DUNGEONDEVDUDE'S PROFILE

You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!

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Screenshot Survival 20XX

author=Momeka
Thinking of doing an interactive game dev/design tips & tricks thing. Messing around trying to figure out what it could look like.



Ignore the text it's just random


I’d play the hell out of that.

How to manage development?

author=Sooz
author=visitorsfromdreams
Im a weirdo and plan 90% of whats in my games on paper first. Menus, enemies, maps, event chains, pretty much the works, its all there before I begin. About the only thing I do on the fly is the character dialogue.
Paper planning is really underrated. There's something about free doodling on paper that gets ideas flowing in ways that computer stuff generally doesn't. (Maybe free doodling on an art program; IDK I haven't tried it.)

I’ve come up with some of my best ideas (in my opinion) by writing down ideas in the corner of my notebook. I should have probably been paying attention in Calc lol.

asfaewfaesfasfd.png

Looks comfy!

How to manage development?

Game design docs come in handy, especially if you take some time away from the game.

Just don’t put TOO MUCH work into them. There are whole games where I did more work on the design doc that’s the actually project. Guess you can end up how that project ended (spoilers: it got dropped)

Screenshot Survival 20XX

author=Liberty
Looks a lot better, especially the ground. I still think you should recolour the grid to a dark brown so it's not playing tricks on your eyes with the circles (I keep seeing lighter dots in the middle of them) but yes, that looks much, much better.


You know, I know I forgot to do something. Thanks for the reminder.^^

Screenshot Survival 20XX

author=JosephSeraph
Looks real lovely, the green neon-y tint is noice :~



Man, that's looking nice. The screenshot was beautiful, but seeing it in motion is even better. My favorite part was that slime jumping out at around 10 secs.

I've been working on some enemy designs. I got this idea from my younger cousin, who loves bad puns.



(Help me come up with space puns for emerge text,:P)

I also took some advice from earlier in the thread about my dungeon tiles. I still need to work on the dungeon items, but hopefully the grid doesn't look at broken up here. Thanks for everyone that gave feedback so far!



Here's the older screenshot for comparison:

What Videogames Are You Playing Right Now?

Well, I just started playing Borderlands 3 and it soretty much what I wanted it to be.

It’s a pretty fun time waster, and I love Fl4k. Story is meh, but I’m here for the looting and shooting and that feels great.

[RMMV] Hello there

Welcome and congrats on posting your first game!

What are you thinking about? (game development edition)

author=StormCrow
Thinking about...

I'm really happy that a handful of people from the RM ghetto have managed to claw their way up and out and either into jobs in the real games industry, lucrative crowdfunding through relatively new platforms like itch.io that let them afford to spend more time on their passion projects, or some combination of the two. From SovanJedi to BlindMind (how about that BR Kickstarter guys!?) it's gratifying to see familiar names and faces at last making it to the bigs.


I've been thinking about this as well. It's been pretty cool to see people that you've played small games from here and other RM communities break out into a bigger audience. I wish them the best.

What are you thinking about? (game development edition)

author=MoonWolfV
Thanks for the response. I didn't know about the passive states plug-in.


No problem! You can do a lot with the script if you can utilize the lunatic parameters. Check out yanfly’s tips and trick videos for some examples, and it will be a good starting point to making some interesting states.