EUPHORIAN'S PROFILE
Euphorian
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Okay, moving on, next we're going to make a demo enemy event.
Mr.Enemy is named... Let's name him Ted.
You're probably going to want Ted to have a custom movement pattern, showing him slowly pacing or something. I'm going to assume you want him to stop and look when he gets to the end of his pace, and before he turns around to pace back.
So, his Event Commands:
Then just set that to Parallel process and it should work.
Mr.Enemy is named... Let's name him Ted.
You're probably going to want Ted to have a custom movement pattern, showing him slowly pacing or something. I'm going to assume you want him to stop and look when he gets to the end of his pace, and before he turns around to pace back.
So, his Event Commands:
-Move Event This Event: (however you want him to pace one way)
************************************
-Wait for it to move completely
-HeroXVariable set equal to sprite Hero's X coordinates
-HeroYVariable set equal to sprite Hero's Y coordinates
-XVariable set equal to sprite This Event's X coordinates
-YVariable set equal to sprite This Event's Y coordinates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-FacingVariable set equal to sprite This Event's facing
-Loop!
--Conditional- Facing is 1 (up)
--- YVariable - 1
--Conditional- Facing is 2 (right)
--- XVariable + 1
--Conditional- Facing is 3 (down)
--- YVariable + 1
--Conditional- Facing is 4 (left)
----XVariable - 1
--Store Terrain ID of tile referenced by XVariable, YVariable in TerrainVariable
--Conditional- TerrainVariable is 2 (cannot see through)
---Break Loop
--Else
---Conditional- HeroXVariable is equal to XVariable
----Conditional- HeroYVariable is equal to YVariable
-----(whatever you want to happen if the hero is seen)
-End Loop
-Wait just a little bit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(if you want Ted to face a different direction, and check to see if the hero is that way,
-Move This Event: Face ____ direction
-Copy/Paste everything between the ~~~s here
or if you don't, ignore that)
***************************************
-Move Event This Event: (however you want him to pace, back to where he started originally
-Copy.Paste everything between the ***s here
Then just set that to Parallel process and it should work.
The Emo Wardrobe
When you grow up you realize that you don't have to dress like a freakshow to get attention.lolwut? Yeah, I know. I think they all know too. That just happens to be the route the choose. It's a social signal. You don't like it, but that doesn't mean it's -invalid- or anything. It works.
I like your assumptions about how the adult world works, too. Yes, we are all just autonomous robots acting out the will of our mighty upperclass overlords. That's exactly it.Of course, I know there are exceptions. But currently? Most people are trapped by the system. They need money to live. Job gives them money. Boss gives them job. Most people don't see an alternative.
Do I think you're robots? No. Do I think business would prefer you be 100% efficient, never stopping to rest, talk, eat, etc, and never complaining or making any mistakes? Yes, of course they would. But that can't happen, and that's why there aren't robots working everywhere (yet...).
Dressing like a freak is inherantly counter-productive in the greater society.There are a few problems with this bit here. Firstly, is that 'freak' is a matter of opinion.
Secondly, and much more importantly, if you're going to bring up the issue of productivity, we may be here a while, because that's going to get us into a whole mess of politics (being, how should we live?)- and thereby, what is productive? Productive according to who? If 'greater society' doesn't have one goal that we can be productive towards, how can we be counter productive?
Most people don't know why they're living. Many consider their job only semi-productive- In the sense that it gives them enough monkey to keep living a while longer. Does it help them with their personal goals? Maybe if it's a job they really like, at first, it does. But not for long.
We can't agree on what is 'right' or what we should work towards, so these are things are people should decide for themselves. That's what I believe, anyway.
If someone else decides it, who decides who decides. And that'll just spiral upwards into chaos. Does that make any sense?
Lastly, exactly how is that 'inherently counter-productive'? Is it because it's distracting? Is it because it means the people dressed like that are going to spontaneously go off and cut themselves, disturbing whatever's going on? Hell, someone could go nude, and still be as 'productive' as someone wearing jeans and a t-shirt.
Who knows, maybe part of that spike collar could come in handy if someone needs a thumb tack.
You play by society's rules and everybody is better off. Social conformity is an advantageous group evolutionary trait.
