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Unusual Concepts In RPGs

Unusual Concepts In RPGs

-_-
double post sry...
again...

Unusual Concepts In RPGs

author=Hoddmimir
I appreciate that you aren't showing a stat to determine what the morality of the character is, but I do have a question... It seems to me like the player will want to know where they stand. I mean if my character is very humble, I would want to be able to see that in some way. That way when a situation comes up where maybe I need to talk my way out of something, I know that people see my character as humble so I know using that might be the best way to proceed. Does that make sense?

By removing visual stats you do definitely make the player have to think about the decision rather than the associated stats and I like that idea, but how do they know who they are? Especially if they take a break from the game for a couple of weeks and come back.


This is what I mean but you seemed to have answered it already.

where will you be going when rmn shuts down?

4chan.org
^O^

where will you be going when rmn shuts down?


4chan.org
^O^

where will you be going when rmn shuts down?

sory for the monster quadruple posts! net-meltdown

where will you be going when rmn shuts down?

4chan.org
^O^

What Videogames Are You Playing Right Now?

Tales of the World: Radiant Mythologies. It's fun to see some old characters like Chester and Archie from tales of phantasia e.t.c

Unusual Concepts In RPGs

I like it too, true that this is very popular to have a good and evil system since the Fable franchise ( also Black and White e.t.c ) but its even more interesting if they are related to decisions rather than simple action and variable counts like in Fable you could get evil simply by just killing a-lot more good guys e.g towns folk and eating chick heads like some kind of horn growth formula. ( Flirt: hey, how my man horns look babe )

Its interesting how each choice has two outcomes and not only if your good everyone likes you as usual. Instead of good or evil you could use more 'exotic' terms like the Karma tree of Sun and Moon or something more creative where the character can still see a stat growth on their alignment. It's your idea so whatever feels right for you and your team.

I had a peculiar idea to make a game about soul travel and parallel dimensions:
>When you die their is a a tower/tunnel you have to escape before time runs out or its game over, you get a second chance if lucky or you are forced to "wake up" and try again the next time the dimension gate opens.
>A portal opens depending on what you do in a situation ( I'll have some 'invisible' variables record things like steps, how many times you enter somewhere, how many times you kill or run away from battles e.t.c this will take a bit of time to get perfect )
>After defeating the gate guardian the portal leads to a dimension depending on your game-play experience. It can be the same map but the events will almost always be different or vise versa either way the best way to spook you ( like Left 4 Deads System meets Yume Nikki with some other intresting elements I don't want to spoil).
>Lastly you can collect dimension elements ( might think of a fancy name for that like chrono-essence, Hey! I like that..) and demon materials to create armor, weapons e.t.c also you pick what class you want to learn but the indie thing about this is I'm planning to make each weapon evolve into a spirit like how in bleach Zanpaktos could materialize sometime back in episodes 230+. so they might be like only 4-5 weapons but can be heavy upgraded changing their entire apearance and 'awakening their spirit form'. Like pokemon Bankai or something.

I have a problem with being over ambitious but I'll get this done even if it takes 10 years of dedicated development ( if so it wont come cheap, sorry guys ) on that note happy indie game-making day guys ^_^!
Yeah no school or chores untill you feel like...in my dreams -_-...

Unusual Concepts In RPGs

Know any games where your objective is to die? I think I played a stick flash game like that, you had to find creative ways to kill the stick guy. Same thing with leveling backwards I guess it might be interesting for a change.
A lone beggar guy on the streets of an unknown town eh, sounds like the start of an epic cyber-punk game perhaps.