a baby is kidnapped in the castle. But it uses the same graphics from that dungeon)

The Screenshot Topic Returns

Can you really dodge and kill all of that, I think I wouldn't last a second in there without dying.
It looks good otherwise, are those graphics original?
I have 3 new screenshots of Lost King, as I've said before, I'm pretty close to finishing it, these screens are from the second to last dungeon, the "Undergound Crypt".

The dungeon:

Using the "Tornado" skill on some Devileye enemies:

Using "group cure" to heal your party:

I hope you guys will like it. I have to start a game topic, I just need to get of my lazy ass and do it .