DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
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You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
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What are you thinking about? (game development edition)
author=MoonWolfV
Thanks for the response. I didn't know about the passive states plug-in.
No problem! You can do a lot with the script if you can utilize the lunatic parameters. Check out yanfly’s tips and trick videos for some examples, and it will be a good starting point to making some interesting states.
Wonder Robot D
What are you thinking about? (game development edition)
author=MoonWolfV
I don't think MV allows this. It doesn't give an option for doing it under the traits on the armour tab. VX Ace didn't allow it either.
I've simulated a berserk status easily enough, and poison would also be doable. But I don't think sleep, or confusion could be done like this.
Then you should be able to Yanfly auto passive states when applied to equipment to achieve a similar effect.
Sorry if I’m missing something
What are you thinking about? (game development edition)
author=MoonWolfV
I've been wondering if it's possible to make a status inflicting piece of armour in MV.
I know that you can make one which will increase the probability of a status being inflicted on the enemy, but does anyone know how to make one like the "cursed shield" in Final Fantasy VI, how it inflicts nearly every status in the game on the wielder?
Is there a Yan-Fly plugin or something else, which allows you to do this?
Couldn’t you just have the piece of armor add the states as a passive? Justbhave it inflict all the states you want as a passive trait.
Wine & Roses
Screenshot Survival 20XX
There’s something charming about the 2k rtp, but I can’t quite put my finger on it.
Great screens Tarma.
Great screens Tarma.













