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YU-GI-OH REGIONAL CHAMPIONS
Well, I can't get past the "Making Connection" thing. Keeps saying to check my internet settings. That means little to me. Any insight, either of you?
YU-GI-OH REGIONAL CHAMPIONS
Release Something! Day IV: Discussion Thread!
:The Game Making Drive/Blog Topic
....Double post? Is this dying?
9/28-
Within the first few minutes of the hour, I touched up the Charm items and debated on coding into the calculations the elemental effects yet or... not. I went with not, as I'm not quite sure how to go about it yet. So, I set to building the display for the pre-battle briefing. That pretty much took the whole hour, but gave me a lot less trouble than I anticipated. I finished right at about the end of the hour. Not sure what's going to come next. Either the elemental effects or the battle frame.
9/28-
Within the first few minutes of the hour, I touched up the Charm items and debated on coding into the calculations the elemental effects yet or... not. I went with not, as I'm not quite sure how to go about it yet. So, I set to building the display for the pre-battle briefing. That pretty much took the whole hour, but gave me a lot less trouble than I anticipated. I finished right at about the end of the hour. Not sure what's going to come next. Either the elemental effects or the battle frame.
RPGMaker Smash Brothers: Characters!
:The Game Making Drive/Blog Topic
9/27-
Now working with a half-functional attack system, I began the hour adding the formulas for damage calculation (and things like hit chance, criticals...) into the database. Yeah, I'm up to like 85 common events now, starting to lose track of them. Anyway, after I got that done, I started adding in damage modifiers from the field and unit conditions (if its being attacked from behind, power ups, charms, etc.). During the hour I finished the calculations for the weapon triangle, and the direction of the attack. Continued to pick out music as well.
Now working with a half-functional attack system, I began the hour adding the formulas for damage calculation (and things like hit chance, criticals...) into the database. Yeah, I'm up to like 85 common events now, starting to lose track of them. Anyway, after I got that done, I started adding in damage modifiers from the field and unit conditions (if its being attacked from behind, power ups, charms, etc.). During the hour I finished the calculations for the weapon triangle, and the direction of the attack. Continued to pick out music as well.
Things you've outgrown?
YU-GI-OH REGIONAL CHAMPIONS
My Screenshot is Bigger Than Yours!
LWG, No, I think the second one looks better, but could use some smoothing out, particularly with the thicker cliff edges abruptly ending.
:The Game Making Drive/Blog Topic
9/26-
With the battle preparation and field menus completely done, I finally began work on creating the enemy units (using the player unit as a base). Success. Mostly. Next, I took to working on the Attack unit command- Basically, one of the two big code nightmares I'll have to tackle. Started working on the menu to choose the type of attack, and finished that simply. Then, I tried to use the target selection of the item system for the attack system, which seemed to be moving along well, until I found part three/rebound-the-second of the original error abomination, that has manifested itself now in both the item system and the attack system. Fuckmonkey. >.< Also, more music during this time.
With the battle preparation and field menus completely done, I finally began work on creating the enemy units (using the player unit as a base). Success. Mostly. Next, I took to working on the Attack unit command- Basically, one of the two big code nightmares I'll have to tackle. Started working on the menu to choose the type of attack, and finished that simply. Then, I tried to use the target selection of the item system for the attack system, which seemed to be moving along well, until I found part three/rebound-the-second of the original error abomination, that has manifested itself now in both the item system and the attack system. Fuckmonkey. >.< Also, more music during this time.













