DUNGEONDEVDUDE'S PROFILE

You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!

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Tutorials

It depends is really the best answer.

I tend to think that the most basic things like movement and confirms can be put in readme files, but if you’ve changed systems or have your own custom systems, they should be explained well.

Make them skippable please, like dethmetal said.

making_my_way_downtown.png

AND YOU KNOW I COULD WALK A THOUSAND MILES IF I COULD JUST SEE YOU




TONIGHT

TitleScreenAlt.png

Now those are some nice colors.

HEARTBEAT

Extremely disappointing that a game that has acceptance as one of its main themes ended up like this.

HEARTBEAT

The developer is female and no one is campaigning about anything lol

HEARTBEAT

Choosing not to support a developer is denying them a living? Lol.

People don’t want to buy games from people who support viewpoints that treat them badly.

It’s not that complicated. That’s all I really have to say to you. I suggest you take Darken’s advice.

HEARTBEAT

Yeah, this is going to get out of hand quickly.

@veggiebad, you should probably look into the situation more, as the first time this all came up back in April it was because of things the lead dev said on discord. It wouldn’t be the first time this same issue came involving this game.


Side Projects:

author=Sgt M
I'm so pressed for dev time nowadays that I only really ever have one project going and I couldn't work on side projects even if I wanted to. Heck, I barely participate in jams anymore (and jams never really worked for me because I can never keep it small/simple anyway).

But I also think one of the most important qualities any creator can have is the ability to finish projects. Inundating yourself so deep in collabs, side projects, etc can hurt you in the long run if none of those projects ever see the light of day.


I feel that. I only really have the weekends now to work on my project, and that makes it tough.

Side Projects:

I’m sure I’m not alone in this, but I have a mind that likes to latch on to story ideas and game ideas. Unfortunately, my mind seems to be most active when I’m working on a project already! It can be hard to get that idea out of your head, especially when you may be working on the “less glamorous” parts for game design.

So my question to you is: how many projects do you find yourself working on at a time? If more than one, how do you balance those?

If you don’t, what are your methods and ideas for staying on track or saving those ideas for later?

For me, I find it’s good to write down those “extra” ideas that pop up and save them for later. It kinda kills me inside, but if I spread myself too thin nothing ends up getting done.

At the same time, I can see the merit in a side project, especially when the main project starts to get draining. It can really help with burnout and keep ideas flowing.

Looking for a copy style of zelda but isn't actually zelda