DRAKONAIS'S PROFILE

"Time you enjoy wasting was not wasted."

-John Lennon
Second Death
After crash-landing on a strange island, a Chicago cop must face horrors of the wild to save his loved ones and himself.

Search

Filter

Are you less likely to play a demo than a completed game?

I was thinking of releasing a game demo at about 40% completion (full game will probably be about 8-10 hours of game time). Does the fact that it's a demo turn some people off to the idea of playing it? Because feedback would be awesome.

Nifty Nibbles - Ice Slide

Is there any reason you can't just make an event on each tile of ice that activates on Touch Hero with a single command: Move Hero Forward? Sure, it makes for a lot of map events, but I find that I'd take anything over a recurring parallel process.

Philosophy of Treasure Distribution

I have an accessory that I give out pretty early in the game for if a secret area is found (player can revisit and find it later) that increases the wearer's MP based on the number of times they've used their special ability in battle. That way, even though they can get it at the beginning, it won't have any great effect until later on. So it's a sweet thing to find, but there's no punishment for getting it whenever.

Creating A Simple Step Counting System

You can fix the cinematic event problem by making the entire process linked in a parallel process Input Key variable. If the variable is greater than 0 (a.k.a. player is pushing any directional key) THEN the system checks for a location change. That's what I did for mine.

And for the multiple step counting, I just made it count every 0.2 seconds and it works fine.

Where do you host your games?

I was paying for an FTP server that's about to expire, so I was wondering where you all host your games (since this site only links to the download). Anywhere free maybe?

Hero's Realm v1.5

If that ice screenshot is a puzzle, I have the exact same one in the demo I'm about to release. I guess it makes sense, the tile-based mechanic practically begs to be used that way.

RM2003's Link to Event failure

I searched everywhere but never found a site addressing this issue. I don't know if you guys experience the same in your testing (maybe my copy of RM2k3 is corrupted) but actions I've set to Link to Event type fail all over the place.

For example, I have a Link to Event skill "Observe" which is like FF series "Scan" on enemies. However if I enter a skill subset menu on that hero's turn, cancel out of it, and then select "Observe" (complicated, but it happens) the other two heros on my team freeze, take no action, as if they were afflicted by a stun skill, until the original character chooses another action.

Another such problem is a Link to Event skill "Inhale" which charges up for a powerful attack. I know this is weird, but sometimes either before or after the attack actual, the attack will use used on the enemy but NO ONE CASTS IT. It just gets used out of nowhere. Even weirder, sometimes the enemy will use a skill it doesn't know, one from the inhaling hero's skill set, but it absolutely has something to do with Link to Event.

I set both of these Link to Event skills to Defend type skills, which boosts their defense (didn't intend it, but if it works, I'm not complaining). They both work fine now as defensive skills, but wtf?

Wow, this website is actually alive

Instead of the countless dead RM sites. I might actually post a demo if people are actually cruising around. This is good news.