DOJ'S PROFILE
Doj
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I have been in love with games since I was six years old, my first game being Tomb Raider I. Since then, I have continuously played games, even now. But in 2010, I've started to make my own visions of RPGs, and now is the time that I want to publicly share them.
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VXAce Generator Help
Hey guys, I had a small request. Do any of you think you could help me out with the skin tones in the Character Generator? The race of Dark Elves in my game don't have snow-white pigmentation, but then again, they don't have dark brown either. So, is it possible to get a skin color of a dark grey, lightly purple, of some sort?
If not, is there a tutorial somewhere I can use to do it myself?
Thank you in advance!
If not, is there a tutorial somewhere I can use to do it myself?
Thank you in advance!
Whatchu Workin' On? Tell us!
@Yuna: Oooooh, nice topic !
I'm setting my first major map in my game. I have to figure out whether to section off the particular district for the time being so I can have the player familiarize themselves with the world without being overwhelmed.
I'm setting my first major map in my game. I have to figure out whether to section off the particular district for the time being so I can have the player familiarize themselves with the world without being overwhelmed.
May the 4th Be With You! (winners!)
What is Your Lightsaber Color?
Your Result: You are Green; Sub-Colors: Pink & White
Jedi Consular You value Wisdom, Knowledge, and Common Sense over strength. You're strength is in the Force, rather than prowess with a Lightsaber. But, you are not to be underestimated - you are still the ever-effective warrior. You are a peace maker and a negotiator; and you are defined by both your power in the Force and your sensitivity towards others.
80% You are Yellow; Sub-Colors: Purple & Black
36% You are Blue; Sub-Colors: Orange & Silver
4% You are Red
Huh. Green makes a lot of sense to me. I always found Yoda to be a compelling character. ^^
Your Result: You are Green; Sub-Colors: Pink & White
Jedi Consular You value Wisdom, Knowledge, and Common Sense over strength. You're strength is in the Force, rather than prowess with a Lightsaber. But, you are not to be underestimated - you are still the ever-effective warrior. You are a peace maker and a negotiator; and you are defined by both your power in the Force and your sensitivity towards others.
80% You are Yellow; Sub-Colors: Purple & Black
36% You are Blue; Sub-Colors: Orange & Silver
4% You are Red
Huh. Green makes a lot of sense to me. I always found Yoda to be a compelling character. ^^
FBU's Pack of Tilesets (VX, Ace & 2k/3)
VX Cover Hero
Whatchu Workin' On? Tell us!
Giving Player a Game's Backstory
Another way it CAN be done -a method I found myself enjoying deeply, and as such, have become very invested in the lore of that game- is the codex from Mass Effect. Remember? You can investigate certain things, like landmarks for example, or continue a conversation with an alien species to learn more about their culture or history. The end result being that you would get XP for the effort of learning and exploring, and they gave you the option going to learn even more about it with the in-depth codex entries.
But a way they could have improved it was by the "unread" markings that they placed on its entries. Give the player another slight bonus to XP for every time they finished an entry, which in my view is a very good way of saying, "knowledge is power". Too bad that fell apart during the last five minutes of ME3, but I digress.
But a way they could have improved it was by the "unread" markings that they placed on its entries. Give the player another slight bonus to XP for every time they finished an entry, which in my view is a very good way of saying, "knowledge is power". Too bad that fell apart during the last five minutes of ME3, but I digress.
Giving Player a Game's Backstory
xD I'll not to. I never aimed to have any of the NPC act as a generic robot, with a few lines of 'hello! Welcome to ', you know? But keeping that sort of thing fresh can be difficult to maintain, but that's why there are journal scripts out there, which I will most likely use.
Giving Player a Game's Backstory
So, in some cases, you mean treat a portion of backstory like a optional sidequest that you can interact with, and at the same time, learn more about a certain part of history, like with your "ghost soldier" idea? That's fantastic.