DUDESOFT'S PROFILE

Dudesoft
always a dudesoft, never a soft dude.
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3DS Friend Code: 4828 - 4707 - 8405













"Chill" -Gov'ner Arnold Schwarzenegger

http://apartofmedies.pwp.blueyonder.co.uk/poodle.html
Poodle Can-Can by NewBlack

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introverts are just assholes who resent having to waste their precious time on other people. Extrovertas are assholes who can't stand being alone and make everyone do what they want
Atom Pulsar and the Rust...
A surreal adventure on a nearly deserted island!

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[Event] RMN Mascot

Hehe, Gammak has a little booty and belly button. Cute!

Bun-Bo Forum RPG

Unorthodox, out of Turn post:

Rick / Hexatona
You find several parachutes, a hang-glider and a bunch of sheets tied together with string.
It's a great success! You can post again before the next big post by me.

Bun-Bo Forum RPG

Inventories are Here

Attila the Honey Badger / LockeZ Fighter Class
HP: 15 (-6)
Plot Points: 2
Lead Pieces: 80 LP
Status Effects: Tragic (+3 to all rolls) - 4 Turns

Chakes Pierre / MrChears Wizard Class
HP: 7
MP: 12
Plot Points: 2
Lead Pieces: 30 LP
Status Effects: N/A

Rick O'Shea / Hexatona Thief Class
HP: 11 (-4)
Plot Points: 2
Lead Pieces: 60 LP
Status Effects: N/A

Hameln / Shinan Thief Class
HP: 12 (-7)
Plot Points: 1
Lead Pieces: 50 LP
Status Effects: N/A



Dungeon Master



While signing his initials on Chakes' hand, the Dungeon Master simultaneously acknowledges Rick. "I'll remember that!"
The Dungeon Master seems to ignore the yelp of pain from below. Hameln has poked his finger the needle. It's sharp!
-1 Damage to Hameln!

Turning to address Attila, the Dungeon Master thoughtfully paws at his chin. "As per going home... That is quite the conundrum. According the ancient tome I read, the Adventurers have to find 3 MacGuffins to open the Portal in the hidden Dungeon of Ridiculous Doom. Only then can you go home."
A malicious grin spread across his amphibian face. "To aide you on your Quest, I offer this riddle."
He cleared his throat, and considered his words before speaking. "Churn the corner when you spy the Milky Way."
With this, he snaps his fingers and a magical set of train tracks appear on the ground. The railroad heads straight past a sign reading, "Town of Dale Ahead!"
Everyone turns their heads to watch as the tracks unfurl. When they look back to the Dungeon Master, they see that he has vanished!
The "DM" on Chakes' hand also appears to have moved onto Attila's shoulder.
Attila now has the Tragic status effect!

Stepping Down as a Mod

Good luck, unity! Get well...

Bun-Bo Forum RPG

Haha, yeah that works. I can use that 10 for a reactionary roll if needed!

PS1 Classic, anyone?

Does no one have a psx? Or a PSP? Or a PS Vita? Or a PS3?
Most of the games you'd want on PS Classic is available for digital purchase AS a "PS Classic".
That's basically what I use my Vita for! (Symphony of the Night FTW!)

Bun-Bo Forum RPG

Inventories are Here

Attila the Honey Badger / LockeZ Fighter Class
HP: 15 (-6)
Plot Points: 2
Lead Pieces: 80 LP
Status Effects: N/A

Chakes Pierre / MrChears Wizard Class
HP: 7
MP: 12
Plot Points: 2
Lead Pieces: 30 LP
Status Effects: N/A

Rick O'Shea / Hexatona Thief Class
HP: 11 (-4)
Plot Points: 2
Lead Pieces: 60 LP
Status Effects: N/A

Hameln / Shinan Thief Class
HP: 12 (-6)
Plot Points: 1
Lead Pieces: 50 LP
Status Effects: N/A

Chakes / Chears

You manage to rouse the stanger!
+1 Plot Point!

Attila / LockeZ

Sleuthing as you might, you do not find any evidence to show whence the party came.

