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Screenshot Sesame Street (40th Anniversary Edition)
Thanks a lot for the comments guys, I'll try to fix the font and bar resolution!
very nice a french dreamer, plays very smoothly :)
very nice a french dreamer, plays very smoothly :)
Screenshot Sesame Street (40th Anniversary Edition)
I think the red line would look better with some kind of blue instead, but if it's what you were looking for then it's just a matter of personal tastes :)
I'm not sure about chaning the font, because I didn't make the script and although I can change the fonts easily, but the bars are a completely different thing...
I'm not sure about chaning the font, because I didn't make the script and although I can change the fonts easily, but the bars are a completely different thing...
post your picture
Screenshot Sesame Street (40th Anniversary Edition)
Love the ship Ratty 524, although I'm not too sure about that red outline...
Some more pics of my new project, now from real maps (the screen before was just a test map)
A small vilage in the woods.
Still have to add npc's. (BTW I fixed the map errors you see in there)
somewhere inside the forest
I had to use shadows for text instead of outline because for some reason when using outlining the game lagged a bit when fighting enemies...
Now I just need to think of a story XD
Some more pics of my new project, now from real maps (the screen before was just a test map)
A small vilage in the woods.

Still have to add npc's. (BTW I fixed the map errors you see in there)
somewhere inside the forest

I had to use shadows for text instead of outline because for some reason when using outlining the game lagged a bit when fighting enemies...
Now I just need to think of a story XD
Screenshot Sesame Street (40th Anniversary Edition)
That looks pretty cool racheal, the only thing that bugs me is that all the tileset has a black border, and the characters have colored lines, I think it looks a bit weird but migh be just me...
Very nice Rei, love the cave :)
Here's the first screen of a new project I'm doing, secret of mana style, I've always wanted to make such a game and I started editing a script that plays more or less like I want so I'll try to keep you guys informed :)

Very nice Rei, love the cave :)
Here's the first screen of a new project I'm doing, secret of mana style, I've always wanted to make such a game and I started editing a script that plays more or less like I want so I'll try to keep you guys informed :)

New game in the works, need some advice about the software.
"I like my games like my movies, <insert wit> and >insert wit>"
I'll let you guys go on with this, while I'll go work on my game now... (with a shoe)
and don't worry Neo :)
I'll let you guys go on with this, while I'll go work on my game now... (with a shoe)
and don't worry Neo :)
New game in the works, need some advice about the software.
New game in the works, need some advice about the software.
thanks Chaos.
I think I'll go with VX for now, seems a bit better to make a game faster once I've got the graphics.
and yeah, for one, it will look stupid and very badly organized, and it's a bit harder to work with it too, it's not THAT important but XP did it better :(
I think I'll go with VX for now, seems a bit better to make a game faster once I've got the graphics.
and yeah, for one, it will look stupid and very badly organized, and it's a bit harder to work with it too, it's not THAT important but XP did it better :(
New game in the works, need some advice about the software.
It's no the graphic limitations of VX that I'm having trouble with, is that each tileset needs to be done in a specific order for it to work, like water HAS to go in a place, grass HAS to go in another etc, considering I won't be using near as much space as VX's tilesets have, it's a bit of a waste of space.
New game in the works, need some advice about the software.
This is what I have to far, probably gonna post it in the screenshot topic, but still it's more or less what I'm aiming for.
I'm using the NES palette, but probably won't be using the nes restrictions in the amoun of color you can have at screen.
For now it's being made in VX, because that's where I started it, but if I find it's too much trouble with the tilesets then I'll switch to XP.
thand for your opinions guys!

I'm using the NES palette, but probably won't be using the nes restrictions in the amoun of color you can have at screen.
For now it's being made in VX, because that's where I started it, but if I find it's too much trouble with the tilesets then I'll switch to XP.
thand for your opinions guys!