Aaaaand you just crossed the threshold. Let's go.
"Social Conformity is an advantageous group evolutionary trait."
It would be better if everybody functioned identically.
How far are you going to take that? Where's the line of cut-off, where you say, "Okay. Stop. We're similar enough."
Or is there one? Would it be best if we were clones of each other?
We could use the same medicine for everyone
We have all the data on everyone perfectly
We know each other's though patterns.
Hell, we could figure out Nature vs Nurture.
We know all of our limits.
It would be great, if we were all exactly alike.
Plus we don't have these 'freakshows' running around, right?
Wait, wait, wait, do you REALLY think you would enjoy everyone being the same? If the world was under your almighty sway right now, would you snap your fingers and make that happen? Let's have six-billion Kentons running around. Or whoever- you pick someone. See how that works out.
I can tell you. It doesn't work out well. I don't feel the need to get into the specifics, but if you prefer it, I may. It will not be friendly. It will not turn out too differently from the world today. Some Kentons will be poor. Some Kentons will be rich. Some will starve, some will grow fat. It's a zero-sum game, that's just a principle of the nature of the world.
Yeah, except you killed diversity. What food do you like? Let's say you like waffles. Well, suddenly there's going to be a HUGE spike in the price of waffles. Let's say you can't stand dairy products, well milk's just going to sit there and be 2 cents a gallon.
Economy goes wacko, because the supply and demand for everything are distorted to one individual need.
Give it a few years, it balances out. All dairy product production things have been transfered to waffle-making. But pretty soon, you might run out of batter, I mean, six million Kentons that all prefer waffles? There's going to be some strain there.
Socially... Oh dear (I'd rather not even get into personal relationships). Everybody thinks and looks just like Kenton. Just like eachother. Socially, that's going to be incredibly boring.
"So did you hear, the price of waffles has gone up again."
"Yeah, I did hear. That sucks."
"Yep"
"..."
"..."
You need diversity in both economics and social interaction. Otherwise, it just doesn't work.
This discussion here, for instance is born of the major differences in our views of the world. If there wasn't anything to discuss, because we don't have differences of opinions, this forum wouldn't need to exist. Neither would a lot of things. Obsolete~
But there, I said it, the key word. And it's come up before. Opinion. We need opinions. Robots don't have opinions. And when everybody thinks just like each other, that opinion becomes some sort of fact. When everybody thinks just like each other, opinions die out.
Opinions and the differences of them, different viewpoints, experiences, etc, are what make for growth and discussion. "I think God exists" "Yeah, so do I." "Same."
Is considerably less productive (in terms of social interaction and growth of relationships) than "I think God exists" "No, he's definitely not real." "But what about.............?"
Perhaps we should have opinions, but shouldn't be allowed to express them anyway but verbally? But what good does that do? The world is then still locked in a state of monotony and stagnancy.
Opinions lead to disagreements and differences and all that other "counter-productive" stuff, yeah. But they will also change the world for the better, and be "productive".
If everyone was the same, and conformed, opinions would die out.
This is, of course an extreme case.
"Social conformity is an advantageous group evolutionary trait."
Social Conformity- This refers to the collective population as a group becoming a unanimous division of units. Conformity- the same- Unanimity. And in unanimity, there is no difference of opinion.
Advantageous- As I have already said, we as a whole have yet to decide on what is "right" or how we should live, so we cannot yet define productivity. Similarly, we should ask, "advantageous for what purpose?" What purpose? Same as the productivity question.
Of course, when we all think the same way, then we might agree on how to live. Hmm... Let's test that. So, Kenton(s), how should we live? Why not outline the best way to live right now? Everyone thinks just like you, so what you say is automatically agreed upon by all.
But how do you know it's "right"? There is no other voice to tell you it might not be the best.
Group Evolutionary Trait- With its place in this statement, this contradicts itself. Traits and such things evolve in a group just as they do in an individual. This concept is called Social Darwinism. You've probably heard of it. Then you know of Natural Selection, survival of the fittest, yes? That is evolution's moving force to weed out the inferior.
