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Blood Haze: Reborn
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*
SMT-inspired JRPG with over 25 hours of content. Set in a dark fantasy world, where demonic corruption is spreading. *DEMO AVAILABLE*
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Blood Haze: Reborn
A synth sphere made with an armour/weapon retains 20% of the stats it has at that point + 2HP and MP for free.
It's not that powerful early on because of the single / low double-digit stats you're dealing with. It becomes a lot better later on.
Main point is to synth an old tier into a new tier so the new tier is more powerful from the start than if you didn't do it (and so it matches up with Rare items more easily).
Of course, everything is still subject to change :V
It's not that powerful early on because of the single / low double-digit stats you're dealing with. It becomes a lot better later on.
Main point is to synth an old tier into a new tier so the new tier is more powerful from the start than if you didn't do it (and so it matches up with Rare items more easily).
Of course, everything is still subject to change :V
Blood Haze: Reborn
-nda and -kaja spells last until they are dispelled with Dekaja/Dekunda or certain other skills reserved for bosses.
-You can have as many states on you at any time but only 4 show up on the character pane. You can see full list in the "Status" menu located in the sub-menu during battle though.
-Only knuckles can have increased critical hit chance, starting at the "Steel" tier (max being 2% for that tier, 25% is the max for the highest tier)
-Certain rare items have +Critical Chance. Swordback Hold has +7% and Abyssal Helm has +10%.
-VX ACE, cause it's awesome.
-You can have as many states on you at any time but only 4 show up on the character pane. You can see full list in the "Status" menu located in the sub-menu during battle though.
-Only knuckles can have increased critical hit chance, starting at the "Steel" tier (max being 2% for that tier, 25% is the max for the highest tier)
-Certain rare items have +Critical Chance. Swordback Hold has +7% and Abyssal Helm has +10%.
-VX ACE, cause it's awesome.
Blood Haze: Reborn
Hmm, I have Null Wind (Passive) set on Kaleo on my own save file and he's at 0% without a problem. Maybe there's some kind of synergy between different equipment pieces causing a bug?
What did you equip that causes a weird bug like that? XD
What did you equip that causes a weird bug like that? XD
Blood Haze: Reborn
Hmm? The seals don't do anything except "Wait" so them being silenced or not shouldn't matter.
Unless you're talking about the spell that instantly kills you, but that has to do with the timer/death of a seal and can't be stopped anyways :V
Unless you're talking about the spell that instantly kills you, but that has to do with the timer/death of a seal and can't be stopped anyways :V
Blood Haze: Reborn
I forgot to mention that I added a "Erase picture ID2" event to the Excavator's Guild for those who ran into this problem. Can't believe I forgot to mention that, oh well.
You'll most likely still have the frame around the screen when you start up the game, teleporting to the Excavator's Guild should fix it. Then you can continue on as normal.
You'll most likely still have the frame around the screen when you start up the game, teleporting to the Excavator's Guild should fix it. Then you can continue on as normal.
Blood Haze: Reborn
Blood Haze: Reborn
author=Trisagion
This happen in all areas at the start of chapter 2. I know that you supposed to start hiking mt. Tyris at morning, but it stays that way until the next chapter.
I think this is tied to Gharos bug, when i tried to go to Elioth room at the start of chapter 2, the game still treated as if Catherine still suffer from Blood Haze, but because Catherine is sitting in living room now, so the game froze.
Maybe the weather also froze just like the bug ?
-Hmm, the problem seems to start at the campsite scene. I used the dark frame + light halo picture but then forgot to turn it off once the scene is done since I used picture ID 2 instead of 1.
The funny thing is, there's no way that would ever go away since I don't recall using a "Erase Picture ID 2" event anywhere in the game...yet no one seems to have mentioned it. ;_;
I guess people just like dark games or something, in any case since I think this is a major bug I'll be issuing a patch now. This will also contain all the fixes I've done since the last one.
-I'll fix that bug as well while I'm at it.
Blood Haze: Reborn
author=Trisagion
Another questions, sorry to bother you
- I started chapter 2, but still stuck in 'morning' weather (dark frame across the screen with light halo surrounding character). When will this change ?
- In chapter 2, I tried to go to Garos pub for sidequest, but i cant because apparently i need to get the cure to Catherine as soon as possible. I already do that in chapter 1..
-Which area does this happen in? I don't recall any of the major areas giving problems in this chapter.
-Already fixed for the next patch :)
Blood Haze: Reborn
author=Trisagion
Just beat Chernoborg. Without Cyrielle i dont think i can beat him. Extra Media cast is basically what saves me in that fight. Nice clue with Dekaja/Dekunda rock treasures, it basically screams that i need those spells in upcoming boss battles.
Some questions
- Do Dekaja removes Mind Charge buff ? I forgot this, so i just guard whenever Cherno uses it.
- In SMT games, guarding nullify Elemental Weakness for that turn. But here, enemy still get extra turn. Is it design choice ?
Overall, very nice game. I hope this get Featured in front page
-Dekaja doesn't remove the Mind Charge buff, Focus doesn't get removed either.
-Changing how the guard functions is something I didn't figure out how to do on this project, if this was made in VX ACE I would have definitely done it though (so easy to do in Ace lol)
-The fight is definitely doable without Cyrielle, though it takes a really long time because you have to dedicate one person to casting Null Fire every single turn, another person to heal and then only one person to deal any sort of damage.
Don't think I've ever done it without Cyrielle on Hard mode though, so she might indeed be mandatory there.
author=twitchycolt
I just got to chapter 2. The boss at the end of Ch1 was so infuriating- I had to rearrange my skills a lot, but it was so rewarding to finally kick his ass. Also, I might have been overleveled? 'cause I jumped from 17 to 20 after my victory.
Is there any way to make up for Cyrielle's weakness to ailments? Aside from the 1 turn shield there doesn't seem to be a skill for it like the other elements.
-The level jump is intentional, there are a few more level jumps like that later on.
-Unfortunately you can't get rid of it until Chapter 3. Ailment Rings II become available at that point. (+50% ailment resist per ring)
I might still make a Resist Ailment skill for her, or move the availability of Ailment Rings II from chapter 3 to 2.
Blood Haze: Reborn
Next tier is available at the Excavator's Guild, which you'll get to pretty soon.
As for what battle system I prefer, I would give a slight edge to Once More just because it's a bit more balanced for both the players and enemies. Press turn basically boils down to insta-gibbing everything in the first turn, or if the enemy gets first turn you get insta-gibbed or severly hurt instead.
Of course, Once More has to use Persona 3's rules, no getting a Once More with an AOE even if it only hits the weakness of one enemy out of the whole group :V
As for what battle system I prefer, I would give a slight edge to Once More just because it's a bit more balanced for both the players and enemies. Press turn basically boils down to insta-gibbing everything in the first turn, or if the enemy gets first turn you get insta-gibbed or severly hurt instead.
Of course, Once More has to use Persona 3's rules, no getting a Once More with an AOE even if it only hits the weakness of one enemy out of the whole group :V













