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Pixelart lives... AGAIN!

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Kobra's Realm/Corner creator arrested for hacking

RMN Game Roundup - 2nd Quarter 2011

Need more Flash Gordon watching!
Go for the aim!

What can you do with squares? (VX RTP Mapping Contest)

When is a pillar no longer a pillar?
When it's covered in skulls - then it's a Warhammer pillar.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=chana
@LockeZ : "knowledge" doesn't go all that far....

But knowledge is half the battle!

Maker Score Fluctuation

Will sprite for Makerscore

Hero's Sword Review

author=Seangrei
I respect your opinion. I'm Sorry you didn't like the game, and BareGamer, shut the fuck up; you havent even made a single game as of yet and you have no idea how difficult it can be to make one. Sure this game isn't great, the odds of it being so were short to none, I know that. At least I'm willing to work on my mistakes to better it for my players. And Ratty, you dissapoint me...This site isn't about bashing the games of others, it's about playing the games and giving constructive criticism or even praise. I didn't get any praise, and I'm fine with that, but next time you decide to review someone's game...Try being less of a dickwad and act like the good samaritans of RPG maker.net expect you too!
-SeanGrei

GTFO, you fucking troll >:/

EDIT: And take your clusterfruitcake of a game with you.

Super RMN Bros. Review

He has all the right to think the game sucks donkey balls, but he could've simply posted a comment on the game page instead of writing something that tries to resemble an imitation of a review that drags the game's score down and gobbles up people's makerscore (some care about it, you know).

I blame the staff member who accepted this piece of crap instead of telling Ben to revise it. Repeatedly.

Super RMN Bros. Review

author=Link_2112
This isn't the first and only game to have a high download count that people openly and constantly regard as shit. RMN is a strange parallel universe where anything can happen!

Yeah, just like Michael Bay's movies!

As for the review it's... not good. You give a thumbs down for the story in a Super Mario collaborative game, for Christ's sake! You bash the clashing graphics (that are all part of the editor)... again, in a collaborative game! That's like complaining that there's no consistency at all in the ALEX games - it makes no sense. Same with the music - it's mostly tracks from the various Mario games that were included in the editor, how can you even judge this? But yeah, they used music from Mario in a Mario game, what nerve!

But the worst part is the gameplay section. In a non-Twilight Zone review this would be the part that is the most fleshed out, with the author going into detail why this game fails as a whole and delivers a frustrating experience... NOT IN THIS REVIEW. Your whole criticism of the level design is as follows: too short, too long, too hard, too easy. What's next, stating: "I didn't like the game because it was bad. */*****"?

I give this review:


Please don't write any more reviews until you have something, ANYTHING to say about the game you're reviewing.

Pixels

This topic got so dead it's depressing...
To get things going again: here's something I just posted over on Pixejoint - a bunch of tiles and sprites for a simple, comic-book style game (cancelled quite some time ago).

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Umm, the last time she played Phantom Legacy she didn't even bother opening the skill submenu, she just pounded the enter key and wondered why she died. I tear my hair every time she plays an RPG. And I bet there are people who judge games based on such flawed Let's Plays (Trys... Tries?). It's ridiculous.

I believe it was Max who once said that players want strategic battles, but when they get them they complain the game's too hard and they'd rather have enterfests. Yeah... they just don't want to invest 5 minutes of their time to learn the basics of a battle system, either by going through a tutorial or reading an in- or out-game manual. I can get it when people do this with action games, they're usually very simple, but RPG's???