DUNGEONDEVDUDE'S PROFILE
DungeonDevDude
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You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!
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Top Games Of the Decade?
Undertale
Celeste
NieR Automata
Breath of the Wild
Super Mario Odyssey
Spider-man PS4
Smash Ultimate
Persona 5
Sonic Mania
A hat in time
Celeste
NieR Automata
Breath of the Wild
Super Mario Odyssey
Spider-man PS4
Smash Ultimate
Persona 5
Sonic Mania
A hat in time
What's the Worst RPG Maker Game You've Played and Why
That one Raywin game on steam. Went around YouTube for a while as a bad game. My friend got it as a joke.
Heros_Realm_seaside_castle.png
Heros_Realm_castle_grounds.png
su_battle1.png
One of my favorite things about your games is your commitment to giving as many enemies as possible “shark teeth”
su_menu2.png
Soma Union
What do you think was the best year/era for RPG Maker?
Honestly, I have a certain fondness for the Don Miguel era because it helped to introduce me to this community and internet culture as a kid.
Wine & Roses
[RMVX ACE] Battle Animations?
author=unity
This is an issue I've always had with Yanfly's battle engine in Ace. I'm no coder, so I'd also be really excited if anyone's figured out a way to fix this.
Yeah, seems like a lot of people have been plagued by this. I was able to get some help from @housekeeping . I’ll share that snippet when I get home. It didn’t work for me, but I think that’s because some of my other scripts may be messing with it.
EDIT: ..and I was right. There was another script below it that was messing with the fix.
Here's the code that will allow battle animations to play above yanfly's HUD in VX Ace (as shared to me by @Housekeeping)
#==============================================================================
# ** Spriteset_Battle
#------------------------------------------------------------------------------
# This class brings together battle screen sprites. It's used within the
# Scene_Battle class.
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# * Create Viewport
# ALIAS
# viewport2 was bumpped up to 101 to display over BattleStatus
# viewport2 effects screenflashes + actors(actors viewport changed below)
# viewport3 was bumpped up to 150 to still be above viewport2
# think this one is for weather
#--------------------------------------------------------------------------
alias qyf_vp_fix create_viewports
def create_viewports
qyf_vp_fix
@viewport2.z = 101
@viewport3.z = 150
end
#--------------------------------------------------------------------------
# * Create Actor Sprite
# By default, the actor image is not displayed, but for convenience
# a dummy sprite is created for treating enemies and allies the same.
# OVERWRITE
# viewport changed to viewport2 from viewport1
#--------------------------------------------------------------------------
def create_actors
@actor_sprites = Array.new(4) { Sprite_Battler.new(@viewport2) }
end
end
Like Unity said, I know this plagues a lot of people, so I'm hoping people can find this helpful!