EPHIAM'S PROFILE
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WTFIsThatSephiroth.png
Heals its self with a white orb it summons; inflicts status ailments and instant-death with a black orb it summons. It also has a basic attack AOE and an ability it uses periodically that reduces your entire party's HP by 1/3? Or something similar. Pretty basic stuff. Haha. I'd recommend looking up a video showcasing the final boss if you're curious.
WTFIsThatSephiroth.png
But it's a FANTASTIC source for awesome sprites of FFVII-XIII enemies/bosses. You should totally include an Orphan battle, too. =P
Capital_City_Soriiati.png
BRILLIANT! You're hired. I expect to see you here 4 AM sharp on the morrow; no breaks, and 15-hour shifts. Don't worry, Alice will bring around the chamber pot every 6 hours.
Fey
I'll have to download this and see what all of the fuss is about! Congratulations on getting Fey featured, by the way. I also liked the Facebook page... just because. Haha. =P
Progress, Progress, and MORE PROGRESS!
Hahahaha. Don't worry, I'm sure you'll get a proper computer (or something similar, at least) in due time! Until then, I'm glad that you're anticipating this game's release.
Post your overlooked games here.
No worries, I know my games aren't for everyone and are usually targeted towards a select group of people. Although I do think that the difficulty probably has a lot to do with it. The game needs to be rebalanced, and sadly I haven't really gotten around to it yet! However with the added touch-encounters and whatever balancing issues I have ironed out for the current (my) version, it already feels MUCH better.
Post your overlooked games here.
Ah, so you're still alive! Regardless of the project failing to leave any kind of positive impression on you, I'm glad you took the time to play as far as you did and give us such a lengthy review of your experience.
I agree that (as of now, we'll see how things turn out in the future) the gameplay is fairly bland. But that's mainly because I don't want to change things up TOO much from the original game; after all, this IS a remake. I want it to be familiar to those who have played the original, and not some foreign project completely with a few nods here and there. I've even had people question why I was "upgrading" the graphics! Hahaha. The difficulty is still wonky though, I'll admit.
The story strays from what you might EXPECT to happen early on, but even that's beyond the demo's length and will not be evident until the full game is released.
Anyway, thanks again for taking the time to do this! I'll definitely have to look into various ways of spicing up the gameplay once I get the script written and out of the way. =)
I agree that (as of now, we'll see how things turn out in the future) the gameplay is fairly bland. But that's mainly because I don't want to change things up TOO much from the original game; after all, this IS a remake. I want it to be familiar to those who have played the original, and not some foreign project completely with a few nods here and there. I've even had people question why I was "upgrading" the graphics! Hahaha. The difficulty is still wonky though, I'll admit.
The story strays from what you might EXPECT to happen early on, but even that's beyond the demo's length and will not be evident until the full game is released.
Anyway, thanks again for taking the time to do this! I'll definitely have to look into various ways of spicing up the gameplay once I get the script written and out of the way. =)
Progress, Progress, and MORE PROGRESS!
What Videogames Are You Playing Right Now?
Fire Emblem: The Sacred Stones has been my game of choice for the last few weeks. As usual I love the gameplay, but it beats you over the head with the "possessed Emperor/King destroying several crystals to release some ancient evil" storyline. It does not try to hide it what-so-ever, and the military/war-talk is the only thing that really saves it for me. I know this is what most games boil down to, but for for this game there's nothing to boil down TO. It's just there in your face and painfully blatant.
Final Fantasy 6 Remake!
Compared to some other Iphone game's (RPGs, of course) I've played, FFD had wonderful controls. The others simply had you touch a point on the screen with your character moving to said point. But usually they'd get stuck on something and wouldn't work their way around obstacles, which became very annoying VERY quickly. (Looking at you Lunar SSST, and VAY!)














