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Japanese Girl Sensation: Virtual Boyfriends

It is true though that Japan's population pyramid is upside down (more elderly than youth). However, this is kind of a brilliant idea, if what it says about need to collaborate with other members is true. In that sense, it's kind of like an MMORPG, except... MMODatingSim?

:The Game Making Drive/Blog Topic

9/25-
Continued to smooth out some rough spots of the game (including the cursor speed mentioned previously), and soon enough, I was satisfied with it. From here, I quickly neutralized the rebound/second half of the aforementioned error, and began coding in the Item Trade system in the battle preparation screen. At the end of the hour, I am nearly finished with it, however will probably tweak it to make it more... sensible. It's a bit backwards right now. During this time I've also been selecting possible new midis to use.

:The Game Making Drive/Blog Topic

9/24-
FINALLY solved the error that has hung me up for almost the past week. Very thankful for it too. I'm going to spend some time just polishing up everything here, because it's gotten a bit muddy. I futzed with some things that could be improved, and ended up settling on improving the functionality of the character selection cursor. It was beginning to get lagged down by simultaneously displaying pictures, and what else not. The end result for tonight is that the big glitch was fixed, and the character select cursor's lag has been killed at the cost of its speed, something I'll have to address in a future time.

I'm committing to an hour, by the way, and changing my time-slot to 12:30-1:30 (AM) daily.

Release Something! Day IV: Discussion Thread!

author=Nightblade link=topic=2017.msg33563#msg33563 date=1222210473
author=Euphorian link=topic=2017.msg33561#msg33561 date=1222210221
Just downloaded Phantom Legacy, mostly to see if the intro was that good.
It was alright, I guess I was just expecting more from how good people were saying it was. A common trap. Oh well.
I did play some of the actual game though. The battle intros/outros lagged on my computer. A lot. Thus, I put it away (plus I'm not a DBS fan...).

Lag? Thats odd, all the transitions are is a black box moving from one side of the screen to the other. Oh well.

Moderators; would you be so kind as to update the links in the RS thread with the one I posted? (If you could add the patch too that would be good)

I'd do it myself, but the thread is locked. You can also feel free to add the RMN mirror once the file is accepted. Sorry for the hassle.
Yeah, it is. I could tell the black box thing, it was kinda fancy, or at least all three choppy frames of it that I saw. I don't know why it would be. And then the little -poof- at the end of the battle lags too.

Why is my computer failing now?

Release Something! Day IV: Discussion Thread!

Just downloaded Phantom Legacy, mostly to see if the intro was that good.
It was alright, I guess I was just expecting more from how good people were saying it was. A common trap. Oh well.
I did play some of the actual game though. The battle intros/outros lagged on my computer. A lot. Thus, I put it away (plus I'm not a DBS fan...).

Release Something! Day IV: Discussion Thread!

Wait, wait, how's that PS2 controller going to work with things that use number keys and whatnot?



Okay, played a couple short ones last night.

Fenrir- There's not too much I can say that Max (or whoever...) didn't already say. I enjoyed the first demo, and I enjoyed the second demo, despite the large amount of bugs and general unpolished-ness. Somethings have certainly been improved a lot from the first, specifically the health bar. Looks pretty good.
I like the reading info on computers thing, however there were some instances that you couldn't read anything. Lap-top computers, and a few other random ones, I think. Also, you have events to check things on the wall, it seems, and so even if you don't face the wall, you read it. Should probably fix that.
In the room where you fight the second boss when you run across it at first, there are those invisible impassible tiles blocking the way... That's... weak. Also, you can just get around them by going to the sides.
I had some trouble with that little running minigame, though. Nothing serious, it just seemed like, when I got close to the end, I would barely tap a key, and it would move me twice across instead of once. Had to try that one lots of times. Props though, for making the timing sync up so that you had to get it pretty damn close to perfect.
I also had the thing with the health disappear, and become invincible. I didn't notice when it came back, but it was back, before the second boss.
Couldn't beat the second boss. Those light orb things were glitching, and would occasionally stand in place after he shot them at me (I think that's a glitch, it was inconsistent, anyway). I kept dying one way or another, and eventually, I ran out of ammo on both weapons completely, since it didn't restock from dying. Had to close it then.
I like this game's style though. It's efficient, and quick. Easy to play, but not always easy to win. Iron out some stuff, keep it up.

Deep Blue Sky
Tech demo? Indeed. This little area explore system here is pretty cool. I imagine it would be better if I knew what purpose everything served. Like those random sequence/timing things? What's up with those?
The only error I think I found here was that the tiles surrounding the battle thing continued to say caution, even after I battle, and it had been removed from the map.
It's interesting though.

I tried Mindflare again too. Same result. ._.

My Screenshot is Bigger Than Yours!

Ouch. Straight from too much space to too little?
I agree, that is a bit too tight, but I actually liked it before. =/

post your picture

I can only assume that's yours...

...Probably the most awesome looking unicorn ever.

Release Something! Day IV: Discussion Thread!

I don't entirely understand what the zone would accomplish, however I think I'll just stick to my current move system.
...It works. That's more than I can say for any move system I've tried in the past.

I remember Aurora Wing did the same thing I've done with the moving, but it was a bit painful if I recall correctly, because each character stepped so slowly. I've made a point to make this run quickly and easily.

Release Something! Day IV: Discussion Thread!

author=Beaker link=topic=2017.msg33345#msg33345 date=1222139239
Euphorian, I know you're still early in developement here, but what's the movement system like? Do you move one square at a time (ala Gemfire's battle system), or do you select a square in range and you move there (ala FFT)? I'm bit curious since I've been working on tactial rpgs for a while now.

I had to do it one square at a time, because I haven't found a reasonable way to calculate the movement range to account for obstacles, so, the first one (though I've never played Gemfire). I'd like to have done it the other way though. Is this something you would know how to incorporate?