DUNGEONDEVDUDE'S PROFILE

You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!

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[RMVX ACE] Battle Animations?

Hey guys,

I'm trying to draw Battle Animations above Yanfly Battle Status Window in VX Ace.

By default, the battle animations automatically show behind the HUD and actor faces.

I'm trying to work with the Viewports in Spriteset_Battle. i think animations and effects are drawn on Viewport2? While fade in and fade out measures are handled by 3... I tried playing with the Z values there for viewport2, but can't get anything working.

Anyone have any success editing this kind of thing?

secret_sewer_room.png

author=Malandy
wtf?

This is one weird room to be in a sewer. Who has a sink in a sewer? But the plumbing would be a lot easier, I guess.

Unless this is some weird Vedim Space.

Lol if the whole sewer is a Vedim Space. That'd be enormous.

----

And what's that green patch on the ground???


That’s where the sewer gators live.

Records in Blue - Gameplay Test 1

This is coming along great!

Side Projects:

To be fair, I think most relationships have similar dynamics whether they are heterosexual, homosexual, or other wise. People are people after all.

And I have to admit, I relate more to your post than I care to admit (in a game design sense)haha!

BarAndGrill.png

author=Sooz
author=todpole
There seems to be what look like mannaquins scattered around. I'm guessing they have something to do with the next big baddie. That or they migt be an enemy type you want to avoid.
You guys don't have cocoons in your cities?


I can’t get them off my lawn.

Art Corner: Warrior Classes

author=visitorsfromdreams
I was gonna say hammer time but DungeonDevDude beat me to it.

Sorry, I saw my shot and I took it

Art Corner: Warrior Classes

The Black Knight needs MC Hammer pants.

Side Projects:

Thanks for all the responses guys. I really appreciate it all.

A lot of different and interesting perspectives.

BarAndGrill.png

I didn’t catch the Doctor LockeZ on twitter LOL

Tutorials

It depends is really the best answer.

I tend to think that the most basic things like movement and confirms can be put in readme files, but if you’ve changed systems or have your own custom systems, they should be explained well.

Make them skippable please, like dethmetal said.