When everyone is the same, there is no inferior, however, so you just murdered Natural Selection, thereby capping your potential at its current limit. Until you become different, you will be again, stuck in stagnancy. There will be no development, so you better be damn sure you got -how to live- right the first time. Savvy?
It might be "advantageous" up to a point, but when a diverse society can keep evolving, it would someday surpass your unanimous one.
Well, is that a big enough wall of text? This is getting interesting, let's keep this up.
Epic battle begin; your move.
Music/Art Programs?
I take Graphics Gale (http://www.humanbalance.net/gale/us/) for spriting. Very useful, pretty easy. Music, Anvil Studio (http://www.anvilstudio.com/) is probably the most popular.
Ask to be Medieval Personage! [1 Week Only][Roman names later!]
Huh. I like it.
A fool I've played many a role
In play I play, I act- it's dull.
But to play than act,
I find it fact
To play is gay, to act is lull
But a fool is now, it dawns my part
I play, I dance, I mock, I'll start
To be fooled and fool
For I a fool cool
And preform laugh's forgotten art.
A fool I've played many a role
In play I play, I act- it's dull.
But to play than act,
I find it fact
To play is gay, to act is lull
But a fool is now, it dawns my part
I play, I dance, I mock, I'll start
To be fooled and fool
For I a fool cool
And preform laugh's forgotten art.
The Emo Wardrobe
author=Lord Kenton Pendragon the Forsaken link=topic=1221.msg18357#msg18357 date=1212158974And the only difference between that and the formal dress respected by the 'important people' is that one you're supposed to wear, and the other- snobby people look down on you for it. Do you think businesses want people to be themselves? No, they don't. Must I explain that? They want robots. They want automated people who will roll in the mud and then piss on each other if they were asked to.
One day you will be 'the Man' and you will realize how offbase you were (and what a loser you were) in highschool. If you can't "be yourself" without adopting some prescribe persona and associated dresscode then you haven't figured it out yet.
You know, this whole 'being yourself' thing assumes that that's not really how you are. Okay, it's one thing to do it because you think it's 'cool'. However sociologically, people define themselves through groups. That's human nature, and there's no fighting it. Yeah, there will always be peer pressure, yeah, some will always give in. That doesn't mean that's what everyone does. That's probably the most incorrect assumption people have about teenagers these days. Some people- that actually is themselves.
As for someday being the man? You don't know that, and not everyone will. Hell, 70% of the kids at my school will be bus drivers. Most of them will probably get shot or die of overdosing first. Yeah, my school's ghetto. But that's a different story. We don't all have one prescribed future. The social pattern is moving away from preferring the typical white collar office job. No, I don't know what will happen, but it's not going to be the same as the last few generations.
And if you are so shallow that you have to dress a certain way AND have no respect for someone else if they dress a different way, then you are worse than these 'old people' whom you resent (for no apparent reason other than that they understand more than you do) - it's a very strong indication that you have very little character.
Oh, don't get me wrong. It's not that I have no respect for them because of how they dress. It's that I have very little respect for them because of the assumptions I make based on their clothing (only at first (after all that is the initial impression)), their behavior, speech, etc. Clothing is just another indication of who they are.
These old people who I resent for no apparent reason? There are reasons, but they don't need to be fully explored here. That, also, would be best suited to an entirely different thread. Like I said before, you play to your peers, or you play to the upper class. Which is more important is a matter of opinion.
And little character? That's just another judgment on your part, is it not? I have little character that you respect, sure. But even bad character is character. Unless you're a motionless doll or robot, it's kinda hard to not have character. A statement like that is waste of words, I reckon.
No one of any import will take you seriously until you grow up and out of that small mindset.And once more, importance is a matter of opinion.
Character Profile
Ohhh boy. I'm a terrible writer, especially when it comes to dialog, and all my characters become flat and the same. And hi. My NPCs often have more personality than my main characters, even though my main characters are the ones that I've planned out for such a long time, even checked out against cliche lists and other character profile sheets numerous times.
Well, whatever. Haven't seen this one before. I'm going to pass on my main character this time, I've done him far too much, and he bores me now. Let's see... Let's do the "antagonist".
Well, whatever. Haven't seen this one before. I'm going to pass on my main character this time, I've done him far too much, and he bores me now. Let's see... Let's do the "antagonist".
