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What does it mean for a game to be an RPG?

Shinan, I doubt that a game that doesn't have ANY of those elements would be considered as a RPG by most people.
That's what I meant when I said we could use common elements to define the genre, do we really want to know what the exact definition of it is, even though most people won't agree with it, or do we care more about finding some guides that we can all agree on to define the genre?
If you don't think FF's are RPG's then what's the point of having a exact definition that no one will agree with?

What does it mean for a game to be an RPG?

That sounds nice, but I hardly think it will be the case...
I just think it's a random topic people get on when they're bored, and it probably won't have any relation to the future games we make. But hey, maybe I'm just pessimistic.

What does it mean for a game to be an RPG?

"bash"? I hardly think that just disagreeing with you is bashing.
I understand your position, but I'm just saying that in this case, seeing as mostly all aspects of RPG's mentioned in the topic aren't obligatory to the genre, in order to find a working definition we can use some of the most usual elements used in that genre, that's all.

What does it mean for a game to be an RPG?

Don't be such a purist Locke, we're not defining a word to enter it in a dictionary, we're talking about a game genre, that has varied a lot since it appeared, so use common traits to define it, is perfectly okay.
Besides, there's really really not many elements that are in ALL rpg's. So far there has not been a single one mentioned that hasn't been rejected by another example.

What does it mean for a game to be an RPG?

author=Shinan
author=Cray
There are tons of RPG games where you don't have choice and consequence, the early final fantasy games didn't offer you any kind of important choices to make.
I am a purist in that Choice and Consequence is completely vital to the RPG experience. I will take C&C over character skill any day for my "RPG elements". (see games like STALKER) And also I always look at the tabletop if I'm lost and in those I see that the RPG genre is built on the fundamentals of C&C. Then that most "RPGs" are linear dungeon crawls that sully the very name RPG... Well it annoys me a bit. And I think it is the very source of all the confusion about what an RPG is. It's a bit like if you took a driving game and claimed it was an action game. Now when suddenly driving games are action games it becomes harder to define the genre in any hard terms, because there's a genre of games in the genre of games that quite obviously don't fit in in any meaningful way.

So to you The early Dragon Quests and final fantasy games weren't RPG's? Because I doubt many people will agree with you on that. The idea of finding a definition is to get to a common concept that we can all (or at least most of us) agree on, you can be a purist but if no one agrees with your definition, then it's no good. :/

What does it mean for a game to be an RPG?

There are tons of RPG games where you don't have choice and consequence, the early final fantasy games didn't offer you any kind of important choices to make.

The Screenshot Topic Returns

That's why I said I already changed it, after posting the screenshot, don't worry.

The Screenshot Topic Returns

It is actually a dark grey, but I already made the light gray(white) darker and the dark gray(black)lighter.

What does it mean for a game to be an RPG?

I think finding the exact definition of RPG is completely useless, as in everything, most new games that appear now are some sort of hybrid between different genres, So even if we define what a "pure" RPG is, most games considered RPG wouldn't fit in that category now.
You can find elements that are commonly used in RPG's but that doesn't mean they're completely needed for the game to be considered RPG.
To me, common elements in RPG include:
-levelling up
-use of some currency
-playing with more than one character
-a more intriguing and in depth story than a regular platform game
-while in 2d they use a top down view instead of side view.
As I said none of these elements is completely necesary but they're very common in RPG's.
I don't include medieval setting, because to me that's just a setting, doesn't define the genre.

The Screenshot Topic Returns

Okay, I'll try to reduce the palette so it doesn't clash with the chars when I'm done with the tileset.
About the shadows, there is a script to turn them off, but the problem with VX is that it's not like XP that you have 3 layers to work with, you only have 2. So If I wanted to add shadows like that I would need to fill the map with events and that would probably lag the game. I'll probably keep the shados as they are now though, they don't really bother me.