DRAKONAIS'S PROFILE

"Time you enjoy wasting was not wasted."

-John Lennon
Second Death
After crash-landing on a strange island, a Chicago cop must face horrors of the wild to save his loved ones and himself.

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Streamline Battle

author=Mitsuhide_The_Vagrant
because I've got plans to revive an old game when you do


I've got a plan for this as well. My original boss design for Tiamat Sacrament involved 5 enemies at once. It was scrapped when I saw how long it took the ATB bar to fill. I'll be revamping the game once 20XX is complete.

Streamline Battle

author=Mitsuhide_The_Vagrant
enemies should be somewhat formidable until you level up

If the enemies are formidable enough, I suppose you'd mash enter, die, and have to rethink your strategy.

Streamline Battle

I mean, it would only be as fast as you click through it right? I don't think it's a problem that the battles are so speedy (anything to keep them from becoming a chore). Although I am interested to know if there's an option for victory music and how the player is notified of battle spoils.

Tactical Battle System Movement

I absolutely wish I had this handy when making my tactical system in Rm2k3. For many of these very concise steps, I took a very long way around.

Demo Video

Those sliding menus are a beautiful thing. Great work.

The Tiamat Sacrament

Thanks for taking that one GRS! Yeah, I'll make that a little bolder to avoid future confusion.

More help,please

These guys have a pretty good chest tutorial and you can see the code yourself.

http://rm2k3master.blogspot.com/2010/03/chapter-1-basic-chests-complete-chests.html

Continue to part two to see how to require a key properly. Then, instead of making a chest, simply make it a door.

More help,please

Turning on switch 0001 (or whatever switch you prefer) will automatically activate page 2 as long as that same switch is set as a precondition. So if page 1 has the conditional branch, just turn the switch on inside the "has key" bracket and it'll jump to page 2.

Page 2 should look like whatever an open door is in your game, whether that's doors open wide or just empty space.

More help,please

Because if you do it the way NewBlack showed you in the picture, the 2nd page of the event needs to be a closed door. You'll still need to do the switch procedure I walked you though (except on page #3) if you want to have a door that you unlock and is then permanently open.

Unless you just forgot to put a door graphic in the 2nd page. Is that the issue here?

More help,please

A conditional branch is a command on the third page of the list. It does one thing if some condition is met (player has a key) and another if the condition is not met (does not have key).