Basic Statistics
Name: Rylyn Lionheart
Age: 29
Nationality: Rosarian
Socioeconomic Level as a child: Royalty (that's a socioeconomic level, right?)
Socioeconomic Level as an adult: Royalty still. Or rich, however you want to put that.
Hometown: Iithan City
Current Residence: Iithan Castle
Occupation: Prince/Residing Lord
Income: Undefined (as he is not paid for being prince, just gets whatever he wants)
Talents/Skills: Chess, battles of wit, strategy, politics and war
Salary: Same as income? o.o?
Birth order: Elder
Siblings (describe relationship): Iris, the princess. Friendly and supportive to outside perspective, but in actuality, there is very little trust or communication between them. They do not feel strongly for each other negatively or positively.
Spouse (describe relationship): None
Children (describe relationship): None
Grandparents (describe relationship): Deceased, never knew them
Grandchildren (describe relationship): None
Significant Others (describe relationship): Nope
Relationship skills: Formally raised, his acquaintances being his underlings, he is lonely, and bad at expressing his feelings. However, he has a deep consideration for the feelings of others.
Physical Characteristics:
Height: 5'8
Weight: 153
Race: Human
Eye Color: Burnt Orange/Dark Tan
Hair Color: Red
Glasses or contact lenses? No.
Skin color: White
Shape of Face: Er... How do I describe this? Um. Normal? Single chin, average cheekbones?
Distinguishing features: No birthmarks or deformations or anything.
How does he/she dress? He is not seen publicly or about the palace in anything other than his black and red armor.
Mannerisms: Very polite, considerate and formal.
Habits: Impulsiveness. Does that count? If not, nothing significant.
Health: No significant issues
Hobbies: Chess
Favorite Sayings:
Speech patterns: Nothing special
Disabilities: None
Style (Elegant, shabby etc.): Formal and easy-going
Greatest flaw: Gullibility
Best quality: Considerate...ness
Intellectual/Mental/Personality Attributes and Attitudes
Educational Background: The highest available
Intelligence Level: Not a genius, but very intelligent
Any Mental Illnesses? No.
Learning Experiences: Taking over the throne at his father's illness
Character's short-term goals in life: To cure his father...
Character's long-term goals in life: ...And then kill himself.
How does Character see himself/herself? He is very insecure and lonely, and though he tries his best to please everyone, consistently recognizes only his failures.
How does Character believe he/she is perceived by others? ... Extremely foully. Pretty well explained by the above.
How self-confident is the character? Also well explained by the above
Does the character seem ruled by emotion or logic or some combination thereof? Though he is exceptional at logic challenges and strategy, he is often impulsive (and thereby regretful), so, emotion.
What would most embarass this character? To be scolded by his father (upon his father's salvation)
Emotional Characteristics
Strengths/Weaknesses: Impulsive, gullible, lonlely (weak)-- Quick-witted and considerate (strength)
Introvert or Extrovert? Introvert
How does the character deal with anger? His regret is directed at himself exclusively.
With sadness? His own personal pity
With conflict? He takes steps he at the time believes are right, and later regrets it.
With change? He adapts to changes fairly well and quickly.
With loss? Beyond his father's illness, he has not dealt with loss. He quickly took measures to cure his father immediately.
What does the character want out of life? To be honored, by his father, particularly
What would the character like to change in his/her life? His fathers condition, yes?
What motivates this character? Curing his father (boy this is redundant)
What frightens this character? His own actions, and being rebuked by his father, after his salvation.
What makes this character happy? He is never seen "happy". Chess tends to take his mind off of it.
Is the character judgmental of others? No.
Is the character generous or stingy? Generous
Is the character generally polite or rude? Polite
Spiritual Characteristics
Does the character believe in God? Yes
What are the character's spiritual beliefs? He follows the central relgion of Rosary, but is not a zealot. That is monotheistic, respecting the church and its policies. Nothing beyond that.
Is religion or spirituality a part of this character's life? No.
If so, what role does it play? And it doesn't.
