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The Master of Souls
Stop a demon's prophecy from decimating everything.

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Skill Books.

Yeah, for example you could do this:
Diana learns Fireball I at level 30
However, using a certain Skill Book, she could upgrade to Fireball II, and another book would give her Fireball III

Or, you could combine level and skill book and make a skill book that only teaches you skills if your the proper level.

Oops.JPG

lol, that can happen :) Looks like oops was the right title for this picture after all :)

Oops.JPG

oh, try this (it's complex but sometimes complex things help, idk why)
make another event that has two pages, one for if switch X is on, and one if it isn't. Make it so that when the switch is on, it does the variable thing and then shuts off the switch. Next, delete the variable random stuff from this event and in it's place make it turn switch X on (replace X with the switch number) But make sure you set the page that does the variable stuff to paralell process

I hope this helps.

Oops.JPG

Hmm, maybe the wait 800 frames has something to do with it.

Oops.JPG

Oh, I get it :)
Good work, very creative

Legacy of the Guilds

Thanks, I was only wondering about the daggerfall ones (They are pretty good for themes I haven't already covered)

Legacy of the Guilds

I hope you don't mind rabitz, but I went to some of those credit sites and they have some pretty good midis.
I was thinking of using one or two, but I'm unsure if there is any issue with just downloading them.

Feedback for v0.02

-I'm glad you have ideas to take care of that little surprise.

-Good for you, taking care of those battles can be a key factor in the gameplay

-I think it will work if you have mostly fighters, just have people who fit the four classic class types
Warrior(Deal big damage, absorb hits), Healer(Heal), Mage(Deal damage, status), Thief(Deal consistent damage)
You don't have to use those particular class names, or magic users, just have people who can do what is in the parentheses.

EDIT: Something you may want to consider, some games have fighters that cast spells through swords, or paladins, or something like that.

Feedback for v0.02

Well, I liked a lot I only have a few things other then what was already mentioned by me and Deckiller.
-I was really excpecting Alexia to be a fighter, considering she came from the Fighter Guild. The Cleric was a surprise. I'm unsure whether this is good or bad, but you might want to have some more backround on why she left tied to the Cleric (maybe she felt out of place or something)
-The rabid wolves are much to difficult in large numbers if you don't hav Alexia
-I was completely shocked when

the fighter master guy killed the king!

good job with the story!
-This is just advice for the future, either more skills or perhaps more characters who aren't fighters

Just a few ideas for the future

Legacy of the Guilds

Good to see you take all of this into consideration keep working