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The Master of Souls
Stop a demon's prophecy from decimating everything.

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Legacy of the Guilds

@MKID- I'm pretty sure, rabitz or wowpebbles can clarify, that the quest script is Leon's. Just telling you so you give credit to him.

Welcome Wowpebbles!

Yep, it's helpful to have extra people (I found that out the kind of hard way) but you don't want to rush the progress of the game. However, it would be great to have someone to do the maps, that will go MUCH faster. The guys in my team just do little things, but it's still a huge help!

Welcome Wowpebbles!

Comnngrats to rabitz and wowpebbles :)
I'm always glad to see other people team up to work together good luck to both of you!

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Hmm, I was thinking of doing something like this in a future game of mine, except that every time you talk to the trainer, you have to pay agian to learn a new skill.

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Hey, your maps are really good. You may want to work on the tree autotile and the size of the map

Legacy of the Guilds

I have to say, I downloaded the game today and it looks spectacular! Your mapping is incredible, and the story is pretty good. I have to say, if it's your first game.... AMAZING much better then my first attempt. If it's not your first game, it is still really good. (I'm especially impressed with the mapping)

Bronze Soul

Immature much :)

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Yeah, I guess. Although, in some cases, sticking with one is MUCH better. The project I'm working on now, for example, is dark, tragic, and full of evil overtone. Making it comedic on top of that would be pretty bad.

Balance isn't as hard as mapmaking.

Very good, much improved (i think)
If you have further trouble, this formula seems to help me.
1 monster- 2-3 turns to kill (on level)
2 of the same monster 4-5 turns (on lv)
etc...
(Change this formula to fit higher level monsters example: at level 70 the battles will be longer then level 1, but around the same ratio)
It's helpful in deciding how long the battle should take, if the battle is WAY too long then the monster is too hard. If it's too short, then the players are too strong.

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This is perfect (is that you Brian?)
Also, if you add sadder music, it's not too late to turn the game into a sadder story....
trust me, it's fun to be evil and devious to your characters :)