How the Character is Involved in the Story
Character's role in the novel (main character? hero? heroine? Romantic interest? etc.): Initial Antagonist
Scene where character first appears: Western Tower, after the protagonist fights one of the Imperial Guard.
Relationships with other characters:
1. Hale Serif and Reed Calare- He values his advisers' words above all else, sans his desire to cure his father. He respects them more so, but otherwise treats them the same as
2. All his other underlings- Who he is generally polite and considerate to, but consistently distant.
3. His sister, Princess Iris- Who he is relatively ambivalent towards, and unconcerned with
4. Adam, the main character- Who he first meets as an enemy, but quickly sympathizes with and makes an ally out of him. He is unsure what to think of Adam, but places hope in him alone.
5. Adam's father- Who was captured on his behalf. He has enjoyed many a chess match with him.
6. His Father, King Isen- Who fell into a coma. Before, they had been close, and Rylyn enjoyed his leisurely position. He is worried he will displease his father through the reckless acts he undertakes in his name.
Discussion on Map Design: Accessibility Vs. Aesthetic Value
I find accessible maps extremely boring. But like was said before, I don't like open places too much. Also, with aesthetic maps, they have more of a potential to be functional with complex puzzles. The logic behind that is if you have an Accessible map, you probably have three-four spaces most of the time, at least, that need to be blocked in order to make it necessary for the player to solve a puzzle. Aesthetic maps- probably only one or two. Plus Aesthetic maps create more of an atmosphere anyway. So they're stylish and functional~
Accessible maps are just there. Feels like dungeon crawling, which ew.
Side note- by my standards, that Chrono Trigger map is pretty accessible, versus aesthetic. There's really not much on it.
Accessible maps are just there. Feels like dungeon crawling, which ew.
Side note- by my standards, that Chrono Trigger map is pretty accessible, versus aesthetic. There's really not much on it.
Line of sight
I simply don't know if they have that Store Terrain ID command. If they do, it should be fine.
So the first thing you want to do, is go in to the terrain tab of the database, and make 2 types of terrain. Call them whatever you like, make their properties whatever you like. Let's assume it's the first two in there, so their IDs are 1 and 2.
Next is go into whatever chipset is utilized for a stealth mission in the database, and set the terrain of any tile that you want to block the enemy's vision to be Terrain 2. Any tile that they should see through/over/under/around/whatever should be anything besides 2. 1 is probably the safest.
That way you can distinguish between objects that should block and not block the enemy sight by using the Store Terrain ID command, which will store the ID (in this case, 1 or 2) of the terrain of the tile at coordinates Variable X and Variable Y (each being the enemy's coordinates originally) in a variable, that can then be used for a conditional branch.
Does this make sense so far?
So the first thing you want to do, is go in to the terrain tab of the database, and make 2 types of terrain. Call them whatever you like, make their properties whatever you like. Let's assume it's the first two in there, so their IDs are 1 and 2.
Next is go into whatever chipset is utilized for a stealth mission in the database, and set the terrain of any tile that you want to block the enemy's vision to be Terrain 2. Any tile that they should see through/over/under/around/whatever should be anything besides 2. 1 is probably the safest.
That way you can distinguish between objects that should block and not block the enemy sight by using the Store Terrain ID command, which will store the ID (in this case, 1 or 2) of the terrain of the tile at coordinates Variable X and Variable Y (each being the enemy's coordinates originally) in a variable, that can then be used for a conditional branch.
Does this make sense so far?
The Emo Wardrobe
author=The Honourable Baron Blitzen, Defender of the Faith link=topic=1221.msg18303#msg18303 date=1212118099Sorry. I have to cut in here. Essentially you're suggesting that respectability is based on appearance. And that image of professionalism comes from traditional society. Sure, you'll be respected by some. The older people. They'll croak in twenty years anyway. And the bosses. Maybe it's good to be respected by the bosses. They'll hire you, yeah, but then they won't show you any respect. And it's not like they're your peers to hang out with. They're too busy trying to look respectable for their supervisor anyway.
Emo is not cool. No one is going to take you seriously unless you act and dress like a respectable person. So comb your hair out of your face and put on MAN's pants and how about some shoes you can work in that aren't made of wicker or corduroy?
