DESERTOPA'S PROFILE
Desertopa
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Guardian Frontier
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.
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Guardian Frontier
Honestly, if it weren't my own game and I weren't worried about getting an unrepresentative experience of the challenge players would be getting in combat, I'd probably be doing the same thing.
Guardian Frontier
I'm sure something is going to slip through eventually.
Technically, it's possible to exploit the free healing you can get at the Guardian outpost to get unlimited experience grinding on encounters on the world map around Palk. The healing isn't free until you can't afford the inn or healing items though, and the encounter rate and difficulty are low, so it would be very, very slow.
Technically, it's possible to exploit the free healing you can get at the Guardian outpost to get unlimited experience grinding on encounters on the world map around Palk. The healing isn't free until you can't afford the inn or healing items though, and the encounter rate and difficulty are low, so it would be very, very slow.
Guardian Frontier
A few. The imps will go down much faster if you use Ashe's wind magic. The wolves are vulnerable to fire magic; not super vulnerable, but they have an elevated chance of receiving the "panic" status if they're hit with it. The Forest Hulk is even more so, when you fight it. Especially when there are more enemies than party members, Long Thrust is useful when you have the TP for it, since it applies the Defend state (in addition to reducing damage, Defend also dramatically cuts your chances of being stunned, which the wolves can inflict, or disoriented.) Try not to spread your fire too thin attacking too many different enemies with different characters, since the longer you take to bring individual enemies down, the more damage your party members will take. When he's in the party, James' Poison spell is worth using, since it attacks three random enemies, so it'll dish out more damage than his other options. Don't worry too much about depleting his MP quickly. When you have Will in your party and you're facing a battle which is likely to last several turns, it's worth taking a turn to have him use his Fire Weapon skill, since it'll increase his damage output against the wolves or the Forest Hulk significantly.
Once you get to a gap in the battles, definitely take the chance to heal your party members. Better to use healing spells out of battle here, since the sequence isn't so long that running out of MP is a major danger, but in battle, be prepared to use healing items if you need them.
How much you've leveled up and to what extent you've upgraded your party members' equipment makes a substantial difference at this point. If your party is as strong as it's possible to be by this point, it's entirely practical to finish this sequence without using any healing items at all.
Although you can't grind for unlimited money, as long as you have access to the Guardian outpost, you still have the option to replenish your healing items. If you're out of Styptics, and can't afford to buy more, you can take five from the shelf at the Palk outpost. You can do this an unlimited number of times as long as you use them up first, but you can't stockpile them. This is also one reason your healing items don't have a sell price; if you could sell them back to the store, you'd be able to exploit the Guardian guild's supply for unlimited money.
Once you get to a gap in the battles, definitely take the chance to heal your party members. Better to use healing spells out of battle here, since the sequence isn't so long that running out of MP is a major danger, but in battle, be prepared to use healing items if you need them.
How much you've leveled up and to what extent you've upgraded your party members' equipment makes a substantial difference at this point. If your party is as strong as it's possible to be by this point, it's entirely practical to finish this sequence without using any healing items at all.
Although you can't grind for unlimited money, as long as you have access to the Guardian outpost, you still have the option to replenish your healing items. If you're out of Styptics, and can't afford to buy more, you can take five from the shelf at the Palk outpost. You can do this an unlimited number of times as long as you use them up first, but you can't stockpile them. This is also one reason your healing items don't have a sell price; if you could sell them back to the store, you'd be able to exploit the Guardian guild's supply for unlimited money.
Audio Editing: Making a piece of music loop smoothly.
Thanks,that's a huge help. The selection sounds just right, and and I honestly have no clue looking at the file how you'd spot those points as a natural place to link up. I've had to learn a lot of stuff by trial and error in the course of this project, but this is pretty far outside my field of competence.
Audio Editing: Making a piece of music loop smoothly.
I've spent a hefty chunk of time looking for suitable music for a location, and I thought this piece was a good fit. The problem is, despite having points where it feels like it could loop smoothly, it has a very conspicuous end point which makes it unfitting for background music as-is. I downloaded Audacity and tried to follow a tutorial for making music loop smoothly specifically for this, but I have literally no prior experience with it, or music editing at all, so while I have a sense that it should be practical, maybe even easy for someone with experience, none of my attempts so far sound right at all.
If anyone either has advice on how I can do this (or whether it's actually practical at all,) or can do it themselves (I have a feeling if knew what I were doing, this might be about a couple minutes' work,) I'd appreciate it a lot.
If anyone either has advice on how I can do this (or whether it's actually practical at all,) or can do it themselves (I have a feeling if knew what I were doing, this might be about a couple minutes' work,) I'd appreciate it a lot.
[RMVX ACE] Only part of tileset appearing
Didn't notice the question earlier, but no, I'm not using it on the A-tile sheet, although actually, there would be advantages to having it in the A-layer if it were possible to make it fit.
I've sort of gotten a working solution, but it's kind of half-assed, and unless I can come up with anything better, I'll be trying to minimize the time the player spends around ships, so there's a lot of room to improve on what I'm doing now.
I've sort of gotten a working solution, but it's kind of half-assed, and unless I can come up with anything better, I'll be trying to minimize the time the player spends around ships, so there's a lot of room to improve on what I'm doing now.
Chronicles of Tsufanubra
author=Ephiam
So even when you exit the game and start it again, the title screen doesn't even have music...? WHAT THE?! I didn't think that was even possible? So battles, victory, the overworld, and even the title screen have no music? In the MIDID version?! How was no one else run into this problem?! Unless it was a freak glitch or something?
Didn't I run into a glitch like that way back during playtesting? I figured you fixed it back then, but I don't think you ever mentioned what turned out to be causing it or how you fixed it.
[RMVX ACE] Only part of tileset appearing
I didn't, because I figured it was already formatted for RPGMaker use, and the full sheet appeared correctly in the preview. I figured there was probably an easier way, but it looks like I can probably fit at least most of the tiles onto a sheet by cutting the original version apart and pasting it back together, since the original is at least in multiples of 256. Just resizing the sheet would distort the tiles, but this way it should look right if I can do a proper job reassembling it.
[RMVX ACE] Only part of tileset appearing
I needed some custom tiles for a ship in my game, and I found some suitable tilesets here, but I'm having a problem when I try to use them in my game. The tileset looks like it's supposed to in the "preview" window when I look at in the resource manager, but when I try to assemble it as part of a tileset, or apply it during mapping, the images for the tiles only show up down to about the halfway point of the tile sheet. Below that, it's all blank tiles. Is there any way I can fix this?
Anti-lag script help
I actually found that one the next day after I posted my first request, but at least having someone else recommend it tells me I'm probably not passing up some clearly better one.
Movement on my most demanding map isn't perfect, but it does seem to be better than before, and the issues with a couple other maps seem to have fallen below the point of being noticeable. I'm not planning to do anything way more demanding than I already have, so this is probably good enough for the rest of the game. Thanks for the recommendation.
Movement on my most demanding map isn't perfect, but it does seem to be better than before, and the issues with a couple other maps seem to have fallen below the point of being noticeable. I'm not planning to do anything way more demanding than I already have, so this is probably good enough for the rest of the game. Thanks for the recommendation.