Hameln / Shinan
With a great idea in your little head, you plunge your little hand into the Bag O' Many Things!


However, what you pull out, instead of a rope is... a lion.


Quick as can be, you shove the mammoth creature into your bag again; but not before it swipes at you with enormous claws!
-3 Damage!

Rick / Hexatona
Reaching stealthily, you unearth a Can of Tar feom the robes of the stranger without his knowledge. Probably, still waking up!
+1 Can of Tar


Stranger


"WHERE---Ah..." the strange frog in robes said. Or was it a turtle? The robes certainly made it hard to discern his actual body shape. "We-ell, it worked! Not quite how I imagined. Far from it! Oy vey!"
Glancing fervently around him, the stranger took in the party. Failing to notice the can of tar that Rick slipped innocently into his Back Pocket.
"Welcome then, Adventurers!"
The stranger pointed at Attila the Honey Badger and zapped him with magic. Suddenly, a giant catapult appeared beside him. "Fighter," the stranger said.
"Thieves!" the stranger said, pointing his index and pinky fingers at Hameln and Rick. Another zap of magic. A needle, his height, appeared in Hameln's hand. A Swiss Army Knife jumped into Rick's hand from nowhere.
"And, the Wizard!" The stranger snapped his fingers and a feather appeared in Chakes' fingers.
"You have been brought here for a very important reason!" The stranger massaged his chin and chuckled, "My amusement!"
With arms stretched wide, to the stranger bowed. "I am the DUNGEON MASTER!"

Steve Jackson's Toon RPG, Abbreviated

author=StormCrow
Um, while Steve "Munchkin" Jackson isn't exactly a starving artist or anything, this is kind of piracy, isn't it? It's really good that you linked to somewhere people can buy the PDF and explained there was more content there, don't get me wrong, but...you are still giving away most of the game he designed for free without his knowledge or permission, aren't you? I've done some work in that industry, even if never for SJG, so it kind of leaves a bad taste in my mouth.

(If it was say, WotC, I wouldn'ta said nuffin', but it's a well known fact that Wizards of the Coast eats babies.)

I did my best to keep this as stripped down as possible. This is merely the "how to play" portion of the content. An abbreviated player's handbook. The game itself, the real game, is densely packed with info, additional gameplay mechanics, and add-on content. I more than highly recommend people buy the game manual(s). This is definitely not enough to run the game or really sink your teeth into it. It's just enough to guide players in the adventures I run in the forums.

If you have any suggestions as to how to cut down the content even more, I am all ears. Please send me a PM and we'll discuss.

Bun-Bo Forum RPG

Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-6)
Plot Points: 2
Lead Pieces: 80 LP
Status Effects: N/A


Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
-
-
-
-
-
-
-


Chakes Pierre / MrChears Wizard Class

HP: 7
MP: 12
Plot Points: 1
Lead Pieces: 30 LP
Status Effects: N/A


Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
-
-
-
-
-
-
-


Rick O'Shea / Hexatona Thief Class

HP: 11 (-4)
Plot Points: 2
Lead Pieces: 60 LP
Status Effects: N/A


Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
-
-
-
-
-
-
-


Hameln / Shinan Thief Class

HP: 12 (-3)
Plot Points: 1
Lead Pieces: 50 LP
Status Effects: N/A


Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-


Attila the Honey Badger / LockeZ and Rick O'Shea / Hexatona
Attila easily snatches a branch full of ripe apples from the tree and proceeds to devour them. Idly occupied with the objective of eating, Attila isn't paying much attention to the next act of kicking a sleeping person.


Quick to notice potentially squandered treasure, Rick O'Shea races to gather the loot!

"WAIT, YOU OAF!"




Too busy nibbling on his lunch, Attila boots Rick instead of the snoozing stranger.


BOOT!!!

Rick finds himself nearing orbit of the planet. A great vantage point to notice a town down the road!


Down below, Attila crunches through his meal none-the-wiser to what just happened.


Until...


