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EVERGUARD'S PROFILE

The Master of Souls
Stop a demon's prophecy from decimating everything.

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Now_he_tells_us.PNG

Your welcome, I do try my hardest to help :)

Now_he_tells_us.PNG

lol, but I mean characters that have no life to them, or speak with no variation. Example(I love examples)

Robot: First, we need to go up the path and turn right. Then, we must...

OR

Robot: Ugh, in order to get to our destination we need to follow this stupid path! Why is it sooo long? Ugh! Of course, as if it wasn't already hard enough, THEN we have to...

Which of those has more expression to it? I don't know why I'm telling this to you, you do a fantastic job with dialouge :)

The Bat King Eranela. My first boss.

Hmm, good. It's important to have stratagies with bosses. You may want to consider creating things that could vary the battle.
For example (this is just an example!):
Diana finds a magical Bladed Staff of wind spells somewhere in the cavern, that teaches her a wind spell when equipped. However, this is hidden so some people will find it, and some won't. Hence, only some people will be able to use the wind spell in the boss fight, thus creating completely different experiences for different players.
Another tip for bosses, don't give them too many skills! If they have one powerful skill and two weaker skills, they will be more likely to use the powerful skill then if they have one powerful skill and six other weak skills.
Just some thoughts for you to consider :)

Now_he_tells_us.PNG

Good character development/ideas! It's good to see three dimensional, filled out characters instead of flat, boring, mechanical speaking characters that you usually see

Updated Demo (regretting uploading the first one)

Oh, yeah... it told me something about the demo being over, so I just walked around randomly.

Updated Demo (regretting uploading the first one)

Oh, I didn't see the snake ones (in fact, I couldn't fight anything int the caves. I probably forgot to download the new version!)

Updated Demo (regretting uploading the first one)

Nothings wrong, I'm just looking foreward to the custom animations :)
To tell you the truth, the battles are WAY too easy. The enemies only deal 20-30 DMG (in the first world) while you deal close to 400 with a normal attack, 400 is much more then the daggers have. Meanwhile, the damage they do to me is barely enough to scratch me! Things only became easier when I got Brian, and then Kitty. I'd suggest you change the values for the player, or the enemies (feel free to ignore my suggestion)

Updated Demo (regretting uploading the first one)

lol, I wouldn't do something evil like that (although, with your permission I might have to turn into a level 20 powerhouse)

Best_Item_shop.PNG

Good decision, I like the way this one turned out :)

Bronze Soul

I have to agree with Clyve on some aspects, and disagree with others.
Yes, you don't need to use all of the screen just because it's available, use it as an oppertunity to create side passages with treasure, or something interesting to keep the player on their toes.

However, this was EXACTLY the case with my first game. But, on my new game that isn't up yet, the mapping is much better, and I didn't use a tutorial! All that happened was I practiced, looked at examples from other good rmxp games ( I'll reccomend some if you want), and eventually my maps ceased to look like big, empty squares!