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Guardian Frontier
An RPG with classic-style gameplay and a non-classic premise, inspired by the history of exploration and colonialism of the 19th century.

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What are your opinions on the recent Pewdiepie Contryversy?

author=Rukiri
Is the Pie a racist? No, you do have to remember he lives solely on Youtube unless that changed... So views matter, if it means pulling out the racist card for a joke so be it, I don't watch his channel tho.


That doesn't seem very relevant if he's claiming he didn't know he was being recorded in the incident related to the latest controversy, and it's not something that makes sense in context as a joke.

Also, while an entertainer making jokes which might be interpreted in some contexts as racist is not necessarily actually prejudiced, being a professional entertainer who makes jokes people interpret as racist does not mean one is necessarily not racist.

Anti-lag script help

I've been experiencing noticeable lag on a few of my maps, and it's probably going to be worse on some of the ones I'll be creating later, so I've been looking up anti-lag scripts, but I'm not sure what to use or how to use what I've found.

Effectus seems like overkill for my requirements, so I'm reluctant to shell out for it, and I've read references to it having more script conflicts than others (although I'm not using many scripts.)

Victor Engine anti-lag requires the basic Victor Engine module, which I'm not using and am hesitant to get for just this when I'm not planning to use any other functions.

Moghunter's anti-lag script sounds appropriate for my purposes, and being able to turn it on and off to manage any potential script incompatibilities seems useful, but I can't find any English language instructions for how to implement it, and when I tried to turn it on in my game, I got a game-crashing script error (I put the script in Materials and used an evented script call; I don't know if that's how I was supposed to use it, but if not, I haven't found any instructions for what I should be doing instead.)

If anyone knows how to use the Moghunter script properly, or knows any good alternatives, I'd appreciate the help.

[RMVX ACE] Need a Partner to Finish Game (Help Request)

Well, I can probably put some time into it then if you'd like.

[RMVX ACE] Need a Partner to Finish Game (Help Request)

If the issues you're having are just the ones you mentioned in the Help Me thread, I left a comment on those just now. If you have a lot of other stuff that needs checking and are looking for a more permanent partner to deal with that, I might be able to help out with that, but I'd be juggling it with other projects, so the time I can offer is limited.

In general, I think it's probably a good idea to test your own scenes before you hand the game off to playtesters, since it's not safe to assume that everything will work right the first time. If you wait for your testers to review your essential plot scenes to find out whether they work or not, your feedback cycle is a lot slower. Once you've tested for the basic bugs, your playtesters can go over it and may catch stuff that you missed because they'll push the game in ways you wouldn't think to, having created it yourself.

Of course, even after following my own advice, I still uploaded a release of my own game which contained game-breaking bugs. But at least those were bugs that popped up when I tried to encrypt the game for upload, rather than ones which would show up in my own playtests!

[RMVX ACE] Help with some bugs

Pretty sure problems 3 and 4 have the same source. By default, move routes won't let you move an event through another event, even if that event has passability for player characters. Unless you set the "through" tag on for one or both events, you can't force one to pass through the other. In both of these bugs, the character is halting at the same invisible event, but if you set the "through" tag on at the beginning of the move route, that ought to resolve the issue.

I'm not sure if problem 1 is being caused by a similar problem, but in general, I find it saves trouble if, whenever I want to make an event walk offscreen during a "wait" move route, I set the "through" tag on at the beginning of the move route. As long as I set the move route properly, it won't pass through anything it doesn't look like it ought to, and it prevents the event either from getting stuck running into other events, or becoming an impassable barrier to other events itself afterwards.

Edit: It's a bit hard for me to tell without a grid to view it the map through, but I think you have an extra "down" instruction in the move route in the first scene. The move route contains six "down" instructions, but I think it's only taking you five to reach the bottom of the map, so the other instructions won't register because it's getting stalled trying to move the player down another space.

[RMVX ACE] Need a Partner to Finish Game (Help Request)

What kind of bugs are you talking about? If you're having issues with eventing, I might be able to help (not that I'm an expert, but I've been working on creative use of events for my own game, and it could give me some more opportunity to practice.) If you're having scripting issues, that's another matter entirely, and I certainly wouldn't be qualified to help you.

What are your opinions on the recent Pewdiepie Contryversy?

I have a lot of sympathy for the notion that we shouldn't be too quick to jump on people publicly for perceived social transgressions, since it's very easy for those sorts of dogpiles to become self-reinforcing, and to ignore any sort of exonerating evidence. And I've been in the position myself of being accused of being racist by people who weren't inclined to accept any evidence to the contrary, while on the other hand my black/hispanic girlfriend is strongly convinced that I'm not.

But if a person unthinkingly uses racial slurs when they get worked up and don't think they're being subject to public scrutiny, I'd take that as pretty strong evidence of prejudice. It doesn't take a great deal of consideration to avoid using slurs which aren't normalized in public conversation. I know a fair number of pretty racist people, and most of them don't use racial slurs even in private, but all the people I've met who use racial slurs also display strong prejudice in other ways. There's a big difference between using words like "lame," which some people might take as indicative of an implicit prejudiced attitude, but which most people will realistically tend to pick up unthinkingly as a reflection of how the people around them talk, and using words which can get you in big trouble if you're caught using them in public.

Chronicles of Tsufanubra

The path to Soriatii should be accessible to the East at this point. If I remember correctly, if you talk to NPCs in Ziazu, they should also point you in the right direction.

Remakes Galore!

I do agree Final Fantasy VII is often the victim of its own hype. I think it was legitimately very good, and definitely groundbreaking, but it's not going to be everyone's cup of tea, and once that ground has already been broken a lot of players aren't going to experience the sort of novelty it once offered.

The prospect of Square Enix remaking it is honestly depressing to me, because they've proven repeatedly that they don't grasp the sort of qualities which made it stand out so much in the first place, and I have no confidence in their ability to replicate that quality no matter how much money they pour into it.

Remakes Galore!

Strongly disagree in terms of quality. Yes, some people particularly remember it because it was their first or one of their first RPGs or story-centric games, and some people who play it now would probably be disappointed. But it wasn't my first RPG, or even my fifteenth, and I still consider the writing to be on a different level from most RPGs which have come out since.

I re-played it again just recently with my girlfriend, who hadn't played it before, and she agreed that the narrative and characterization stood way above most of the games we'd played together.