+2 Plot Points for LockeZ and Hexatona!
-4 Damage to Rick O'Shea!
-6 Damage to Attila!


++++++++++++++++++

Chakes Pierre / MrChears and Hameln / Shinan
Eager for a nice snack, Chakes approaches the nearby tree. Hameln lingers nearby, quivering in anticipation of danger...



Just as Chakes tries to grab a nice plump apple, it drops off the branch!


Down below...



+1 Plot Points to Chears and Shinan!
-3 Damage to Hameln!

Bun-Bo Forum RPG

A new realm is before you!

Enter the world, of...


This is somewhat different than normal Toon, as there will be money, mana, armour and other role-playing junk. Don't worry, though. It's still the same ol' cartoon fun beneath!
And, as always, these are stand-alone episodes. You don't need to do any back-reading!
Prepare thyself, heroes!



Starring...
Attila the Honey Badger / LockeZ Fighter Class

HP: 15 (-6)
Plot Points: 2
Lead Pieces: 80 LP
Status Effects: Tragic

Muscle: 6
Zip: 2
Smarts: 3
Chutzpah: 4

Racial Bonus: Any time Boggled they become Maximum Boggled (3 Turns Boggled).
Class Feature: Magic items (except weapons) are +3 when used. All metal armour types give Fighters +1 to all Sneak rolls. Metal armour also adds 3 damage from electrical, magnetic, or flame attacks.
Description: A muscle-bound Honey Badger Fighter, who is both clever and deceitful.
Goal: To eat! It doesn't matter what. Nothing can quell the hunger.

Muscle Skills:
Break Down Door 9
Climb 7
Fight 9
Pick Up Heavy Thing 9
Throw 7

Zip Skills:
Dodge 4
Drive Vehicle 2
Fire Gun 2
Jump 2
Ride 5
Run 9
Swim 2

Smarts Skills:
Hide/Spot Hidden 3
Identify Dangerous Thing 3
Read 3
Resist Fast-Talk 3
See/Hear/Smell 6
Set/Disarm Trap 9
Track/Cover Tracks 3

Chutzpah Skills:
Fast-Talk 4
Pass/Detect Shoddy Goods 4
Sleight of Hand 4
Sneak 4

Shticks:
Devour: 5 - Eat someone whole, in one giant bite. They can escape with a Disarm Trap or Break Down Door roll, otherwise get burped up eventually and take 1d6 Damage! This can be used to carry someone, but the same damage applies.

Inventory:
- Catapult (1d6+X Damage, Fire Gun skill-based. X is determined by ammunition.)
-
-
-
-
-
-
-

Natural Enemies:
Moles, Porcupines, and Poisonous Animals (not that he gives a heck!).


Chakes Pierre / MrChears Wizard Class

HP: 7
MP: 12
Plot Points: 2
Lead Pieces: 30 LP
Status Effects: N/A

Muscle: 3
Zip: 4
Smarts: 6
Chutzpah: 5

Racial Bonus: Any time Boggled they become Maximum Boggled (3 Turns Boggled).
Class Features: Use any magic items except weapons and metal armour. Weapons are limited to knives, clubs (also known as a staff) and water balloons. Can wear leather or cloth armour.
Description: A slightly overweight Badger wizard, dressed like a poet. He is both strong-willed and completely insane.
Goal: Victory, or death! Though, victory is better...

Muscle Skills:
Break Down Door 2
Climb 6
Fight 4
Pick Up Heavy Thing 2
Throw 9

Zip Skills:
Dodge 5
Drive Vehicle 6
Fire Gun 3
Jump 3
Ride 3
Run 7
Swim 3

Smarts Skills:
Hide/Spot Hidden 8
Identify Dangerous Thing 8
Read 8
Resist Fast-Talk 9
See/Hear/Smell 7
Set/Disarm Trap 7
Track/Cover Tracks 8

Chutzpah Skills:
Fast-Talk 8
Pass/Detect Shoddy Goods 9
Sleight of Hand 6
Sneak 5

Schticks:
Tragedy: 5 - Causes the Target to gain the Tragic status effect. Not only does the Target add +3 to all rolls, but the Animator will also go out of his way to torture the Target. Lasts 1d6 Turns.