And then what about the other part of society? You know, your friends, class-mates, co-workers (in an environment without dress regulations), the younger generations? You know, the part that's going to actually shape the future (you too)?
Any kid who went to a public high school probably knows what would happen if they showed up in a suit. And I've seen various incarnations of such situations- such kids are ostracized. It doesn't work, not with that half.
Then it's a matter of opinion from there. Here's my take on it though- either you kiss ass to the higher ups who you resent anyway, and in turn isolate yourself from your peers, (some say that leads to success, but that's not true. Want to go there? That's a different topic altogether.) or you can -not- be cast out for being some plastic ideal of the upper class. Ellen Kay put that well, raise the children by the society, it works for appearance, and they'll be "successful". To quote her poem, Pathedy of Manners,
"They had an ideal marriage, and ideal,
But lonely children in an ideal house."
Emos. You see someone in gothic dress, you assume their emo. But you also assume, they're not a square. They might be enjoyable to interact with. Impressions are based on appearance, not personality. Then you see the kid going to third period in a navy blazer with a brief-case, and that kid? No one takes him seriously. I know him. And I know the three people that occasionally hang out with him. And I can speak for at least two of them, when I say we don't consider him a friend.
He may be smart. He is. He's the youngest kid in the school. He works hard too. Straight A's. Does anyone respect him? No. Does anyone take him seriously? No.
"No one is going to take you seriously unless you act and dress like a respectable person." Beauty is in the eye of the beholder. Or in this case, respectability. Know your audience. Do you follow this? If you're someone who chooses the half that abides by these manners, then I'm sorry for you. But what do I know? I'm just a sophomore in high school, right? And after all, I don't dress respectably.
More on topic, I find myself having an increasing respect for the Gothic (not emo) culture. I've actually come to appreciate their style a lot (speaking of dress), and also their art and stories. Music is hit or miss depending on who you talk to. And they find beauty in the sublime, in darkness, sorrow, the night... All things I'm finding more and more alluring.
That's Gothic, however. Not emo.
Emo took Gothic, and turned it inside out, based on its appearances, yeah, black is sorrowful, big woop. Pain pain pain, oh my.
The goal of emo is not to create drama, and it's not to make anything more interesting, or fit in.
No, the goal of emo is to attract pity, and they've become pretty good at it. Slitting wrists is a big pity magnet. Once that becomes just another instance of crying wolf -regardless of whether they do it or not- then they move on to suicide. And they ~kind of~ attempt it a couple times. Then people are sad, and are moved, etc. And the emos get some high off of this. How do I know this? Several of my close associates (only one of them I consider a friend, the others just whine to me a lot) are very very much this way, only, sans the gothic style. The goth style is just to cry out. It's labeling themselves then as emo, for others. It tries to let them know, "I am someone you should pay attention to, and pity, because I am sad." That's all they use Gothic style for. How a person dresses is no indication of their emotional state without the stereotype. Hence its popularity.
It's not cool to be depressed, and slitting wrists doesn't make you fit in. But as a stereotype and group, it attracts like minded people who are sensitive to the unspoken needs of each other. It is just for pity, attention. And sadly, it works.
What makes you play an RPG more than once?
If I play a game all the way through once, chances are I will play it all the way through five times.
Getting there once is the hard part. I'm just way more comfortable with what I know, which, sadly, means I don't play many new games.
New to me, rather.
Alternate endings I could care less about. Optional customization is great. Throwing too much on at once is eh. I think that's the mistake that FE9 made somehow. But those things don't make me replay a game. Nostalgia? It's not really that either. Sans the older pokemons perhaps. I just... I know the world, I know the characters, and it doesn't seem so foreign. That's probably redundant. Whatever.
Getting there once is the hard part. I'm just way more comfortable with what I know, which, sadly, means I don't play many new games.
New to me, rather.
Alternate endings I could care less about. Optional customization is great. Throwing too much on at once is eh. I think that's the mistake that FE9 made somehow. But those things don't make me replay a game. Nostalgia? It's not really that either. Sans the older pokemons perhaps. I just... I know the world, I know the characters, and it doesn't seem so foreign. That's probably redundant. Whatever.