Magical Schticks:
-

Inventory:
- Feather
-
-
-
-
-
-
-

Natural Enemies:
Moles, Critics, and Writer's Block


Rick O'Shea / Hexatona Thief Class

HP: 11 (-4)
Plot Points: 2
Lead Pieces: 60 LP
Status Effects: N/A

Muscle: 3
Zip: 3
Smarts: 4
Chutzpah: 5

Class Features: Only wear leather or magically-silenced armour. Weapons are limited to knives, shortswords, whips and seltzer bottles. +2 to Longbows!
There is a 75% chance that the law is looking for you!
Description: A squirrel thief, who is both clever and a homicidal maniac.
Goal: Treasure!

Muscle Skills:
Break Down Door 3
Climb 9
Fight 9
Pick Up Heavy Thing 3
Throw 5

Zip Skills:
Dodge 5
Drive Vehicle 5
Fire Gun 6
Jump 7
Ride 5
Run 6
Swim 5

Smarts Skills:
Hide/Spot Hidden 7
Identify Dangerous Thing 5
Read 5
Resist Fast-Talk 5
See/Hear/Smell 7
Set/Disarm Trap 7
Track/Cover Tracks 7

Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 9
Sleight of Hand 9
Sneak 9

Shticks:
Lockpick - 6 Using whatever blunt object may be handy (including one's own head), the user begins to break the lock. The best way to break into a place--- is to BREAK into it!
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Utility Knife (with a Frying Pan inside)
- Can of Tar
-
-
-
-
-
-

Natural Enemies:
Porcs, Mimics, and Shopkeepers.


Hameln / Shinan Thief Class

HP: 12 (-7)
Plot Points: 1
Lead Pieces: 50 LP
Status Effects: N/A

Muscle: 2
Zip: 6
Smarts: 4
Chutzpah: 5

Racial Bonuses: -1 to learn new spells. (Not that a Thief can, anyway!)
Class Features: If successfully sneak up on monsters from behind; do Maximum Boggle. Only wear leather or magically-silenced armour. Weapons are limited to knives, shortswords, whips and seltzer bottles.
There is a 75% chance that the law is looking for you!
Description: A nervous-looking, starved mouse who is both strong-headed and panicky.
Goal: To eat! Food is the most precious of goals.

Muscle Skills:
Break Down Door 2
Climb 2
Fight 2
Pick Up Heavy Thing 2
Throw 6

Zip Skills:
Dodge 9
Drive Vehicle 6
Fire Gun 8
Jump 6
Ride 6
Run 8
Swim 9

Smarts Skills:
Hide/Spot Hidden 7
Identify Dangerous Thing 5
Read 9
Resist Fast-Talk 5
See/Hear/Smell 9
Set/Disarm Trap 9
Track/Cover Tracks 9

Chutzpah Skills:
Fast-Talk 6
Pass/Detect Shoddy Goods 6
Sleight of Hand 9
Sneak 9

Shticks:
Vanish - Can disappear entirely. A Smell roll can detect the user; as could anything the user walks through.
Maximum Boggle: 8 - Only works when attacking from behind! Causes Target to remain Boggled for 3 Turns instead of 1!
Bag of Many Things: 5 - If the roll is successful, anything you want is inside the bag, except special story items, keys, or other meta-nonsense.
-
-
-
-

Inventory:
- Needle
-
-
-
-
-
-
-

Natural Enemies:
Cats, Mousetraps with Cheese, and Giants.



The four of you find yourselves in a grassy meadow. Each of you knows the other, but you do not remember how. Nor do you remember how you got there. The day is crisp and young. The early morning air bites your skin. Everyone is hungry and tired. As if you had just travelled a great distance.
There is a sign nearby, next to a road.
There is a large tree with some wild apples growing.
There is a strange-looking individual sleeping on the road.
There are mountains in the distance.

What doth thou do?